Wait, what? Either flavor of Mag is amazing. Pull becomes amazing when modded in any way, shield polarize is useful even to the furthest reaches of the hardest tower, magnetize allows EVERYONE to do more damage to one target, and crush is your typical panic button nuke. Hell, I'd put Ash below her, since all he gets is a two-target shuriken, a short cloak, useless teleport, and nuke button that's inconsistent the better half of the time.
Mag got buffed a lot a little while ago.
Pull used to do no damage and just sort of teleport one enemy to your feet. Polorize (iirc) didn't damage enemy shields before, or didn't explode them when it damaged them, or something like that I forget exactly.
Considering the other two skills aren't really that great (bullet attractor makes headshots harder and costs way, way too much for the effect and crush is just sort of middle of the road because it locks you in place and the damage is not amazing) mag was decidedly below average.
Pull used to be single-target, no damage. Basically Valkyr's Ripline, but without the damage and without the spider-man stuff. Polarize did damage ennemy shields, but was single target and did little. Bullet attractor was way smaller and didn't explode on ennemy death, being flat out detrimental past a certain skill level as ennemies' weak point couldn't be targeted. Crush was OK, but didn't ignore armour (it still doesnt, but before damage 2.0, anything that wasn't armor ignore was crap past a certain level).
So pull was buffed to be multi-target (pull V2), then the V3 did damage. RIDICULOUS, armor ignore damage, on a HUGE range. Add the +25% range helmet, a max stretch and overextended, and pull was a spammable machine gun of death, killing EVERYTHING within 150 meters. Then it was nerfed back to acceptable levels.
SPACENINJA'd:
So I did the first mission and now I'm rank 30 in everything and have thirty million credits.
What the fuck just happened.
WTF indeed. first mercury mission?