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Mod Releases / Re: Warhammer Fortress: Community Project Revival
« on: June 06, 2015, 03:29:38 pm »
Thanks Teneb, the feature list in the OP is actually really outdated and a few years old the current one is on the download page or here
It's still not complete i haven't gotten around to listing all the available creatures yet or other items and features and its still not quite up to date with the new version. Thanks for making the thread and making the ASCII version which i have not gotten around to doing. Hope to see the work continue.
Spoiler (click to show/hide)
A version using Phoebus tile and graphics set.With custom Warhammer graphics by MiguelMO.
Hello to everyone, we're a group of modders and we're working on a Warhammer Total Conversion, with YOUR help we'll complete it, Join us!
FEATURES IMPLEMENTED:
Major Races:
-Warriors of Chaos
-Greenskins [Savage/Orc]
-Lizardmen
-Night Goblins
-Beastmen
-The Empire
-Bretonnians
-Skaven
-Warhammer Dwarves
-High Elves
-Wood Elves
-Dark Elves
-Norse Tribes
-Ogre Kingdoms
-Tomb Kings
Creatures:
Many creatures from the warhammer universe including Demons of Chaos,dragons,trolls,wyverns,jabberslythes and things much worse are starting to appear...
New items:
Many new items for all of the new races including imperial rifles and pistols
New buildings:
Many new buildings and custom reactions such as a runic system to mass produce the finest Dwarvish weapons and armor
Chaos Warriors - Forces of Chaos- mod created by mrtspence
human followers of the chaos gods, with their own tools of destruction
Greenskins - Savage Orks - modded by Krantz86
the savage tribes of orks coming from the scorched lands will plunder and wage WAAAAAGH! against everyone
3 custom buildings with a brand new crafting system
Greenskins - the savage tribes of Orcs coming from the scorched lands will plunder and wage WAAAAAGH! against everyone - Warhammer Orcs from the Valar Morghulis mod - modded by Dbuhos
Lizardmen -modded by mrtspence - Deep within the steaming jungles of Lustria, the Lizardmen sound the drums of war.
Night goblins - modded by Deathsword
Unlike their cousins, the Common Goblins, Night Goblins prefer to dwell in dark caves under the mountains and generally have a strong aversion to sunlight
Beastmen - mod created by Deathsword
Savage brutes who dwell in the forest and are happy to feast on the flesh of the civilized races
The Empire - modded by SDood
The Empire of Man, forged by the warrior-king and ascended deity Sigmar stand proud against the continued invasions of the Evil Chaos forces from the northern wastes
fully playable, features Eight custom castes, a custom creature the Mythical Pegasus, weapons and armors
Bretonnia -Honor and Chivalry- mod created by Shintaro Fago
Noble Knights and devoted yet oppressed paesants struggling against the dark creatures of the forests in the name of Honor
Skaven - by Crazy Cow
Vile man-rats who won't stop against anything until their under-empire rule all the world
Dwarvish dwarves - by Krantz86
Added Slayers: dwarves who severed any connection with their clans to fight and die by the hand of a gnashing horror to cleanse their honor from past misdeeds or humiliations
partially modified the dwarf language to be more similar to KLINKARUN
Added Engineers
Added Runesmiths
Added Valaya Priestesses
modified weapon access to be more dwarlike
a new Runic System (0.9) wich allow the production of superior weapons
added GROMRIL
added FUEL REFINING
added Bugman Distillery - which means Bugman's XXX
many new fixes
High Elves - by Sdood
the Asur are noble race of elves who'll face any foe with unsurpassed martial prowess
Wood Elves - by Sdood
the secluded dwellers of Athel Loren are ready to punish any trespasser who dare enter their domain
Dark Elves - by SDood
now the evil spawn of Naggaroth will haunt your children nightmares, they're a sadistic race of slavers and torturers
Norse Tribes - by SDood
the savage tribes of the northlands are ready to pillage the southern lands for the glory of the Chaos Gods
Warhammer - Valar Morghulis - by Dbuhos
The Ogre Kingdoms - By Dbuhos
Giant savage humanoids
Tomb Kings - by SDood
KMOD adventurer fixes
adventure mode reactions meant to be played with the new races
Standardized file system (now _KMOD_ADVENTURER)
Installation:
This is pre-installed just extract and play
Notes:
This is using the Phoebus graphic pack and uses custom sprites by MiguelMO,any help with creating more custom sprites would be much appreciated.
Every race can generate multiple civilizations with variable names, that's hard coded so to know which race you're selecting press TAB and under Neighbors your civ race will appear first on the list, that will also show you your diplomatic relations with other races.
There are issues with worldgen and you must use the included "Warhammer" advanced custom worldgen for now, if it fails start it over. Default worldgen will not work. I need help improving and fixing issues generating worlds and any help would be much appreciated.
Credits:
Krantz86 for starting the Warhammer Fortress mod and his continued work
Shintaro Fago for his work on Bretonnia
Deathsword for his work on the Beastmen and Night Goblins
Crazy_Cow for his work on the Skaven
Dbuhos for his Warhammer - Valar Morghulis mod
mrtspence for his work on the forces of Chaos and the Lizardmen
Phoebus for his graphic and tileset pack
MiguelMO for his Warhammer sprites
SethCreiyd for his Speech expansion mod and Flora and Fauna mod
Moogie for his language unlocked mod
TastyMints for his work on the mod
The makers of the DFHACK mod
And of course everyone else who helps contribute to the mod and the DF community
Hello to everyone, we're a group of modders and we're working on a Warhammer Total Conversion, with YOUR help we'll complete it, Join us!
FEATURES IMPLEMENTED:
Major Races:
-Warriors of Chaos
-Greenskins [Savage/Orc]
-Lizardmen
-Night Goblins
-Beastmen
-The Empire
-Bretonnians
-Skaven
-Warhammer Dwarves
-High Elves
-Wood Elves
-Dark Elves
-Norse Tribes
-Ogre Kingdoms
-Tomb Kings
Creatures:
Many creatures from the warhammer universe including Demons of Chaos,dragons,trolls,wyverns,jabberslythes and things much worse are starting to appear...
New items:
Many new items for all of the new races including imperial rifles and pistols
New buildings:
Many new buildings and custom reactions such as a runic system to mass produce the finest Dwarvish weapons and armor
Chaos Warriors - Forces of Chaos- mod created by mrtspence
human followers of the chaos gods, with their own tools of destruction
Greenskins - Savage Orks - modded by Krantz86
the savage tribes of orks coming from the scorched lands will plunder and wage WAAAAAGH! against everyone
3 custom buildings with a brand new crafting system
Greenskins - the savage tribes of Orcs coming from the scorched lands will plunder and wage WAAAAAGH! against everyone - Warhammer Orcs from the Valar Morghulis mod - modded by Dbuhos
Lizardmen -modded by mrtspence - Deep within the steaming jungles of Lustria, the Lizardmen sound the drums of war.
Night goblins - modded by Deathsword
Unlike their cousins, the Common Goblins, Night Goblins prefer to dwell in dark caves under the mountains and generally have a strong aversion to sunlight
Beastmen - mod created by Deathsword
Savage brutes who dwell in the forest and are happy to feast on the flesh of the civilized races
The Empire - modded by SDood
The Empire of Man, forged by the warrior-king and ascended deity Sigmar stand proud against the continued invasions of the Evil Chaos forces from the northern wastes
fully playable, features Eight custom castes, a custom creature the Mythical Pegasus, weapons and armors
Bretonnia -Honor and Chivalry- mod created by Shintaro Fago
Noble Knights and devoted yet oppressed paesants struggling against the dark creatures of the forests in the name of Honor
Skaven - by Crazy Cow
Vile man-rats who won't stop against anything until their under-empire rule all the world
Dwarvish dwarves - by Krantz86
Added Slayers: dwarves who severed any connection with their clans to fight and die by the hand of a gnashing horror to cleanse their honor from past misdeeds or humiliations
partially modified the dwarf language to be more similar to KLINKARUN
Added Engineers
Added Runesmiths
Added Valaya Priestesses
modified weapon access to be more dwarlike
a new Runic System (0.9) wich allow the production of superior weapons
added GROMRIL
added FUEL REFINING
added Bugman Distillery - which means Bugman's XXX
many new fixes
High Elves - by Sdood
the Asur are noble race of elves who'll face any foe with unsurpassed martial prowess
Wood Elves - by Sdood
the secluded dwellers of Athel Loren are ready to punish any trespasser who dare enter their domain
Dark Elves - by SDood
now the evil spawn of Naggaroth will haunt your children nightmares, they're a sadistic race of slavers and torturers
Norse Tribes - by SDood
the savage tribes of the northlands are ready to pillage the southern lands for the glory of the Chaos Gods
Warhammer - Valar Morghulis - by Dbuhos
The Ogre Kingdoms - By Dbuhos
Giant savage humanoids
Tomb Kings - by SDood
KMOD adventurer fixes
adventure mode reactions meant to be played with the new races
Standardized file system (now _KMOD_ADVENTURER)
Installation:
This is pre-installed just extract and play
Notes:
This is using the Phoebus graphic pack and uses custom sprites by MiguelMO,any help with creating more custom sprites would be much appreciated.
Every race can generate multiple civilizations with variable names, that's hard coded so to know which race you're selecting press TAB and under Neighbors your civ race will appear first on the list, that will also show you your diplomatic relations with other races.
There are issues with worldgen and you must use the included "Warhammer" advanced custom worldgen for now, if it fails start it over. Default worldgen will not work. I need help improving and fixing issues generating worlds and any help would be much appreciated.
Credits:
Krantz86 for starting the Warhammer Fortress mod and his continued work
Shintaro Fago for his work on Bretonnia
Deathsword for his work on the Beastmen and Night Goblins
Crazy_Cow for his work on the Skaven
Dbuhos for his Warhammer - Valar Morghulis mod
mrtspence for his work on the forces of Chaos and the Lizardmen
Phoebus for his graphic and tileset pack
MiguelMO for his Warhammer sprites
SethCreiyd for his Speech expansion mod and Flora and Fauna mod
Moogie for his language unlocked mod
TastyMints for his work on the mod
The makers of the DFHACK mod
And of course everyone else who helps contribute to the mod and the DF community
It's still not complete i haven't gotten around to listing all the available creatures yet or other items and features and its still not quite up to date with the new version. Thanks for making the thread and making the ASCII version which i have not gotten around to doing. Hope to see the work continue.


Immigrants would also have to be rare, if they come at all. Maybe that could be how Chaos Dwarf gameplay differentiates itself? Survival mod: Don't lose your original seven, repopulate Chaos Dwarven kind! Maybe figure out a way for the entire society to enter a panic spiral if there's no dwarves capable of taking the Slave-master position. Renaming Manager to Slave Driver for sure.
This is a community mod and we rely on others to help contribute.Thank you for all of your work and thoughts on the mod.