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Messages - SDood

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16
sorry guys for not being present for the mod lately, i live in north italy and with the recent earthqakes i got thrown out my house, i'll try to update as soon as i can (no guarantees)

That sucks Krantz glad your okay, good luck.

17
Okay guys i updated the Phoebus version to V1.3.6.

Major changes include the addition of an updated version of the Lizardmen Alpha 2 mod, and the addition of some of the work by Dbuhos' Warhammer - Valar Morghulis mod, which includes the Orc race and Eleven Demons of Chaos - Including Bloodthirster ; Keeper of Secrets ; Daemonnetes and more. Credits and Special thanks to Dbuhos' for letting me include his work.

I have also included a fairly accurate world gen of the Warhammer Old World map which i made using the Perfect World tool,along with two other custom world gens i made.

I have also fixed most of the bugs in the errorlog as well as the reported bugs and other misc bugs that i found.

18
okay i'll leave them in, i wasn't really sure thanks for the feedback.

19
Cheers all, real life managed to run me out of DF mode, but I'd still like to help with a bit of playtesting.

- Chaos

One major bug I found previously was that Female Khorne Champions were unreasonably common. I looked into the raws and it seemed that they were lacking [POP_RATIO: 1], which is applied to the rest of the Chaos Champions. I'm guessing that caused it to default to [POP_RATIO: 50] (The standard Male/Female caste ratio). Its present in both the new classic and Phoebus versions. I also checked the Chaos Crusaders - they're lacking the same [POP_RATIO: 1].

A couple of minor bugs hover around the Blue and Pink Horrors. Being semi-intelligent, they throw parties and have titles if bought from a caravan (think vanilla Trolls). They also cause some spam due to cancellations, but I don't remember off the top of my head what they were. I'll have to double check on that.


Thank you Irracotto,bug reports are very helpful.I'll have that problem with Chaos sorted out in the next release.

I fixed another bug with Chaos Crusaders they didnt have the Intelligent tag which caused them not being able to speak.

Fixed most of the bugs that show up in the errorlog.


Also i have a question does anyone want me to remove animal men from the game or should we keep them?

20
Okay i updated the Phoebus version to DF 0.34.11 and the Warhammer mod to 1.3.5 which includes Deathswords Night Goblins and Bloodletters by Dbuhos.Added in Minecarts and fixed bugs like The Empire not being able to make coal or coke.

Hey guys just an update on what i am working on. I am working on updating The Lizardmen mod again and get it out of alpha and into the mod, i also have included work from Dbhuhos' Warhammer - Valar Morghulis mod and i am mainly going to be playtesting and see what i need to fix.

21
Hey guys with the new Dwarf Fortress 0.34.11 out im working on updates.

22
Hey guys i'm back i have been busy and haven't played Dwarf Fortress in a while.I'll start modding again though progress will be slow for now,ill update the Phoebus version first and go from there.

And Krantz i see you have released the 1.3.5 update but the download link is still version 1.3.2 from March 6th,could you reupload it?

23
I think I might have a bug to report. I am finding it incredibly difficult to generate a world. The settings I am using are large world size, short history, very high civilizations, very high sites, very high beasts, high savagery, and everywhere mineral occurrence. The thing that repeatedly is happening is that the world will get up to the point where the civilizations are all placed and then it starts over. I let the generator run for about an hour and eventually got an error report about "farming civilizations" and how the world cannot generate because there aren't enough of them for some reason. Also,I am using the 34.07 Phoebus pack.

Hello Phog that is a problem i have been having since the new 0.34 DF update and have been trying to fix.The major problem is farm space for civs in worldgen and the only way around it that i have found is using less civilizations, i use high civs with high sites with the rest on medium and it works most of the time.This is a known problem with the new 0.34 update with civilization farming space being an issue.I have spent a long time tinkering with the raws but the only thing that seemed to make any difference is worldgen parameters.

24
Hello everyone i updated the Phoebus version to the new DF version 0.34.07.

I included parts of SethCreiyd's Flora and Fauna mod and i gave High Elf,Wood elf, and Empire mage's the ablility to cast magic via interactions.Special thanks to SethCreiyd.

Warhammer Fortress Phoebus 1.3.3

25
Sorry guys i have been really busy i will have an updated Phoebus version out soon.

Okay i updated the Phoebus version to 1.3.2 for DF 0.34.06.Included the changes from Krantz and updated MiguelMo's sprites.

26
Thanks for all your work Stronghammer.

Sorry guys i have been really busy, ill try and get the new version out when i can.

27
Hey Kraggh

Ill try to answer some of your questions.
2 You go into the workshop that you want to designate using Q then you hit shift P to open the workshop profile, then look for the one individual or several individuals you want to use that workshop and hit enter when their name is highlighted.
3 This is not a bug just a way the game works, women only give birth to babies if they are married, you will only have marriages occur a lot if you A) have a high population of men and women and B) have those people have a lot of spare time to become friends and then get to know each other better
4) This usually means that your home civ is dead resulting in two migrant waves and then no more, or or population limit in the init file is set really low, or you have had a lot of death which then makes migrants not want to come.

Hope that helps a bit



edit: hey I was wondering if it would be useful if I ran a statistical comparison between all the races, weapons, armours, and materials. This would make it easy to see the relative strength between everything in your mod. I just wanted to know if that may help you guys, and if it would ill post a link to it here as I am going to conduct it anyways.

A statistical comparison sounds great Stronghammer it would be extremely helpful to help balance the mod.

28
SDood, if you're going to update the mod to the new version I'm putting here a new little update of the sprites. I've done some lizardmen, a cave troll, and more army sprites for skavens, chaos, wood elves and dark elves.

link:
http://www.mediafire.com/?o1saadjybpz56zq

An example:

Spoiler (click to show/hide)

Any kind of suggestion will be really welcomed and appreciated :)

Miguelmo

Great work MiguelMO i really like those new military sprites, i especially like how you have started to add in a standard and a master for the military.I'll add those in and work on some updates and release a new version later in the week.

29
sdood i tried using your version but i found many duplicate errors in the bretonnian files, i've uploaded a fixed version of the classic one with breatonnian fixes and with chaos issues removed (i removed the broken breath attacks)

Thanks Krantz.

I'll update the phoebus version for the new DF version once phoebus updates his pack.

30
Working on a bugfix update.I fixed the problem with the overt hostility from your own kind when playing as Dark Elf and Norse.I updated Phoebus to latest and added some of the races to build outdoor tombs.Still going to test more and fix other problems i notice before i release an update.

Okay i released update 1.3.1 for both versions i updated the norse and added the Thrall caste with some other minor changes.

Phoebus 1.3.1

Classic 1.3.1

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