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DF Dwarf Mode Discussion / Re: Dwarven apathy. What to do with my 40 useless dwarves?
« on: February 29, 2012, 03:00:40 pm »
A small contribution to the overall problem, but I generally have a few "nurses" burrowed in the hospital and some ajoining suites, set to only give food/water and retrieve wounded. It doesn't seem like much, but when you have all 20 hospital beds filled you'll be glad you have a 5-1 ratio of wounded to designated caretaker rather than 20-1 of wounded to doctor who's already busy.
I have a hauler profession in therapist that's set to masonry and hauling. All masons workshops are set to have the minimum skill as adequate or higher, thus the haulers are my labor force for building. I swear the goblins camped on the outskirts of the fortress have, on many occasions, awoken to find that the fortress had grown a new sniper tower, skyscraper, or had simply crept out toward them with a new color wall.
Another activity is having them make their own picks then using them for carving out a well defended path down to the caverns. I always have different checkpoints for each cavern carved many tiles wide and 2 z-levels high so that I can build fortifications for marksdwarves up top. I take my Forgotten Beasts seriously. Points if you carve a single, precarious bridge over a wide open area and have a fire-based FB and a necromancer duke it out on it. Of course the only logical ending is for the bridge to crumble and both of them to fall.
I have a hauler profession in therapist that's set to masonry and hauling. All masons workshops are set to have the minimum skill as adequate or higher, thus the haulers are my labor force for building. I swear the goblins camped on the outskirts of the fortress have, on many occasions, awoken to find that the fortress had grown a new sniper tower, skyscraper, or had simply crept out toward them with a new color wall.
Another activity is having them make their own picks then using them for carving out a well defended path down to the caverns. I always have different checkpoints for each cavern carved many tiles wide and 2 z-levels high so that I can build fortifications for marksdwarves up top. I take my Forgotten Beasts seriously. Points if you carve a single, precarious bridge over a wide open area and have a fire-based FB and a necromancer duke it out on it. Of course the only logical ending is for the bridge to crumble and both of them to fall.