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Messages - Aptus

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946
Other Games / Re: How did you last die?
« on: June 08, 2012, 03:28:35 am »
Got surrounded by skulls as soon as I got into hell, managed to shoot down all but one of them when the game decided now would be a great time to fire where my mouse cursor happened to be causing me to miss and promptly get my last % of health taken away.

Spoiler (click to show/hide)

Is there any way to diasble mouse control other than unplugging it? It's not the first time this has happened for me and I prefer playing with just the keyboard in this one.

947
I took a nice walk in the rain today. It felt great :)

948
Other Games / Re: [Browser Game] Pit of War
« on: June 06, 2012, 05:59:57 am »
Wth is this?

Quote
Tavern - Neglecting Arena Battles

Master, Ashana has not been initiating enough fights in the Arena and as a result is unable to gain more XP or training points here in the tavern. Start initiating more battles in the Arena with your Fight Tokens and then come back here later.

I've been using all my fight tokens so by neglect I assume they mean I have not paid money for trophies so I can fight "more" than my fight tokens allow.

949
Other Games / Re: [Browser Game] Pit of War
« on: June 05, 2012, 05:45:17 am »
Blah I just remembered why I don't do black market fights.

#1 The Coward - The Ashguard 16 - 17 - 2 (33 pts)

#2 Ashana - The Ashguard 11 - 22 - 0 (33 pts)

#3 And Jill - Jack Offs 25 - 0 - 0 (25 pts)

Thats me at the top, but "And Jill" will beat me in the tie breaker at the end of the day. 25 wins, 0 losses so far? How the hell do people get these gladiators that just can't lose?

950
Dwarven Sudden Explosions Task Force DSETF tactical handbook, 9th edition (The last 8 were blown up.)

1: Scenario: You need to capture a lightly defended enemy stronghold.
Course of action: Copious amounts of explosives!

2: Scenario: You need to capture a heavily defended enemy stronghold, they have air superiority and you have no support.
Course of action: Sneak in and apply copious amounts of explosives!

3: Scenario: Our home base is under attack and will soon be overrun.
Course of action: Apply copious amounts of explosives at the home base, then sneak into the staging area of the enemy and use copious amounts of explosives!

4: Scenario: You find yourself piloting a galaxy aircraft.
Course of action: Fill the aircraft with copious amounts of explosives, crash it into the nearest enemy and sneak away!

And remember the ground rule: If you think you have applied enough explosives to the target, apply some more!

951
I am so hyped for this it is silly. I wish I had gotten into Planetside 1 when it was a thing.
I will love to play an infiltrator sneaky bastard with a few friends, going around causing havoc and slipping away unseen giggling like maniacs.

952
Other Games / Re: StarForge, Anyone tried it?
« on: June 02, 2012, 10:51:00 am »
Meh I can't even get it to start, just a black screen and what seems like a severe memory leak. If I ever saw a pre-alpha, this is it :p

953
Other Games / Re: [Browser Game] Pit of War
« on: June 02, 2012, 05:38:56 am »
My theatrics glad suffered her first death today :( I got payback later with my rage glad though, not against the guy who killed my theatrics but still :p

Spoiler (click to show/hide)

954
It just sunk in that tomorrow I have the last test before summer. Just five hours of Calculus and Linear Algebra tomorrow and I am freee.

955
Other Games / Re: [Browser Game] Pit of War
« on: June 01, 2012, 01:50:13 am »
Blargh every fight since I got bumped up to the gladiator ranking has ended in "... doesn't have the energy to continue fighting." I think I will have to give up on my counter-attacking build.
Theatrics gladiator.
1) Start of fight - Parry Lunge - Target Weapon Hand - Activity 6 - Bloodlust 6
2) Opponent is Disarmed - Lunge - Target Head - Activity 7 - Bloodlust 10
3) I am moderatly tired - Counter attack - Target Head - Activity 4 - Bloodlust 5
4) I am trying to give up - Parry Lunge - Target Head - Activity 6 - Bloodlust 5

956
Other Games / Re: Diablo 3
« on: May 31, 2012, 03:35:21 am »

Think back to D2, there were all those websites that sold items, they just didnt want that to happen with D3, so they beat them to the punch and just included it as a feature,
the only thing I don't like about it is that there is the $1 fee to sell an item on the AH.

one whole U.S. dollar, that seems like a lot of money to sell a virtual item.  I thought it would be free, or like 5 - 10¢

They did not not want that to happen, they just wanted a cut from the profits.

957
Other Games / Re: [Browser Game] Pit of War
« on: May 30, 2012, 11:40:55 am »

Gimmie more B12 Gladiators to watch, name, rank and category would help a heck of a lot.
Disclaimer: Rankings bound to change.

Sure.

Stable: The Ashguard
Gladiator (426th) - Ashana - Theatrics
Was just about to place on the Pit Fighter rankings when I got bumped up :( Now I am getting slapped silly again.

Pit Fighter (295th) - The Coward - Rage

EDIT: Blargh the fight tokens come way too slow...

958
Other Games / Re: [Browser Game] Pit of War
« on: May 30, 2012, 05:48:48 am »
Tried it out as well, so far it's kind of fun. I started out with a theatrics gladiator using exotic weapons and shield and so far I have had mixed results (really I am like 12/12.) And as soon as I could I expanded my barracks to get another slave, this time a dual mace-wielding rage one. This one has had a bit more success but for some reason I still like my theatrics one more :p

As have been mentioned before I love the flavour text describing the fights, my one big downside so far though is that it feels VERY random.

I have absolutely slaughtered people in purple/green gear while lost against a naked dude (as in he had nothing on him but a gray sword in his main hand).
Then again I have not played for long so maybe what I call random is actually strategy or in the case of the naked man "clever use of game mechanics".

Will keep playing for a few days more and see if I get tired of it like I do of most f2p browser games, but so far it has me a bit hooked.

959
Another vhdl-related question, well circuit design-related. I am having some issues with optimization.

Lets say I start with a circuit with two flip flops and x amount of gates. Let's call the flip flops Q1 and Q0. I set up a gray coded state transition table with Q1Q0, Q1+ Q0+, input and output, to study how and when states change. I then put up two karnaugh tables, one for Q1+ and Q0+ to see exactly how the next states are decided.

What I am having problems understanding is how these two karnaugh tables interact to form the final optimized grid. As in how do I go from the karnaugh table back to a state transition table?

EDIT: I have a specific example btw if I make more sense with one.

I start with a circuit made up of two flip flops (Q1 and Q0), three gates, one output (out) and one input (in). The next Q1 is decided by ((Q1 or Q0) and in). The next Q0 is decided by (notQ1 and notQ0 and in).

Out <= Q1
Whenever the input is 0, th next state is Q1Q0 = 00
When input is 1:
Q1Q0 -> next
00 -> 01
01 -> 10
11 -> 10
10 -> 10

I notice that both the next state and the output are identical for 11 and 10 so I eliminate the 10 state and reroute 01 to 11 instead. I set up the karnaugh tables for Q1+ and Q0+ and perform optimization using the dont cares I got from removing a state.

What I end up with is:
Next Q1 = (Q0 and in)
Next Q0 = (NotQ1 and in)
Which brings me down to just two and gates. The issue lies in that I should supposedly only require one gate total and I just can't seem to wrap my head around it, I am obviously doing something wrong in either the state or karnaugh tables.

EDITEDIT: Oh shit I am stupid sometimes. I just realised I forgot to reroute the 11 state to 11 as well for input 1. Which means I can perform a bigger optimization in the karnaugh table for Q0 meaning in the end the next Q0 is only dependant on the input meaning I just need one and-gate for the Q1 state.

Sooo.. disregard this post I guess, just me being stupid again.

960
Other Games / Re: 0x10^c: Notch's Game In Space
« on: May 17, 2012, 07:06:48 am »
really big lightsaber onto a hyperdrive equipped missile

That is something that always bothered me about warp/ftl/jump/whatever-drives. Why bother having warships? If I was the evil emperor of the far future I would equip my Future NukesTM with warp drives and jump them straight into the atmosphere of the planets I want dead and the ships I want blown up.

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