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Messages - Ploder

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76
DF Gameplay Questions / Re: DF 2012v0.34 question and answer thread
« on: March 04, 2012, 10:52:20 pm »
In all honesty, I'm not terribly certain what to do about caverns. My fortresses typically don't take me very far down yet. I've encountered a few and have so far let them be.

Is there a general "cavern help" thread someone could bump?

77
DF Gameplay Questions / Re: DF 2012v0.34 question and answer thread
« on: March 04, 2012, 10:43:38 pm »
Thanks!

Additionally, I'm becoming curious about magma, and am, at last, competent enough with the game to try powering a forge with it. Do I just keep digging until I find it? Also, in general, at what z-level does magma typically begin to appear?

78
DF Gameplay Questions / Re: DF 2012v0.34 question and answer thread
« on: March 04, 2012, 10:12:04 pm »
So if stone-fall traps don't seriously injure intruders, and do not alert you of their entrance, what is their function? Are they even worth building in early game?

79
DF Gameplay Questions / Re: DF 2012v0.34 question and answer thread
« on: February 28, 2012, 09:58:47 pm »
The trade caravan is here, but for some reason, all the gorgeous, valuable statues I made don't show up on the menu to bring them to the depot. What totally simple step am I missing?

80
DF Gameplay Questions / Oinking in the intro?
« on: February 28, 2012, 09:24:43 pm »
I just launched DF (.34.02) and at the very tail end of the Bay 12 animation, as the "yay!" was dying down, I heard an "oink oink" sound.

I've never heard this sound in the dozens of times launching this version, or in the hundreds of times launching previous versions, and I am dead certain I heard it. No other programs running, browser closed.


81
DF Suggestions / Re: Other secret goals
« on: February 26, 2012, 09:07:47 pm »
^^^posted prematurely

I tinkered with similar ideas, calling them "passions."

Dwarves could develop passions which could increase their devotion to various jobs or pursuits. These passions would arise partially from their personal tastes, and partially from the jobs they are assigned/experiences they accrue.

Occasionally, passions would range to the various extremes mentioned by the topic creator. They could also become unusually deep, almost mimicking a strange mood (dwarves might fail to eat, drink, or bathe if their passion becomes too great and no measures are taken to interrupt their pursuit).

82
DF Suggestions / Re: Other secret goals
« on: February 26, 2012, 09:03:45 pm »
This is an outstanding idea.

83
DF Suggestions / Re: Literature, libraries, and papermakers.
« on: February 26, 2012, 09:01:02 pm »
Very sorry for the hasty post--I tried a search for books and for paper and got virtually no relevant hits, though I suspect I used the wrong search bar.

In any case, I'm glad some folks found some cool things to discuss.

I also like the idea of skill gain through reading. I agree that skill gain from reading should be extremely incremental for veteran craftsdwarves. However, the skill gain for no-skill dwarves might be more substantial. The books would function, for them, like beginner's primers and would teach them basic terms and processes for a particular craft, perhaps boosting them quickly from no-skill to novice.

The ability of dwarves to journal might also help stave off tantrum spirals. Dwarves might derive especial comfort from journaling during times of great suffering--a function which could potentially increase the importance of the literacy skill.

Also, using a library as a meeting area could have additional benefits for dwarves (incremental increase in the various skills on which books have been written, general increase of intellect and reason).

84
DF Suggestions / Literature, libraries, and papermakers.
« on: February 26, 2012, 03:38:25 pm »
A literature system would go nicely with DF's preoccupation with its own history.

The bases of this mechanic would be papermaking and bookbinding labors (and corresponding workshops) and a literacy skill (governing dwarves' talent for writing).

These would enable to dwarves to do simple writing tasks while idling (or perhaps as a profession) like keeping a journal for a happy thought, writing letters to friends or nobles in larger forts, or more advanced and possibly beneficial tasks like writing histories or novels for the good of the fort.

These histories, once abundant enough, could be housed in a library. These would allow dwarves access to the books of their fort, which would trigger happy thoughts, and would be a pleasure for the player to design. The libraries would also pose a significant burning risk, and could bring with them the minor nuisance of bookworms (which could feature as a numberless pest).

85
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: December 19, 2011, 02:22:48 pm »
What's the deal with actually being able to enter caverns? I break through to their top layer but can't figure out how to build stairs down into em.

86
I play DF on a laptop that doesn't have a 10-key. I'm really curious about Adventure mode, but I gather that diagonal movement is essential to combat and maneuvering. Can movement commands be remapped to other keys to allow for diagonal movement? Is there a good fix?

Also, is Adventure Mode fun? I'm curious and love the idea of a sandbox roguelike, but am nervous that it is half-baked or broken or buggy, as Fortress Mode seems to get the lion's share of Toady's dev time.

87
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: December 02, 2011, 09:04:50 pm »
When people say "coughing fit," to what are they referring?

88
DF Gameplay Questions / Combat training?
« on: November 03, 2011, 12:54:41 pm »
So, I'm rather confused about combat training--am I correct in assuming that without a live dummy to practice on, there is no benefit to enabling combat training in a barracks?

Further questions--is it possible to use an artificial dummy? For example, can my axedwarves practice on, say, a rock target, as archers can? Or must it be a live creature?

If it must be a live creature, must it be a sentient creature (a goblin, a kobold), or can a water buffalo suffice?

89
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: November 03, 2011, 11:34:22 am »
I see! So you would recommend holding off on a metal industry until I strike magma, eh?

90
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: November 03, 2011, 11:18:31 am »
How far do I generally have to dig before I can start to expect seeing coal?

In my experience, coal (if it's found at all) is usually found in the first few stone layers below the soil.  Coal is only found in a few types of stone however, and most sites don't have it at all.

So, do I just have to trade for it?

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