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Messages - itg

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661
Maybe he meant it as in Cornish pasty. That's food.

662
What exactly is it that causes dwarves to gain armor user experience here? Are they learning by example, or what?

663
I started tracking the stats of a few babies. Already a one-year old has gone from great memory to good. Looks like Brainboy just happened to be born with several borderline stats which rusted over the line following the head injury.

664
Solon is now seven years old. His brain is still dented and now his memory has gone from poor to really bad, too. That's three attributes that have declined by a full step in as many years. Does anyone know offhand if this kind of mental decline is normal?

665
DF Dwarf Mode Discussion / Re: 2x2 royal bedroom
« on: June 26, 2013, 01:56:12 am »
That was the point I was trying to get across. Sorry if I was unclear.

666
You'll save a lot of time if you edit the raws to set the adulthood age to, say, 2 years old. I think you can do this by changing the [CHILD:12] tag in the creature_standard raw file to [CHILD:2]. You might be able to set [BABY:0] and [CHILD:0] and have dwarven mothers give birth to full-grown adults, but someone with more modding experience will have to answer that question.

667
DF Dwarf Mode Discussion / Re: This seems a bit TOO calm...
« on: June 25, 2013, 08:11:34 pm »
I don't know if my fortress should normally be this calm, but I've never been attacked by any siege, ambush, or megabeast yet.  The worst I've had were thieves.

It is the winter of my fortress' 5th year.
My created wealth is 1,319,571.
My city is labelled as a Mountainhome and houses a Queen and a Baroness.
The population is 271 dwarves.  I had 275 earlier, but some were drained by my queen, who is a vampiress.  (All hail our vampire overlord!)
The fortress is located on a main continent.  No island civ here!
There are elves and goblins nearby, but neither have ever attacked.
I haven't yet breached the first cavern layer, but I might soon.
The fortress was built in "Wilderness" savagery.

Do I just live in pacifist world central?  I have five militias, but I've never needed them.  They just train all the time.  I've expected attacks from ANYTHING a long time ago... but nothing ever comes to hurt me.  It's almost a joke, haha!  I don't even get dingos to shoot at anymore since I killed all of them.

Assuming invaders are on for you, too, it's possible the invaders are just taking a really long time to get there. I had a fortress once that didn't see any invaders until something like eight years in. After that first ambush (which brought the goblin general with it, as I recall), I started getting two or three sieges a year.

668
DF Dwarf Mode Discussion / Re: My first seige (with a sad ending :( )
« on: June 25, 2013, 07:52:20 pm »
The problem with cage traps, is that dwarves are epically retarded, and will attempt to reload cage traps *while the siegers are in the freaking hallway*.

You have to make damned sure that all spare cages in the fortress are set to forbidden, and that the cages in the traps are also set to forbidden, --OR, micromanage your burrows very aggressively, or else urist mcdumbass will trundle on out with a shiny new green glass terrarium, and get a mace stuck in his brain. (Not that he is likely to notice, of course.)

Weapon traps reset themselves, so they require less maintenance. Drawbridges that drop invaders onto nasty spikes likewise don't need much maintenance either.

The burrows solution is actually pretty easy to use, although the easy way may not be obvious. Assuming the cages are above ground, just make everything below ground one giant burrow, as in literally every single square of the map, add any above-ground parts of the fortress to that, and set it as the civilian alert burrow (it's on the military screen). It takes about 5 seconds to designate the burrow that way and you just set the alert to automatically force every one inside and stop them from messing with the cages.

669
DF Dwarf Mode Discussion / Re: 2x2 royal bedroom
« on: June 25, 2013, 07:38:23 pm »
Yeah, the material value for engraved gemstone walls and floors is much too high. After all, when you see a pink tourmaline wall in game, it's not really supposed to represent a meter cube of solid gemstone. It's some generic rock with a few gems sprinkled inside it, which you probably wouldn't even be able to see until you pulverized the rock. A 2x2 room with engraved solid gemstone walls, that really would be a royal bedroom.

670
DF Dwarf Mode Discussion / Re: My first seige (with a sad ending :( )
« on: June 25, 2013, 06:06:28 pm »
If you're looking for a truly effective siege defense, place a huge mass of cage traps in front of the fortress entrance. With a properly designed entrance, it's one cage, one goblin out of action, 100% of the time. It's such an effective strategy that many players consider it overpowered. Then again, many other trap schemes are equally overpowered and not much harder to build.

671
I had a Dwarf who survived a massive cave in down a mineshaft because her skull took most of the fall damage.

Still trying to figure out how that works.

I wonder, do non-lethal brain wounds damage the mental attributes?

For what it's worth, I have a couple more pieces of information which may or may not be useful:

1) The child's mental attributes have declined measurably since the I took the screenshot immediately after the accident less than an in-game year ago. His analytical abilities have gone from poor to very bad and his sense of music has gone from neutral to iffy. Of course, if mental attributes rust, that could explain the change.

2) I tried healing the child with dfhack (I killed the program afterward) and his metal attributes did not improve. Then again, if mental damage did occur, there's certainly no guarantee that healing the brain tissue reverses it.

672
how long has he survived afterwards? i am supriesed it wasnt instakil

It's been about 6 months, and he's up and about, tearing down walls and trying to make a difference in the world. The broken hand and skull fracture are fully healed, but the brain is probably "dented" permanently. I sincerely hope his terrible mental stats are a result of brain damage--that would be excellent attention to detail on Toady's part--but I honestly have no idea what the stats were before the fall. He's currently much stupider than either of his parents, so it just might be possible.

Brain dented. Quite clumsy. Yes, he will be.

Brain dented. Minor injuries? I like your doctor.

Hehe, well, dwarves spend most of their lives trying to destroy their brains with alcohol, so it probably seemed like no great loss.

673



Kid was dropped on his head in a (de)construction accident. Any child who can survive a severe brain injury deserves to command a squad someday. Who cares if he never learns to tie his own shoes if his head can take that kind of punishment. Seriously, I didn't think it was possible for a dwarf to survive a head injury like that. Any other tales of miraculous survival?

674
DF Dwarf Mode Discussion / Re: The Running Dead
« on: June 22, 2013, 04:10:22 pm »
Yeah, the only way you can kill this kind of zombie (also called a husk or thrall) is to cut its head off or to bisect it. Other injuries won't do anything at all. You could send some axedwarves after it. Or you could cage it, if it's not immune to traps.

675
DF Dwarf Mode Discussion / Re: Miners stuck in a hole
« on: May 05, 2013, 02:06:07 am »
If you have picks aside from the ones the trapped miners are holding, just keep assigning dwarves the mining labor and disabling other labors until someone decides to make himself useful. If you don't have picks, you could construct a staircase down to the miners.

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