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Topics - Kruor

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DF General Discussion / [Grim Topic] Toady's death.
« on: January 20, 2012, 04:44:52 am »
Before the fanboys cut my head off: a friend of mine recently died. He and i had been working on a mod project for another game (just casually, nothing hardcore) and extreme sadness aside i just feel like the project isnt worth finishing now.

So im just curious if Toady has ever discussed an "end-game" plan with the community about what happens if something bad happens to him. One might expect Threetoe would continue the project, although ive gathered that he simply isnt the programmer Toady is. I guess its just.. interesting (?). Nobody likes discussing death insurance but i would hope some provision is in place for someone to take over so everything wasnt in vain.

Speculating: Im sure Toady has some very skilled, fellow programmers in the community he is friends with who would take over.

So, yes. Just curious. Im sure Toady would want his lifes work to fall into safe hands.

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DF Gameplay Questions / Magma Forge Brute Force Access
« on: November 10, 2011, 08:38:19 am »
Ok so ive recently been using Reveal alot (mainly because im sick to death of putting lots of effort into establishing a fort and trying to find both a magma pipe AND useful metal deposits (if i embark on one more site where the only metal available is tin im going to kill thousands of kittens) and its been working out fine. Normally i embark check underground and if everything is ok i turn it back off and get on with legit gameplay.

Unfortunately i recently left the reveal on and after some hours of gameplay i inevitably got things stable, stacked up a rediculous amount of mining projects and decided to go get some dinner (at this stage all autosaves are with reveal on). Of course when i come back the computer had crashed to spite me and im now stuck because i cant unlock the magma workshops (and caverns, but they are useless anyway).

Ive had a search around the forums for a solution but nothing came up. Ironically most threads simply get the "this is answered in other threads" response, but conveniently these threads with answers are not readily available or easy to find.

Therefore (tl;dr): I need to unlock the magma utilities. Is there some way to brute force my save game into accessing these? Like is there some coding or numbers hidden away i can change to unlock them? Or is there someway i can un-reveal the map? (the unreveal command doesnt work on revealed maps when you close and restart the utility).

Normally i would simply know that i have to abandon and regen the world but im really not keen on losing a good days worth of building a very, very nice fortress :/

Thanks in advance.

edit: ive found tools like this but they all seem out of date for current version.

3
DF Gameplay Questions / Rats dont drop down retracted bridges.
« on: November 07, 2011, 12:57:22 am »
Not sure why, but we cant post new topics in bug reports which is ironic..

Anyway, its also a gameplay issue so here goes.

Ive got a retractable bridge over the top of a magma vent (meant to be a volcano, but its conveniently not super tall). One day i noticed a rat sitting around ontop of it and thought it would be fun to drop it in. Pull lever -> nothing happens. THe bridge is retracted but Super Rat decides gravity is over rated and stays walking about on the same Z level like theres no problems.

Hopefully this is a wider bug and not something specific ive got from corrupted game/whatever.

Also, yes: i checked to make sure it didnt have wings :D

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DF General Discussion / Dev Tangent? What about DF?
« on: October 23, 2011, 01:41:16 am »
First off: im a once-a-month lurker of the forums so im probably (and hopefully) missing something. Typically i will just read scan the dev posts on the main bay12 page and that satisfies me for a few more weeks. I honestly hope i am wrong about my assumptions below.

My problem is that recently all Toady seems to talk about is Necromancers and skeletons... Obviously this would have nothing to do with Fortress Mode and, as someone who only ever plays dwarves in Adventure Mode (when i bother playing it once a year) surely all this heretical talk of magic is irrelevent for many players [obviously since Dwarves are not magic users in 99% of all lore they appear in, so Toady would naturally not enable dwarfs to use magic].

So pages and pages of development notes relating to some new feature that is essentially nothing more than a fancy world gen slower and/or fancy new wiki page that will get read by the 10% max of player who play Adventure Mode: seems like a massive waste of time.

Is it just me or would this time have been better spent adding features or fixing the few bugs with Fortress Mode that most players prefer to play. I guess im just surprised that it seems like the much more interesting and fun Fortress Mode is getting apparently left behind. :/

Like i said, please point out what im missing. Im sure Toady wouldnt waste his time like this or focus on adding practically useless features.

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DF Modding / Reveal.exe Install
« on: October 13, 2011, 08:19:18 am »
So im sick to death of devoting epic amounts of effort into a fortress to find it doesnt have a magma pipe in it (hell, i'd give both my thumbs to find a bloody volcano!) so ive decided to fail-out and get a reveal program.

Naturally google pointed to Reveal(.exe) as something that should atleast help me a little. Unfortunately, the information provided is bloody useless and doesnt tell you how to actually get it working.

As far as i can tell it should work like Dwarf Therapist: Run game, load file and wham bam open it up and it works. But no; its command window just flickers and doesnt do anything. Naturally, as is typical with all well made programs, there is no actual clear information provided that everyone can use that doesnt perhaps assume prior knowledge of getting utilities working with DF.

I had a good look through google for some insight into getting it work, but nothing came up.
I had a good look through these forums for some insight into getting it work, but nothing came up.

Any ideas?

Maybe theres even a better utility than Reveal.exe?

edit: actually the error message is something to do with searching for some map offset rubbish that apparently i COULD change in the .ini, but Thor knows what it actually needs changing. Sigh
edit2: you know a mod isnt being kept up to date when this is the "help" page offered up in the readme........ fail

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