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Messages - Shinotsa

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751
DF General Discussion / Re: How Dwarf Fortress Influences You
« on: December 07, 2011, 09:33:00 am »
I bought terraria for my girlfriend and I a while back during a steam sale and we hadn't played it much. A new update recently came out and I made a character with a beard and dirty brown clothes named Urist. He uses a bulky axe (+size, damage and knockback, - speed if I recall) even though they're more for woodcutting in that game and as weapons they're fairly useless. He goes out of his way for any amount of precious ore, rushes headlong into impossible battles, has a love for explosives, and he steals materials from other people's chests when he gets in a strange mood.

They recently implemented pumps in that game, so my next goal is to make an arena that when switched on allows for boss battles while simultaneously dumping lava on anyone trying to interrupt.

Also, my friends and I have taken the adjective "dwarfy" into our group's vocabulary. Now we have a proper word for anything with equal parts absurdity and ambition.

752
DF General Discussion / Re: Gah! Minecraft. Rage!
« on: December 07, 2011, 09:21:59 am »
Yeah, I have to admit you guys have spoiled me. I went on the minecraft forums to look up something and I think my faith in humanity was "reworked" with a baseball bat. My grandfather used to say everyone has the same amount of intelligence and it's just a matter of how they use it... but he never got to see the minecraft forums.

I play both games and like them both. I spend more time on Dwarf Fortress and base a lot of my structures in minecraft off of things I've already made in Dwarf Fortress. Hell, nowadays the only time I play Minecraft is to show off my DF maps to my friends. But I have to admit the only reason I ever even found DF was by mistake while googling something or another for minecraft. I feel like making some sort of social comparison between the success of the two games and what that says about the attention span, level of dedication, and general intelligence of most people but that's a topic for another thread. I'll just be happy that another developer's success brought a good deal of new people to Toady's side, and that having such an exclusive group is the only reason we manage to have forums that can carry intelligent discussion without minimal flaming, trolling, and meme abuse.

753
DF Dwarf Mode Discussion / Re: Cyberdorf Systems: Dwarven Animation
« on: December 07, 2011, 09:07:16 am »
This is going to be amazing, even if it's simply the symbol for magma made to look like its flowing. Just to see how it works consistently. Then maybe a dwarf being engulfed with a horrified expression. This is a masterwork animation of a dwarf and magma. The dwarf is burning.

Well I'm definately interested to see what people come up with. Seems like a challenge that at least a few people on these forums wouldn't be able to refuse.

754
I made a suggestion on item sinks earlier. Basically you would keep gathering resources to keep your fortress going. Currently you dont need anything other than food and booze to keep it running

Well we should need to produce clothes, perhaps dwarves would get an unhappy thought from wearing clothes damaged through battle, thus making all of those socks plundered in battle still useful unless the person bled all over them, though the shirt/pants would be in tatters. After all, we HAVE to keep our socks. But in all seriousness clothing and leisure goods such as toys, instruments, and most importantly mugs should and will all have a purpose in the fortress some day. They may even become legendary through being passed down through a clan of warriors or something. But for right now we have to make due with what we have.

Personally I feel that if you need the game to give you a goal then you really need to find a different embark. Try moving away from embarks with multiple shallow and deep metals, with flux and no aquifer. Try finding something with a unique terrain feature, every world has to have something. If your fps can handle it find waterfalls and build secret fortresses behind them. Take a hint from oceanbridge and build a fort intent on connecting an island to the mainland. Build a fortress in a scorching desert while at war with the elves and fight polar bear mounted soldiers with a swarm of giant war scorpions. And when you have killed the last elf, carved that 3 z-level dining hall, or created the hoover dam while flooding half the map you can look at your fortress and comment on how it would be nice to have your enemies have to face an onslaught of catapulted rocks on a bridge a thousand feet up in the sky. Or that you're not quite sure what happens to a dragon dumped in a dwarf-made whirlpool.

TLDR: The game has no goals, so make your own goals that no game could even consider possible. Then attain those goals and flood them with magma.

755
You know, having the Scout in this fort is seriously making me wanna create a TF2 mod.

From what I've heard on the map front they have a DF to minecraft converter and, if you're feeling brave, you can run the resulting file through a minecraft to source converter so that you can play TF2 in your DF maps. Just going to throw it out there that I've never tried this and have no idea how well it works (probably poorly) or how difficult it is to get it to work (probably very) so try at your own risk. My only warning would be to check dimensions so that you don't wind up with a bunch of corridors that non-dorfs would have to crouch to get through.
Sorry for going off topic, but I'm sure more than a few people will be glad to hear that this kind of thing exists. Hell, maybe if the bridge becomes epic enough we can turn it into a map. Funny thought for us all to get together and play on it. It'd be fun to see Derm and HWG as heavies,  the Colonel and Dr. KP as medics and Scout as... well... yeah.

756
I love how well this has continued, the game seems to be giving enough writing material to make this last for a while especially since the bridge hasn't been continued yet. Can't wait to see where this goes.

(Did you ever find out definatively what happened to Shina? Reading back they just found her dead. Don't worry if you don't know off the top of your head, on the grand scale of things one death before reclaim isn't a big deal.)

Request redorfing:

Argon, furnace operator and whatever type of smith you have a need for at the moment. He's migrating from a position of power in another dwarven civ that's dying out and thus has to make a living where ever he can. Figuring that the largest dwarven building project yet would need a few extra hands, he decided to illegally migrate and see if there was an opportunity for him at Oceanbridge. He's not pompous and he's very down to Earth. He tries not to stand out too much, but tends to speak out through sarcasm. Feel free to take creative liberties, I'll adjust any logs I may write accordingly.

757
DF General Discussion / Re: What Would Urist Do?
« on: December 01, 2011, 12:47:35 pm »
He'd continue to ignore their request to moderate tree felling, but wouldn't hear anything about it since the diplomat is now his bed.

WWUD if there was a solar eclipse?

758
DF Dwarf Mode Discussion / Re: Your elegant, wasteful designs.
« on: December 01, 2011, 12:34:39 pm »
Hmm... I seem to have had quite a few of these designs, though they were more elegant and pointless rather than elegant and wasteful. I had a marsh embark with no clean water source and a ton of murky pools. I connected all of the murky pools with a system of channels and floodgates, had this system drain into the second soil layer where it was pumped through my dining hall (in a waterfall of course) and down into a cistern that encompassed almost the entire rock layer below my dining hall. A cistern this size would have normally been impossible to fill, but with the construction of chambers and floodgates it was possible to create a working mass of primitive plumbing.

Man, a cistern that doesn't kill fps AND holds more water than I could ever need. It almost sounds like the water in the caverns! Oh... that water. Right.

759
DF General Discussion / Re: Real-Life Cotton Candy
« on: December 01, 2011, 12:21:43 pm »
Well it's official - in the future only women will be able to explore a vacuum. No cleaning jokes.

760
DF Dwarf Mode Discussion / Re: More Ghost Science!
« on: November 30, 2011, 03:15:43 pm »
I'm rather disappointed that subject two was killed instead of appointed to the highest position of honor in the fortress, however it just may be more interesting to see what he does in undeath.

Also, everything about this study was dorfy BEFORE you made your own magma, now it's just mind blowing. I may have to get genesis and see what happens when a dorf walks through molten steel. Best case scenario a dorf will never lose a foot. Worst case scenario the dwarven mafia will be the first to reliably have dorfs wear -Lead Shoes-

761
DF General Discussion / Re: DF Talk: Playstyles and You
« on: November 30, 2011, 09:48:42 am »
Sure I build a fortress in this game, hell, sometimes I even start a pseudo-megaproject. I think I've even finished one or two. But for me this game is meant to be the epitome of fantasy realism. This game will be, sometime in the next half century, a complete fantasy world generator that picks you up and plops you in the shoes of a person or group or persons in that world. Your needs will have to be met or you will face an untimely end. Precautions must be taken to avoid death and dismemberment. Even when precautious are taken you might die simply due to circumstance. The game would be no fun if illness randomly overtook you or a runaway carriage ran you over, but putting yourself in a situation with illness (fighting rabid animals) or any other potential dangers should have you face them both in fortress and adventure mode. At least in my ideal game.

So I play this for the Simulationist aspect. Dwarf Fortress is a game that suprises the programmer on a fairly regular basis. It can bring ruin to even the most experienced players and success to those who barely know the ropes but happened to luck in. One can play it for years without finding an ending, there are always goals to strive for, and even when you lose you can look up a little bit later and know that you're happy to have played. In a game that similar to real life, I can't play to build or to win. I play just because there's always something new around the corner and my human nature assumes it's something positive, though in reality it probably has many tentacles, a mandible that can split steel bars, and blood that rots your nervous system.

762
DF General Discussion / Re: What Would Urist Do?
« on: November 29, 2011, 11:22:45 am »
WWUD if he had 3 wishes?

Wish for a waterfall and promptly get swept into the cistern before he got to wish for more dining tables and crundle fat sandwiches.

WWUD if he accidentally "ignited" a prickle berry bush while trying to retrieve his nth pair of socks?

763
DF General Discussion / Re: Future of the Fortress
« on: November 29, 2011, 10:47:42 am »
Hmm, perhaps rougher terrain should slow down people walking on it? Then it would actually be more efficient for dwarves to travel on a nice road or a smoothed floor rather than have to wade through chin high grass or struggle over rocks and divets to get places. Is there any system like this already in place? Would a system like this affect adventure mode NPCs, or do they pathfind different from dwarves or does the same pathfinding weight argument above nullify it for them?

On a more related note, Are there any plans to implement irrigation channels in appropriate biomes? Also, will there be farming related disaster in worldgen like locust swarms or salt buildup that cause an area to produce little to no food for a period of time or, in the case of salt buildup, become unfarmable due to improper/unsustainable farming habits?

Edit: Stricken question answered

764
DF General Discussion / Re: Future of the Fortress
« on: November 29, 2011, 08:29:27 am »
Those maps look great! We all agree that they need more work to be PERFECT but to be honest if I saw that in a finished dwarf fortress I probably wouldn't think twice about (or really notice) most of the oddities. Maybe the bridge is under construction =p. Also, my friend's dad has a farm out in West Virginia that's pretty much surrounded by crops except for the road in and a small gravel plot around it. While I'm not sure if it's period specific for DF I've seen it in modern times. Another thing I find is that the dirt roads are fine the way they are since they aren't really man made, just paths created from walking. Maybe uniform tiles would make things seem more like a path, but the way I see it it's just the same thing as the rest of the ground just without foliage and packed a little harder.

765
DF General Discussion / Re: If You Could Choose One Thing
« on: November 28, 2011, 11:04:14 am »
I'd add complexity to the diety system. Right now its rather boring and ordinary; and seems likely to be so even when fully fleshed out. Either you have standard pantheon gods (to worship, impress, or oppose), or demons pretending to be gods (to slay), or natural forces (to do elfy things with). All is well and good and makes for fun adventures, I -suppose-.

But I like sophistication. Lovecraftian horror. The inevitability of the -true- gods, the gods before the age of myth, waking up and rising from the sea/stars to come and end the world, devouring the souls and brains and sanity of all dwarf-kind.


Actually, nevermind, I guess we have that already, when some idiot player unlocks the HFS and then lets time go forward after we get to that point in the game.

So I guess I'd just skip ahead to that.

Imagine once we have improved sieges and wars ON TOP OF worldgen continuing after play. Crack open HFS in your impenetrable fortress and you've already given the strongest beings imaginable the strongest staging point imaginable for an assault on all living things in the world. You'd have battles with the entire animal people kingdom banding together and being wiped out in a glorious last stand, zombie apocalypse type holdouts in the new cities, and maybe, just maybe, someone will cast the ring into the fire and save us all. But in all seriousness, once worldgen continues after the fort there needs to be a combined effort by the world to try to plug the fortress, preferably with dynamite. Now THAT battle report I'd love to see in legends. The last stand of the mortal races against the horrors of the deep.

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