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Messages - SDood

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76
DF Modding / Re: fans and modders requested for a Warhammer TC - V0.3c
« on: November 04, 2011, 04:36:45 pm »
Are your dark elfs assigned to forest retreats, dark fortresses or mountain halls (in entity file)?

If so, it's because forest retreats, dark fortresses and mountain halls do not currently exist, so adventurers spawn in cities of other races, if they are a non-city civ.

Yes they are set to dark fortresses,thanks so much ill have that fixed in the next version.

thanks for the bugfixes tree's.

I released the first version of the High Elves here http://dffd.wimbli.com/file.php?id=5143

 Features
-Warhammer High Elf Race
-Asur weapons and armor

This is more or less a placeholder for the High Elf race at the moment,and replaces the generic elves with the included new default entity file.

Im going to start to add more basic non playable races to get them started and in game,hopefully it will motivate others to work on them. :)

Released the first version of the Wood Elves here http://dffd.wimbli.com/file.php?id=5144

Features
-Warhammer Wood Elf Race.
-Asrai weapons and armor

is more or less like the High Elves release though i have tweaked the entity's to make them like Wood Elves.

Released the first version of the Norse from Norsca here http://dffd.wimbli.com/file.php?id=5147

-Minor race the Norse from Norsca
-Norse weapons and armor

This is more or less a placeholder for the Norse race at the moment,unique castes and creatures still need to be added.

Released the first version of The Empire here http://dffd.wimbli.com/file.php?id=5148

Features
-Race the Empire of Man

again like the other three this is more or less a placeholder for the Empire race includes,Reikspiel (german) language and changes to make the humans more imperial like.Still needs custom weapons,armor,items,creatures,castes.

Includes new entity_default file which deletes the generic humans as The Empire replaces them,also has the generic elves deleted as this is to be used with the High Elf mod and the other Warhammer mods.

I think that's enough for today  ;D  i'll still be working on getting all major and minor races ingame to some extent.Now time to go dine on some High Elf bones.

77
DF Modding / Re: fans and modders requested for a Warhammer TC - V0.3c
« on: November 04, 2011, 03:31:31 pm »
I finished the first version of my Dark elf mod and uploaded it here http://dffd.wimbli.com/file.php?id=5139

-A playable Warhammer Dark elf race
-7 custom castes including the Naggaroth Black Guard,the fearsome Witch elfs of Khaine,and the gruesome Druchii Executioners
-Two custom creatures,the highborn favored Cold ones,and the destructive War Hydra
-Druchii weapons and armor

Its fairly fully featured for a 0.1 release i didn't get around to making any custom buildings or reactions yet,there aren't any errors in the errorlog for it which is good.I am new to modding this being my first mod,so i am still learning.

Alot of testing and fine tuning needs to be done so consider this a beta.

Any help will be much appreciated,thanks everyone :D

78
DF Modding / Re: fans and modders requested for a Warhammer TC - V0.3c
« on: November 03, 2011, 02:48:36 pm »
Thanks so much for doing this everyone, i have been looking forward to a mod like this for a while.I am hoping to contribute and am currently making the Dark Elves ;D,it is off to a good start and the first version will be released hopefully before too long.Keep up the good work everybody!

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