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Messages - Shinotsa

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766
DF General Discussion / Re: If You Could Choose One Thing
« on: November 27, 2011, 03:54:35 pm »
Can we change the programming language? I'd change it to something that works on the same wavelength frequency magic as Toady's brain so that we'd have a finished product in a year my lifetime. Or at least before I have kids old enough to be scarred when they find out what daddy's really been doing with his squigglies and smiley faces all these years =x

But within the realm of possibilities? Probably the ability to siege/colonize and have the colonies send tribute or aid in times of need. Granted you'd probably need to aid them and send your best commander to train them to be fighting machines. Granted if you had taken over the goblins you'd be training a force that very well could rebel against you, slaughter the handful of dwarfs you had sent to keep them stable, and march against you with the weapons and armor you had given them forcing you to break out the magma and baby cannons. Oh god I can't wait.

767
DF General Discussion / Re: Future of the Fortress
« on: November 27, 2011, 03:40:43 pm »
Are there any pictures of the new cities/towns in the zoomed in city fast travel screen? Perhaps we could see one of the maps already shown compared to the in game city travel screen if it's not too much trouble.

I'm actually fairly excited to see how they compare since I find the maps that are being put up now to have a strange kind of beauty and I hope at least some of that's carried over.

768
DF General Discussion / Re: Real-Life Cotton Candy
« on: November 26, 2011, 03:57:13 pm »
As long as they don't have any of that high fructose corn syrup! Bastards trying to make america fat... *sarcasm*

769
DF General Discussion / Re: Real-Life Cotton Candy
« on: November 26, 2011, 03:18:24 pm »
[And Graphene has many, many unusual qualities... Best leave it alone or give it its own thread.]
But... but... the 500 dorfs. The horizontal fortress that takes 3 months to cross... the possibilities!

Also,
nickel-phosphorous (on the rockwell scale) has an RC of 54, and to put this in perspective, high carbon steel has one of 55-66, so this thing is nearly as hard as the strongest steel available to mankind O_O
Jesus christ that's strong. I know that a certain material I just mentioned is estimated to take half a century to be put into commercial use, has anyone found a timeline for how long it'll take for them to implement this stuff? And when they do will we have bullet proof cars? It seems to have all the properties needed to stop a bullet (to someone who knows nothing about the properties required to stop a bullet), and it'll be much easier than stuffing phone books in the door whenever I plan on driving through a bad neighborhood...

770
DF General Discussion / Re: Real-Life Cotton Candy
« on: November 26, 2011, 03:03:51 pm »
F=ma. 1kg = 1kg. 9.8m/s^2 = 9.8m/s^2. F = F. Done.

Well with those two cents in I'll add something my chemistry professor does research on and you all have probably already seen after last year's nobel prizes. I'm talking about Graphene. I'm a bit rusty on the details, but it's supposed to be many, many times more conductive than silicon and have quite a few anomalous properties that seem kind of strange when considering that it's just a single layer of graphite.

As long as we're building a super spaceship with spidersilk and nickel phosphorous lattice, it may as well have graphene circutry so we can play a 16x16 500 dorf embark at 100 fps IN SPAAAAAACE. (Disclaimer: I have no damn clue about computing, bio/psych major)

771
DF General Discussion / Re: Future of the Fortress
« on: November 26, 2011, 02:35:29 pm »
I assume this is a troll question, so just to troll you a bit more, I have the answer. It already is.

Will mugs soon be weaponized?

Also keep in mind that we have declared that anything that is throwable by an adventurer is weaponizable. This means that every single item that can be held is weaponizable. This includes dead plants, refuse, stones, bodies, pebbles, armor, unbuilt furniture, cooked meals, [mugs], and anything else that is haul-able by a dwarf. So if you are looking for something that isn't weaponizable you are going to need to look into things that can't be carried by a dwarf, such as snow (which I think has come closest to winning), clouds, mist, or other more intangible things.

From the 'A challenge' thread in Dwarf Mode discussion.

Bravo, you beat me to it. I don't know whether it's sad or exceedingly funny that people can't legitimately troll because we've already thoroughly defined and SCIENCEd everything we can think of.

Also,
Why did you choose to only let body parts with a head or grasp be animatable by necromancers, and not all body parts or those with a stance (e.g. feet and legs)? It seems sensible to be able to raise someone's lower half.

I can't recall any zombie lower halfs from any other games/movies I've seen. On many, MANY occasions in other games you'll strike down a zombie only to have the top half come crawling after you, but I've never seen a lower half hop up and run into things. I guess that's the big reason, what in the world would a lower half actually DO? I can't imagine they'd kick too hard since they have little to no weight behind em so unless they'd... throw their innards or something the only other possible attacks would require immediate brain bleach.

772
DF Dwarf Mode Discussion / Re: Magma bucket brigade?
« on: November 22, 2011, 01:26:15 pm »
Try digging a vertical pit that you can dump your ore down to the level of the magma forges instead. Either that or move your fort deeper and fill the upper levels with traps. As it stands magma cannot be moved in buckets since I suppose carrying magma in a metal bucket would be rather painful; nethercap would be less so though holding the handle a few inches from the magma would probably be pretty ‼Fun‼ as well. Regardless you can't set magma as a water source which, IIRC is the only place a bucket brigade will pull water from.

773
DF Dwarf Mode Discussion / Re: A Challenge
« on: November 21, 2011, 02:50:14 pm »
Dragons? Old tales of dual wielding them come to mind.

Anyhow, let me try. Gem windows.

774
DF General Discussion / Re: Future of the Fortress
« on: November 21, 2011, 01:50:35 pm »
I cant seem to find any posts on this, though it seems like it should have been answered before and I'm just missing it.

Can dwarfs fight back while being fed on and do vampires avoid military/strong dwarfs? I'd hate to lose my militia commander to the weird guy nobody likes. If they can fight back what skills dictate whether they'll wake up? Will it be an awareness thing, or just a struggle when they are bitten?

Edited for greenening

775
DF Dwarf Mode Discussion / Re: Share some good battle stories
« on: November 18, 2011, 11:08:43 am »
Recently had an epic battle in an average embark with no flux and only 1/3 biomes with iron. At this time, only two years or so in, I had my dwarves living in a temporary home and making weapons (obsidian shortswords, hadn't found the iron yet) for the 5 man militia. I made more swords than I needed, so I assigned an inactive squad to any non mining/woodcutting dwarves and gave a few of them weapons. Not long after my screen pauses a million times in the row announcing, after all was tallied, an attack group of 30-40 elves with war grizzlies and war giant eagles. My militia was stationed behind some walls to be out of the way of the archers and when they were attacked took down 3 elves for every one of them, but the grizzlies proved too much for my unarmored military. I assigned my dwarves to wall off the entrance and to get down to the burrow, with an emergency squad stationed near the entrance. The elves killed my mason as he was about to put up the final wall and charged in.

I stopped watching for a bit, but when the fort didn't end immediately I decided to look at what was going on. There were two dwarves left alive (not counting crazies or people bleeding out outside) a mason and a miner. They were surrounded by dead bodies at the end of the hallway I was digging when the attack came. The miner was wounded at the mason was standing in front of him literally wrestling a bear, or maybe biting it, probably both if I remember the combat log correctly. He killed the bear and I stationed him beside the miner who I presumed to be his friend, though I didn't check his relationships. They sat there for a moment as the goblin seige that had just arrived slaughtered the elves and then, after much bloodshed, killed them both. I that little mason had nearly thirty kills with a rock sword when all was said and done.

Also, if anyone isn't aware elves come incredibly lightly armored, and I'm guessing the training he got from them allowed him to kill a few goblins before they took him down. Lashers are never fun, but always ‼Fun‼

776
DF Dwarf Mode Discussion / Re: A Challenge
« on: November 16, 2011, 02:42:34 pm »
Aha, I got it! No one can weaponize an artifact adamantine amulet!

Place it in a drowning/magma chamber with a kitten and wait for the "skulking filth."

777
DF Dwarf Mode Discussion / Re: Bone and shell armor, all the same?
« on: November 16, 2011, 02:31:24 pm »
I'm not 100% on this, but I believe bone armor is the same as leather in that it receives no bonuses or detriments from whatever it came from. A cloak from the leather of a single kitten is just as effective as that from a crocodile.

778
DF Dwarf Mode Discussion / Re: causing war
« on: November 16, 2011, 11:33:57 am »
Eh, I'd love to do something with the little buggers but as of right now they're killing the game by just hanging around inside my fortress. If they want to camp on my doorstep then they're fine, but when they are standing IN my dwarves bedrooms they wind up as live training dummies.

Also I thought that it was possible to turn a group hostile during play by killing too many of them. If that's not possible I may as well abandon this fort since I have no enemies. The whole reason I reclaimed it was because I was at war with elves and goblins

779
DF Dwarf Mode Discussion / Re: causing war
« on: November 16, 2011, 09:00:52 am »
I'm curious to this as well because upon reclaiming an old fortress of mine the 30+ goblins making it their home as well as the elves that were previously at war with my civilization are now friendly. I've already slaughtered one caravan full of elves and the friendly goblins, so if I can incite something I'll try and post how long it took.

780
Here is a immigration form, mandatory for all unsure arrivals useless migrants to the fortress:
1. What skills do you bring to the mountain home? Explain...
2. What do you plan to achieve here? Explain...
3. Do you feel you will be happy here? Y/N
4. Are you willing to live your life here in a small 1*1 room with just a bed and having to subside on a diet of plump helmets and plump helmet wine? Y/N
5. Are you willing to spend your entire life creating rock mugs and plump helmet biscuits until you die alone and unremembered in some dark mineshaft? Y/N
6. Are you willing to forage for mushrooms and webs in a dark cavern filled with twisted abominations of the deep and horrors unremembered by the aeons past? Y/N
7. Are you willing to work next an open chasm leading into the fiery depths of the earth, and having to constantly be running up and down a flight of steps with chunks of heavy rock? Y/N



If you answered no to questions 3 to 7, then congratulations! You are now a member of the armed forces of the mountainhome! Don your metal armor and report to the training area, where you will be locked in for a week and beaten by wooden spears until unconscious!

Your fortress has attracted no migrants this season

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