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Messages - Shinotsa

Pages: 1 ... 52 53 [54] 55 56 ... 59
796
DF Community Games & Stories / Re: The Chronicle of Torchfancied
« on: November 03, 2011, 09:49:04 am »
Yeah, I can't think of a reason why you'd need it inside your walls. Seeing as how your military may be your last line of defense the last thing you want is for them to pull a Leroy and engage the enemy on your dodge trap. Think of how many good dodgers you've lost to murky pools, then multiply by ‼‼

797
DF Dwarf Mode Discussion / Re: Vote Legitimacy - Danger Rooms
« on: November 02, 2011, 04:18:14 pm »
When i was first starting in Dwarf Fortress i thought that Danger Rooms were unrealistic.

Now i see them as more reasonable and less of an exploit because they are in real life.

If you have seen the movie Kung Fu Panda 1 and seen the training room and rooms similar to that in real life IT IS A DANGER ROOM! :D

But just because it is in real life does not make it balanced in the game, so what does everyone think?

Um, I'm not sure how to break this to you, but Kung Fu Panda isn't Real Life

In real life, Panda's don't become Kung Fu Masters in training rooms like that. In real life, a student spends years and years training, practicing and sparring to become a "Kung Fu Master". Pandas generally take even longer, because bamboo really isn't very nutritious, so they have to spend a lot of time eating, which cuts into training time.

I've never heard of any martial art or military force in real life that relies on a room full of blunt wooden sticks poking out of the floor as a primary training method. Or even a supplemental one. Or even anything remotely similar. This sort of thing only works in a movie.

They're a useful crutch to help out new players, though. It's hard to learn how to move troops around if they keep dying, so having some instant soldiers to work with can be helpful. It's kind of an "easy mode" that people should grow out of as they learn the game.

Quote from: China
We'll be leaving now.

... I'm gonna go with Abraham Lincoln on this one and not trust quotes from the internet. Seems like China would have better things to do than frequent a forum focused on communistic living arrangements, human rights violations, animal cruelty and the rape of the Earth

798
I request to be dorfed. Shino/shina based on gender, bonecrafter and priest(ess) to one of the more horrible gods. He/she wears a set of preferably goblin bone armor and a dagger or bone weapon to perform sacrifices over the gold altar with. I mandate a system to dump stripped prisoners on the altar for sacrifice, but if thats too much I'll just mandate masterwork bone armour for myself and do sacrifices in the arena as a public spectacle.

799
DF Gameplay Questions / Re: exploit list plz
« on: November 02, 2011, 01:52:12 pm »
Yeah, it is hard to decide what's a bug and what's a feature. I guess I like my Dwarf Fortress Fun, so I don't use sticks to poke my dwarves in the groin repeatedly until they can block twenty arrows from all directions at once. But yeah, until we get siege engineers who can make siege towers (to get over walls) and goblin mechanics who can disarm traps we're kind of on our own to decide the difficulty.

There are as many ways to play the game as there are socks on a battlefield; few if any methods are entirely looked down upon. Have fun, Fun, and ‼FUN‼ in your own style at your own pace.

800
Brandywine lake? Nothing like referencing fat, complacent midgets AND alcohol when talking about a dwarven resort. Needs moar Tolkein references. Maybe you could even make a "forest" area or park by muddying some slade and putting some paths and picnic tables in it while waiting for the trees/moss to grow.

801
DF Community Games & Stories / Re: The Chronicle of Torchfancied
« on: November 02, 2011, 10:36:39 am »
Sounds amazing, bonus points if you have a magma pump stack and burning artifacts lighting up the torch. Keep us updated, and don't focus so hard on the megaproject that war grizzlies eat all your beardlings!

Yeah... I didn't know I was at war with the elves :(

802
DF Gameplay Questions / Re: exploit list plz
« on: November 02, 2011, 10:27:33 am »
I'd classify dodge traps as a potential exploit. Having a one tile wide walkway with a drop on either side. Lace the walkway with weapon traps or spikes set to repeat when a siege comes. The invaders will either die by spikes or dodge the spikes and in doing so jump off into the drop. The concept makes sense really, but the fact that a wooden spear and take out a bronze colossus in this way makes it a little overpowered. Granted it is dorfy enough to warrent it and it isn't exactly frowned upon, but it is similar to having a hallway full of cage traps take out a whole siege. The mental image of how it works is hilarious though.

Gobbo 1: "Look out fred! That stick's gonna poke ya in the balls!"
Fred the Gobbo: *jumps to certain doom*
Gobbo 1: "Phew, thought it was gonna hit him"

803
DF Gameplay Questions / Re: Worldgen and Kobolds
« on: November 02, 2011, 10:19:43 am »
Yeah they starve to death during worldgen, but the fix is quite simple. Go into the objects folder in your raws, go to "creature_standard.txt" and find the entry under kobold. Directly under [UTTERANCES] type in [NO_EAT] exactly like that on it's own line, so the file should read:

   [UTTERANCES]
   [NO_EAT]
   [BONECARN]

I've genned worlds with hundreds of years of history and had kobolds nicking my goods. They're cute little buggers, so pop [NO_EAT] into their raws and preserve them in your world today!

Disclaimer: Editing raws can have hilarious yet more often catastrophic effects. Be sure your lines look exactly like the ones I put down and even then you should keep a backup file of default raws just in case anything goes wrong.

804
DF Gameplay Questions / Re: animals in cages
« on: November 02, 2011, 10:13:25 am »
how sweet.

I just want to store a few generations worth of wardogs in some cages, but the pups werent getting on with it

nother question
completely different, but i tend to use my gems for living up my fortress, not for sale. My prepared food is of such quantity and quality that i can trade almost anything i like.... is that normal?

I brought some chickens at the start, so now i got 6 hens laying eggs, plus some misc creatures migrants brought, a hunter takes out the occasional badger or moose...

I dont even make crafts to sell, it would waste my storage space

oh, btw, due to good starting choices i seem to get a masterwork piece every few seconds, not to mention i managed to land a legendary bone carver in the 1st imigration wave

i just need to find a way to use all this to make my insanely happy dwarfs even happier


Each fort is different and you seem to have gotten a pretty good embark. My forts are generally set up as military outposts or a planned city rather than an agrarian town so it certainly isn't normal for me. However I've heard of people making tons of money off of prepared meals, so it certainly isn't rare. My suggestion would be to build up your military (if you encrust everything and trade a lot of high quality prepared foods the goblins will come in droves) or start on a project. Gold statues, platinum arena, bone-clad priestess sacrificing prisoners at an altar (my current planned project) are a few examples of things to do, though the statues are the only things that will really help in terms of happiness.

Just be sure you always have enough booze if your water freezes during the winter. "Urist McLegendary +5 has died of thirst"x5 is a really terrible sight to see when you check the announcements after planning a construction.

805
Quote from: Crazy Cow Description
He likes...pony leather...
He he

Huh. I didn't notice that. And on closer inspection there is no comma between "helmet snake" and "pony leather." Does this mean he like helmet snake pony leather?

Not gonna touch that one with a ten foot pony leather helmet snake.
There such things as Helmet snake ponies?

Was more talking about ten foot pony poles but I wouldn't be surprised what with the crazy things that can happen in mods. I remember a thread where someone modded in genitals and some dwarf was swinging an axe around with his phallus. Good times

806
He got a picture of that damn penguin statue though.


Also, I have to admit something - I used DFHack to clean the place up and autodump the corpses off the front doorstep.  I haven't saved yet, so if you want me to undo it, I will.  It's bumped me up from 12-13fps to 16.  If you want to know HOW I got rid of the corpses, well let's just say that the Magma Flow counts as a floor for Autodump.

So, do I leave the place cleaned up and tidied, or do you prefer the Hellhole it had become, laden with corpses with discarded clothing everywhere through the Habitation Level, animal corpses and skeletons filling the halls and demon goo and dwarf blood throughout Hell?

Teleport everything to a single tile to be obsidianized, then save scum until that rock is made into a masterwork statue. Place in a visible location so that your dwarves constantly pass by a massive statue with charred goblin bones and half-melted armor in it. Then again I'm not sure if that would reduce FPS the same as the game might pull some shenanigans as it does and just pretend like the items still exist.

You already have demons encased in obsidian, why not do the same to all of your enemies?

807
Quote from: Crazy Cow Description
He likes...pony leather...
He he

Huh. I didn't notice that. And on closer inspection there is no comma between "helmet snake" and "pony leather." Does this mean he like helmet snake pony leather?

Not gonna touch that one with a ten foot pony leather helmet snake.

808
Wow, I might just mod crossbows to have the same stats as daggers in close combat so I can pretend that the little guys are pulling out a short blade instead of just rushing in like maniacs. Also, fain? Foain? Fouain? So many vowels, so little comprehensible word. Great job and I'm looking forward to the next update. Hopefully with a completed ‼TRAP‼

809
DF Community Games & Stories / Re: The Chronicle of Torchfancied
« on: November 02, 2011, 08:58:26 am »
I'd vote for a sacrificial altar on top of the volcano that either contains a pitting zone where prisoners are sacrificed to the lava god, or a chamber with floor grates where prisoners are stripped and pitted in with a unique soldier with the title of "Priest(ess)" who wears all bone armor and uses either a dagger or a bone weapon to kill them and let their blood drip into the volcano.

Essentially I'd like to see the mountain not rebuilt, but rather shaped so that the pillars are holding up a large and/or suitably epic structure to be suspended above an active volcano. It would make the best of the "living rock" and minimize constructions so it's certainly dwarfy. Maybe, if you could somehow manage a pump stack, do an aqueduct and bath house with a statue garden. Nothing like a heated bath!

810
DF Dwarf Mode Discussion / Re: Vote Legitimacy - Danger Rooms
« on: November 02, 2011, 08:08:28 am »
I understand that most people are thinking of "danger rooms" as rooms where random attacks come at your dwarves from random places. But unless you have a use your great imaginations there's just a blunt stick set in the floor repeatedly trying to jab your dwarves in their tender bits. That's my reasoning why it doesn't make sense to give combat experience past a certain point. Sure you can block/dodge a stick set to hit your crotch at regular intervals, but I'm not sure how much that training would help you in battle anywhere outside of a middle school.

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