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Messages - Eктωρ

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106
DF Modding / Re: Of Crossbows, pain and silver bolts.
« on: December 04, 2011, 07:42:10 pm »
That's like a bombard. I like it. It would be a little game breaking though. A squad of goblin crossbowman arrives bearing 3 bombards. You're fucked. They would be cheap since they would have the cost of a crossbow. I don't know.

Exderp me. You only need to raise material size to raise value.

107
DF Modding / Re: Of Crossbows, pain and silver bolts.
« on: December 04, 2011, 06:41:45 pm »
It was like that last time and it worked. Well, let's try. Yeah, it's tearing fat and chipping bone now. I'm going to test it with the size of a blowgun dart, but with two times the speed.
The blows push people backwards now :o
It's a little too strong, but I think it works almost like a IRL musket would.
Oh yes, thanks.

I wonder how I can make it fuck internal organs up instead of only bruising. I'm going to raise penetration to see what works. I doubled penetration too, it now tears internal organs. I think this is ok. Do you guys think it would it's too overpowered?
I've pitted the 40 musketeers agains 40 halberdiers, and the musketeers won with one casualty.

The muskets are quite satisfatory. I'm now going to make a world based on the 15th century  :)
Edit: Also made wood necessary for making muskets.

Maybe I can make some siege cannons!

108
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: December 04, 2011, 04:03:44 pm »
 :)

109
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: December 04, 2011, 02:23:57 pm »
Remember the kobold I killed? I buried her. No, I didn't use a coffin, I made a refuse stockpile that only accepted kobold corpses. I dug a little chamber on the tile south of the slab, put her in there and closed it with a wooden floor. I feel happy now.

110
DF Modding / Re: Of Crossbows, pain and silver bolts.
« on: December 04, 2011, 01:26:11 pm »
Let's try that.

[ITEM_AMMO:ITEM_AMMO_BULLET]
[NAME:bullet:bullets]
[CLASS:BULLET]
[SIZE:10]
[ATTACK:EDGE:1:15000:stab:stabs:NO_SUB:5000] <Pike penetration values. I'm not really sure if this affects the bullet as a projectile, also the bullet now has a max speed of 5000, which equals a whip. EDIT: Didn't work.

[ITEM_WEAPON:ITEM_WEAPON_MUSKET]
[NAME:musket:muskets]
[SIZE:600]
[SKILL:HAMMER]
[RANGED:CROSSBOW:BULLET]
[SHOOT_FORCE:10000]   <testing with this shoot value
[SHOOT_MAXVEL:50000] < to be equal to the max speed of the bulletx10
[TWO_HANDED:77500]   
[MINIMUM_SIZE:52500] 
[MATERIAL_SIZE:1]       
[ATTACK:BLUNT:10000:4000:bash:bashes:NO_SUB:1250]

Hm, it bounces out of armor. Maybe NO_SUB is supposed to be lowered?
I don't know what the fuck is happening. The bullets just decided they no longer pierce armour no matter what stats I give them.

113
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: December 03, 2011, 11:13:52 pm »
Phoebus is even worse than Ironhand. I take that you raised a bridge in a trapped area and locked the gobbos in the hallway?

114
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: December 03, 2011, 09:45:42 pm »
i killed 3 kobolds and left them out to rot.

stupid kobolds.

WHY WOULD YOU DO THAT

115
DF Dwarf Mode Discussion / Re: Dwarfy Movies
« on: December 03, 2011, 08:53:58 pm »
 :D

116
DF Dwarf Mode Discussion / Re: Dwarfy Movies
« on: December 03, 2011, 08:43:16 pm »
It would still be easy. Although you cannot make them have custom towns, only human ones.

117
DF Dwarf Mode Discussion / Re: Dwarfy Movies
« on: December 03, 2011, 08:34:55 pm »
Frodo the Hobbit. Hobbits wouldn't be too horribly hard to mod in, would they???

Pretty easy to do so in fact. I have no experience in modding creatures, but if you take a human, change some of their tokens here and there, diminish their size at a little lower than dorfs, you could very well do it. Modding entity_default would be cake too.

118
DF Dwarf Mode Discussion / Re: Dwarfy Movies
« on: December 03, 2011, 07:57:04 pm »
300. Why? Dumping liaisons at pits. People walking around unclothed. Beards.

119
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: December 03, 2011, 06:45:45 pm »
I... I... I just killed a kobold. It wasn't intentional... I was just trying to chase her away I... Didn't know my militia captain had a copper axe.
So I made a slab for her. And asigned the room to the guy who made it. He now hangs around there. Looking at the slab. Sadly I can't bury her, so the tomb I built for her will be empty.

I'm really sad. And I've been using that piano version of the theme song while I play, makes everything much more tragic.

120
Other Games / Re: How did you last die?
« on: December 03, 2011, 03:18:15 pm »
Arms chopped by steel longsword, ded.

Ten cookies to whoever guesses what game.

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