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Messages - SDood

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31
Thanks MiguelMO, i look forward to them :) It's going to be a great year for the mod.

Started an adventure as a Champion of Khorne proceeded to slaughter all of the puny bretonnian,imperial and elven bandits doing the Blood God proud making sure to take along their severed heads as trophies.I then proceeded to get thirteen other chaos warriors to join me and started a warband and ravaged the cities and the countryside.At this point i started to get arrogant with nothing being able to stand against my Khornate war axe.I noticed a Necromancers tower nearby so naturally i decided to raid it. it was filled with Four imperial men surrounded by an army of zombie skaven and naturally being a Champion of Khorne i charged in through the entryway hacking away at the zombies as i pleased with my other Chaos warriors behind me.I hacked one of the necromancers to pieces then as i proceeded to decapitate my next foe a giant zombie rat ogre got a lucky hit in and broke my left leg making me lose my ability to stand. While Hacking away at the zombie skaven biting and pummeling me, my veteran chaos warband while giving a good account for themselves it was only a matter of time before they were overwhelmed and devoured by the never ending zombie skaven swarm.One of the Necromancers got cocky and walked within range of my axe which he paid dearly for losing both of his legs then his life.Surrounded by the zombie skaven swarm and most of my warband dead it was only a matter of time before the zombie skaven overtook me.

There is some serious fun to be had in adventure mode now.

I reuploaded the Phoebus version, there was an error that would cause some of the Chaos warriors to have a blank tile.Also made Dwarf Fortress able to use more than 2 gigs of memory.Fixed one more tileset error.


32
Thanks Krantz.I have barely even begun to delve into the new interactions.

You can check an existing vampire mod to see how he did it and compare it to yours.Heres better vampires 0.2 by Xangi.

And here are some links talking about vampires and interactions.

And the modding questions thread seems like a good place to ask if you need help or suggestions.

Oh and by the way Krantz i removed the Chaos Dwarf placeholders.

33
Sounds good guys been working on updates as well.

Okay i updated Warhammer Fortress to v 1.3.I updated the beastmen mod to the new version,gave skaven axes so they can now chop wood,added in caste standard names for some of the playable races.For the Phoebus version i updated MiguelMo's sprites to the latest which are seriously awesome.I also added in the Speech Expansion mod by SethCreiyd and i added in some more custom threats for the Phoebus version.I added in the Restored UNTOWARD language mod previously  for both versions thanks to mayday for that.I also removed some of the more powerful and unique creatures as domestic,and just misc balancing and changes.

Phoebus version 1.3

Classic 1.3


34
I have made more sprites and I redid them in a more phoebus way (adding dark lines around the sprites and making a darker background). Here is the link:

http://www.mediafire.com/?pkk6w1q95j2vh69

Photos:
Spoiler (click to show/hide)

I also did new dwarf military sprites:

Spoiler (click to show/hide)

I hope you like them.

Miguelmo

They look amazing Miguelmo, i'll have them in the next version.

I updated mrtspence's Lizardmen mod and fixed some of the prior bugs and updated it for Dwarf Fortress 0.34.02.I removed them as Civ playable as thats still a little buggy.Credit for the mod goes to mrtspence.More work still needs to be done on it so its still in Alpha.


It's also more difficult to gen a world many more are rejected than before.I'm trying to fix that problem.

35
Hey everyone i released an update for the new 0.34.02 version of Dwarf Fortress updating it to 1.2.1.All it is is a conversion and i fixed some some of the bugs with the new version.

Heres the classic version

And heres the Phoebus tileset version

reuploaded fixed a couple of bugs in both versions

36
Giving the new version a go! I'm pumped up.

37
i jsut tested the dark elves, sadly the Slaves aren't working correctly, ingame they're not working at all, all you can do is  to butcher them as food source.
thats probably the issue in not being [INTELLIGENT]

Thanks Krantz i wasn't aware that would happen,i uploaded a fixed version,the version number is the same.Sorry about that.

38
Great updates guys! I updated the Phoebus version to latest and added in MiguelMO's custom sprites,thanks MiguelMo.

Also updated Dark Elves to 0.35 here:

39
Hello.

I wanted to tell you that you are doing an amazing work with this awesome mod. I'm almost new in Dwarf fortress (I'm mostly waiting for the new version, but I've played a couple of times in order to learn how to play properly) and I'm folowing this post very excited.

I wanted to help and I'm really bad at moding so I did some sprites

Examples:







and here you can download the pack:
http://www.mediafire.com/?lvfkp64ae7oazvn

I hope I'm not doing spam. If I do tell me and I will delete the links.

It's the first time I do sprites and pixel art so they are not really good and there are not many sprites but if you like some of them you are free to modify them or to add them in the mod.

Thanks MiguelMo they look really nice, especially for your first time doing them.I'm adding them in.

40
One Question, at embarking, you can choose the Race/"Clan" you're playing as. How can i figure out which of the Options coming up is which race? Usually the names don't give enough hints to what Race is meant.

every race can generate multiple civilizations with variable names, that's hard coded so to know which race you're selecting press TAB and under Neighbors your civ race will appear first on the list, that will also show you your diplomatic relations with other races.

I started modding again and im working on some updates.I'm updating the graphics right now and adding new sprites.

41
Thanks for the release Krantz! I updated the Phoebus version.

42
I don't have any experience creating graphics to use for Dwarf Fortress and yes new custom sprites would be awesome.Sounds great Spence good luck.For those wondering about progress i have been busy with the holidays so i didn't do much, i'm waiting on the new version of dwarf fortress which may only be a few weeks away and i will help to update the mod to that version and play around with the new features.

43
Thanks for your excellent graphic set Phoebus i implemented it into the Warhammer Fortress mod,if that is a problem please let me know.

44
Alright,awesome Krantz.I released the Phoebus graphic set version here:
This is using the Phoebus graphic pack and such does not contain any custom graphics yet for Warhammer,some graphics match up with the creatures better than others and any help with creating custom sprites would be much appreciated.

Special thanks to Phoebus for his excellent graphics pack!

45
For those interested i'm nearly finished with a Phoebus tileset version.With the permission of Krantz i'll release a preinstalled tileset version of Warhammer Fortress,otherwise i will save it for personal use.

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