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Messages - Remuthra

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13591
Forum Games and Roleplaying / Re: You are a new God OOC thread.
« on: January 29, 2013, 06:13:22 pm »
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...How would that be a Sleeper agent?
Because it would hijack the person like the fungus spawn, maybe it would act as a censor, forcing the host to do as we wish, but otherwise act normal.

13592
Forum Games and Roleplaying / Re: You are a new God OOC thread.
« on: January 29, 2013, 06:07:24 pm »
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What part of "control" does no one get?
I think most people just don't believe the control will work. We've all seen too many horror movies.
We control the Fungus Spawn. We control the gold dragons. We control the firejackets.
In case that's not enough, I suggested that each Fungus Sleeper's explosive pods (among the first new "organs" to develop) be able to be detonated by Donut as needed...which, assuming that the Sleeper has attained sufficient intelligence and free will to not listen to us to begin with, would cause it to realize that its continued existence relies on not angering us.
And then there's any other idea anyone can come up with, which no one else has because almost everyone else is condemning it, mostly for things which apply to Fungus Spawn as well.
But what if it goes horribly wrong and the fungus sleepers take over our populace?
As for type B, I am not opposed to it, maybe small sleeper spores which grow and reproduce in the lungs instead?

13593
Forum Games and Roleplaying / Re: You are a new God OOC thread.
« on: January 29, 2013, 05:49:19 pm »
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What part of "control" does no one get?
I think most people just don't believe the control will work. We've all seen too many horror movies.

On another note, the chaos golems.
1. We should give them a machine gun which fires superheated projectiles replacing the flamethrower. Harder for Cold to stop, longer range, and lighter than a flamethrower. Besides, it's a minigun on fire.

2. I was thinking of giving the golems the name Reborn, owing to the fact that they would be empty bodies for our souls to command.

13594
Forum Games and Roleplaying / Re: DAISY
« on: January 29, 2013, 05:38:12 pm »
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Which, the part where we lost a match or how it's kinda dumb to carry around lit matches to light your way?
No, which historical event?

13595
Forum Games and Roleplaying / Re: You are a new God OOC thread.
« on: January 29, 2013, 05:36:58 pm »
Remuthra:  I disagree with you for reasons I think have already been made plain but thanks for making me laugh with your munchkin comment, it's been a lousy day and that helped.

Fungus spawn were only partially an accident.  Since then they have proven very useful and controllable.  These things will be just as controllable and will not act in a plague like manner unless we instruct it to.  It won't spread any easier than fungus spawn, just more discreetly.  Fungus spawn aren't stealthy or good at infiltrating.  Our Jara and Laskus are but we only have two.  These new creations will be stealthy and good for infiltration.

As to the effectiveness of the new infiltrator fungi spawn, we'll never know until we try them and I can't make guarantees but please keep in mind something; The other chaos god, supposedly the greatest of them all, that the order gods are still fighting is using something very similar to what we're suggesting right now.  He is using a unit capable of infiltrating the enemy by taking the place of an existing person.  We have been told that the order gods have not come up with any method for identifying these infiltrators yet.  The fungi infiltrator creation that we have been suggesting is practically the same thing, although arguably even better because the way in which it spreads.  If it's been working for the other chaos god then why would it not work for us?  They can't use magic if they don't know who's infected until it's too late.  They also need to know who is infected or at the least where the infection is to use quarantines.  Who's enforcing the quarantine if we infect the soldiers responsible for upholding it?  If our infiltrators spread rapidly enough through the enemy, we will also have reserves, hopefully counteracting theirs.  Laskus spreading spores is nice but that doesn't give us scouts and infiltrators, it just gives us more troops at the enemy's expense.  Our new creation does this as well but also gives us scouts and is more efficient.  Also we only have one Laskus and one Jara.
We seem to partly be talking about different infiltrator concepts here, so I'll just call the type that murders the host and goes crazy Type A and the one that turns people into sleeper agents Type B. I am talking above about Type A.

13596
Forum Games and Roleplaying / Re: DAISY
« on: January 29, 2013, 05:32:34 pm »
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Besides being half asleep, the switch for your room light is on the other side of the room from the bathroom, near the door. You're grumpy if you haven't had enough sleep and probably didn't want to bother with walking across the room twice. There's almost no way it was a significant event.
Well now we know the plot revolves around the bathroom lightswitch! Go examine your house's fusebox!

13597
Forum Games and Roleplaying / Re: DAISY
« on: January 29, 2013, 05:20:40 pm »
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Quote from: Karnewarrior on Today at 04:22:42 pm

You must have woken up and used one to get to the bathroom.



Who uses matches to get to the bathroom? Is this 1813 and not 2013? If so, let's avoid those colonies, the Brittish are going to take them back any month now and we don't want to be around when that happens

What event are you referring to?

13598
Forum Games and Roleplaying / Re: You are a new God OOC thread.
« on: January 29, 2013, 05:15:07 pm »
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What a shame that the Fungus Spawn are already that...
Seriously, what makes the Sleepers different than the Spawn?

Also, while I'm not quoting and cropping his post, I agree with gman.
1. Seriously, why are you not responding to our arguments about the Sleepers?
2. Doubly seriously, what is the difference that makes Fungus Spawn "Oh, cool, it's fine" while Sleepers are "OH GOD WMD NO ONE WILL LIKE US"? Is it that the Sleepers retain intelligence after transformation? That they still look human? That they can spread spores outside of combat?
3. Don't try to use a sword as a plowshare. Beating a sword into a plowshare is fine when the sword isn't a sentient being, in which case let it choose if it wants to be a sword, plowshare, helm, or whatever.
4. If it's munchkinning to try and find clever ways to defeat a far superior foe, than I'm a munchkin, David's a munchkin, every dragonslayer of myth who didn't charge at the fire-breathing beast like a fool is a munchkin, Frodo and the Fellowship were munchkins, etc. All of them found ways other than direct confrontation to defeat a foe which would destroy them in a head-on confrontation, which is all I expect the Fungus Sleepers to do.
Part of the difference is that fungus spawn were an accident. Another difference is that they essentially just hijack the enemy soldiers, and a third is that they aren't a plague and are more easily controlled. But fungus spawn are a bit of a gray moral thing anyway.
I also think the sleepers won't be much better, because we can just spread fungus spores themselves in the food and such. It takes like a minute for the fungus to progress, and then it infects those in close proximity. With some diversionary attacks, we could plant spores and infect half the army in a matter of minutes. And all the mana used to sanitize the supplies and the hijacked populace costs us nothing.

13599
Forum Games and Roleplaying / Re: You are a new God OOC thread.
« on: January 29, 2013, 05:02:48 pm »
I like how almost EVERYONE completely skipped over my arguments that I even made bold for your convenience, just to go along saying the exact same things as before like "NO super weapons, that'll destroy hundreds of people and everyone will be angry at us and creating another variant of fungus spawn which we already have would be completely wrong," even though they're basically just stealthy versions of fungus spawn that don't need to be hostile to everything that's living any more than our current fungus spawn do.  So what is it, do you guys simply dislike the idea of successful infiltrator units?  Is being subtle and stealthy for some reason a horrible crime against nature and pure evil while being stupidly direct and lacking finesse is somehow the good thing to do?  Seriously, you guys are only responding to certain people's arguments for reasons I can't begin to imagine.  I guess maybe my arguments aren't good enough, even though they directly relate to your complaints?

Peaceful Jaras?  He's practically a biological weapon made into a person and you want him to be a pacifist seriously?  He breaths spores, can teleport, and is practically the perfect assassin.  I'm by no means saying he should be used purely as a tool or that he shouldn't become educated in fields other than combat but I can't help but feel that you guys are just jumping to really crazy decisions simply to satisfy your odd desire to play out a "stupid good" god, with a lack for any common sense.  I don't want to force him into becoming an assassin but we should let him know that he would be a useful one and that it is a possibility if he wants it.  You guys are like parents immediately trying to send their kid off to live in a monastery instead of leaving his options open because you want to "educate" him and prevent him from being "bad".  Maybe he wants to join the army.  Good, he would excel at it and we can still give him an education in other subjects as well.

I know I'll probably be barraged with comments saying "Wow what a munchkin, you just want to play the game to be as powerful as possible without any regard to role playing."  In advance, no that's not true.  Just because I feel like we should play using things to our advantage doesn't make me a munchkin or mean that I don't role play.  I do the same thing in real life trust me.  Does that mean we need to take it in the other extreme?  No, I'm all for being a benevolent, peaceful god when possible but that doesn't mean taking a creation practically designed for combat and sending him off to become a monk and write poetry with the light goddess for all eternity is even close to a good idea.
The plague fungus thing just seems wrong, it's a fungus that eats people from the inside out and turns them into imposters, that seems unneccesarily destructive and evil, and we are a good god, remember?

But the real reason for this post is to tell you you are a munchkin.

13600
Forum Games and Roleplaying / Re: You are a new God OOC thread.
« on: January 29, 2013, 04:56:34 pm »
Laksud needs a boon before the fight. We cannot lose.
Losing isn't all that bad. And we don't want to cheese our way through the fight, for reasons said before.

13601
Forum Games and Roleplaying / Re: You are a new God OOC thread.
« on: January 29, 2013, 04:31:26 pm »
Our people didn't give a single fuck when Slenderman wandered into their village. I think we got Chaos down. Nightmares too.
Sigged.

Also -1 to the plague thing superweapon, +1 to peaceful Jaras.
+1 to the +- above.

13602
Forum Games and Roleplaying / Re: DAISY
« on: January 29, 2013, 04:21:51 pm »
I have a strange feeling where this is going, and I want no part of it.
I'm pretty sure this is a Slenderman game.

13603
Forum Games and Roleplaying / Re: You are a new God OOC thread.
« on: January 29, 2013, 04:19:46 pm »
and the talk of manarack weapons form before, if the enemy is not wiped out, wouldn't that mean that they would have more mages from that in future genreations? or is that a backfire not to worry about?
Think of it like extremely low-level radiation - it would take quite a lot of exposure to affect a mortal to any significant degree.
If that's true, we should create some sort of manarack chamber for people to spend time in to improve their abilities.

13604
Forum Games and Roleplaying / Re: DAISY
« on: January 29, 2013, 04:16:03 pm »
Command:What's a paladin
You aren't entirely sure. What do you do?

13605
Forum Games and Roleplaying / Re: You are a Crazy Person!
« on: January 29, 2013, 04:15:05 pm »
Fine, drop a healing level into perception.

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