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Messages - kaian-a-coel

Pages: 1 ... 193 194 [195] 196 197 ... 234
2911
Forum Games and Roleplaying / Re: The Dragon Flight
« on: February 07, 2012, 12:00:44 pm »
yes, this is the thing itself. And it casted a "blind" spell on us, bastard.

2912
WAIIIT!
I support UR's plan, but I'd like to add my living crossbows:
Then, I think we lack conventional ranged weaponry. Like crossbows.
Make living crossbows out of Akatrees' fleshwood and barr-iron. Muscles and tendons will be and pull the bowstrings (yes, plural). bow himself is iron. mechanisms are iron and bones.

There should be four strings, and multiple arming muscle-systems. A magazine on the top allow, with clever mechanisms, a repeatitive fire without the user ever needing to reload himself, except when magazine's empty. arrows may even be living fleshwood entities, able to direct themselves onto the enemies, thanks to their mobile membranes, and bite them profoundly, yipping in joy as they do so.
The crossbow itself must alas be feeded... Only downside in having sintaurs firing living, medieval, evil AK-47. :P

2913
IMO, it's overly complex, especially civilian part. We have a realm, peons, and resources, it's enough.
Maybe we should create proper units for army, but it's too small ATM

As for "low organization", currently we have that only in the CFM, just reorganize it if you think it should be improved. And are you sure that low organization is strictly worse  than high organization?

Complex but cool. I dont expect it to be used for more than Rp.
Neither do I. Except the LIVING CROSSBOWS part.

2914
Forum Games and Roleplaying / Re: Divinity. - Necromancers Deposed: One.
« on: February 06, 2012, 03:29:53 pm »
goodbye guy. But if you wanted to raide the deads, why did you ever came here? (see DEMONHOOD)

2915
Fly into town, destroy. 
pretty much that.

also, as I find that "organisation: low" sucks, here is some re-organisation.

First, the realm will have 4 divisions, two of wich being sub-divided in 4 again. With more organisation and ranks. It's still the cult of the Tall man, no real scission.

-First division: The Eyes of the Tall Man.
   All spies goes there. Cults reports goes there then up to us. Missionaries of the Alternate Faith and Followers of the Tall Man sort of belong to this division. The cults' reports goes to their respective Operation's Overseer, who then transmit a clear report to us. Everything necessary to keep outer cults running belong here (messengers, etc.)

-Second division: Mad Flames.
   Yes, they got their own division. There goes sorcerers, warlocks and necromants. Every follower with magical potential belongs there. Classical three-men counsil, with necro-guy at the top. Students are grouped by 4 and succeed or fail as one. So cooperation (or so I hope). They do not have a single master, and take class by every capable sorcerer. Exceptional apprentices may have a dedicated master for individual teaching. Main place: CFM (because it's the only magic-relevant place we have).

-Third division: Working Hands.
     Yup, civilians. if you live in our realm, are not a magician and do not fight, there you go. 4 sub-divisions by works:
  -Shrieking Iron: metalworkers, miners, smiths, etc... Everyone and everything that keep the Forges running (including sacrificial slaves)
  -Haunted Stones: Builders. Stone and woodcrafters. meh.
  -Cursed Seeds: Food-related jobs.
  -Chanting Pyres: Worshippers. I do not mean "people who worship us", because everyone is supposed to do so. I mean priests and so, who organize and attend the casual ceremonies and sacrifice slaves.

-Fourth division, last but not least: Armies of Krlnkir Yrvlnt.
     at least, the army! pretty much self-explanating. 4 sub-divisions as well.
  -The Charred: undeads. Zombies, skelettons, Amberärshs, spectres and ghouls (even if not technically dead).
  -The Melted: Experiments. Sintaurs, baneghouls, and everything involving fusing bodies and corpses.
  -The Summoned: Imps, elementals, dragons, beasts... Guys you summoned (either like elementals or by the "evil call" like dragons) and are not human-like nor undead.
  -The Enlighted: Humans and humanoid followers. There goes armed slaves and cultists. Leader: Axe-guy (I think it's Dar-kahh). For we do not have any other champion, he also is the whole army general.

Army in general, and humans in particular, are organized in 4*4 classical squads. (1 captain + 3 soldiers) + 3*(1 sub-chief + 3 soldiers).


Then, I think we lack conventional ranged weaponry. Like crossbows.
Make living crossbows out of Akatrees' fleshwood and barr-iron. Muscles and tendons will be and pull the bowstrings (yes, plural). bow himself is iron. mechanisms are iron and bones.

There should be four strings, and multiple arming muscle-systems. A magazine on the top allow, with clever mechanisms, a repeatitive fire without the user ever needing to reload himself, except when magazine's empty. arrows may even be living fleshwood entities, able to direct themselves onto the enemies, thanks to their mobile membranes, and bite them profoundly, yipping in joy as they do so.
The crossbow itself must alas be feeded... Only downside in having sintaurs firing living, medieval, evil AK-47. :P

2916

Go to university, listen to lectures

Surely the educated and wizards will know more about these strange events.
+1
we breached the floor: +5

2917
Forum Games and Roleplaying / Re: Hivemind-Let's Slither some more.
« on: February 06, 2012, 02:12:58 pm »
Increase those antennaes' power. Also yes for more plantspawn. Maybe create a second group to look after the first, but not before having equiped them with pheromons so that we can easily track them.

2918
Forum Games and Roleplaying / Re: Divinity. - Necromancers Deposed: One.
« on: February 06, 2012, 02:04:44 pm »
Also, don't forget to offer those Ghosts a chance of peace and redemption in exchange for service.
I guess. I still say we should have partly spared the necromancer, or at least imbued one of the others with his powers, allowing us to turn the dead into our own personal army. But its too late for that now.
Yikes. raising the deads is EVIL.

Go on foot. you may fly there, but, for gods' sake, do not let the macemen alone with the peasants. who knows what will they do once you're away?

2919
Test out its communication abilities. You need to know how soon it can be useful to you, group wise.

Also, if there is some way we can kick start its life by supplying some energy and nutrients, we should do that too.
+42, because it is the answer.

2920
I'd like to up intelligence and speed.

2921
Forum Games and Roleplaying / Re: Humanity. -Another challenger appears
« on: February 05, 2012, 04:34:06 pm »
What is your name? Obek Vandel
Who are you? Young Scholar and Wannabe Natural philosopher

What are you skilled at? Logical thinking, pattern recognition, mathematics.
Where do you come from? A poor mining village up in the valleys. Had the good fortune to attract the attention of a local schoolmaster who took young Obek under his wing. It was there he learnt the tools of logic, much to the dsdain of his mother. His father spent most of his time in the mines so never knew of anything.
Where are you headed? To the regional captal, to study at the well known univeristy.
And most importantly, who are you to question the gods? Obek just knew that the chaotic picture of the universe painted to him by others was not right. There had to be an order, some foundations or rules underpoinning things. Look at the seasons, the motions of the heavens... he would be the one to formulate these rules. He was sure of it.
This,
this, if none support mine. I prefer this one to the other.

2922
Forum Games and Roleplaying / Re: Divinity. - Necromancers Deposed: One.
« on: February 05, 2012, 04:33:17 pm »
LOLREFERENCE: The evil you sense is the evil they call the Tall Man, to the east. You, maybe in the future, might be able to combat his power, but for now, you must gain your own power.
Lol. I'd like this. It'll be a truly fun fact to make all characters from demonhood ripoffs in each said ripoffs, so it is like parallels universes.

2923
Forum Games and Roleplaying / Re: Divinity. - Necromancers Deposed: One.
« on: February 05, 2012, 04:17:11 pm »
(Yay, the RNG look favourably on us!)

I agree that the villagers should be told to worship the gods. No sense in pissing them off... yet? :P

As for the prisoners we should give them all a chance to repent.

If the Necromancer repents honestly he should be given a quick death in the name of the gods. If he refuses I would go for the vengeful path and eat his soul.

If the other guards repent, they may join the group. Otherwise execute them in the name of the gods.
This, and nothing more. I disagree with you, zomara.

2924
Forum Games and Roleplaying / Re: The Dragon Flight
« on: February 05, 2012, 03:49:49 pm »
reaction: runes above.
Shadow: light beam in the face. Name him Aseshaw.

2925
Forum Games and Roleplaying / Re: Humanity. -Another challenger appears
« on: February 05, 2012, 03:47:52 pm »
Name: Friedrich Stonehouse
Skills: Mason and carpenter. Some skills with a hammer (damn those nails are big.)
Home: Not-so little town near a river in a small realm, the town is named Dolnarr-on-Barr.  :P
Destination: Your ancestor's land, far southwest, for this land is beginning to be quite dangerous. You have no family there, no longer in fact.
relations to the gods: you casually worshipped them, but they did nothing to you. Meh, it was not like you really expected something from those selfish bastards when some bandits took away your wife and when your young sons gone missing.

Yeah, why not? :P

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