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DF Dwarf Mode Discussion / Re: Take from Hauling and cover Sand floors
« on: April 30, 2008, 05:08:00 pm »DF Dwarf Mode Discussion / Re: Challenge idea: Iron Chef
« on: April 28, 2008, 04:39:00 pm »Instead of building 8 kitchens, start the game by building 7 independent fortresses above a chasm. Every year the fortress which does not reach an arbitrary goal gets collapsed into the chasm with everyone inside.
At the end of the 7th year, the last fortress is collapsed too (just because it's fun, and to erase all traces of that unethical experiment on live sentient creatures).
DF Dwarf Mode Discussion / Re: Secret build of wood and lead revealed:
« on: April 26, 2008, 07:34:00 am »DF Dwarf Mode Discussion / Re: Oasis Challenge
« on: April 23, 2008, 05:34:00 pm »quote:
Originally posted by nerdpride:
<STRONG>Ooh, Egyptian Dwarves would be an interesting theme. This looks to be more Arabic, but Egyptian Dwarves would get to do serious farming, quarry out rock for big structures, have a nice separation between the classes, and the like.</STRONG>
But there already is a natural separation between the classes. As in, those who go under a bridge, those who feed the leader's carp, those who go hunting gorillas bare-handed and half-naked, those who fail stupid mandates, those who give out stupid mandates... All dwarves are born unequals, but they all die equally painfully.
If I'm not mistaken oasises (oasii?) rely on seasonal farming, so it would make sense to be able to farm at least one season every year.
DF Dwarf Mode Discussion / Re: What does this mean?
« on: April 22, 2008, 05:39:00 am »DF Dwarf Mode Discussion / Re: I wanted CHAIRS in the dining room, not FLOODGATES!!!
« on: April 20, 2008, 02:35:00 am »DF Dwarf Mode Discussion / Re: Hobbit fort?
« on: November 15, 2007, 04:33:00 pm »quote:
Originally posted by Angela Christine:
<STRONG>Apparently there was some strange mutation that caused their beards to slip down to their feet. It could have been worse, they could have gotten stuck with neck beards.</STRONG>
Probably caused by pitchblende-mining.
DF Dwarf Mode Discussion / Re: If I leave my fortress...
« on: April 13, 2008, 03:25:00 am »DF Dwarf Mode Discussion / Re: Rough Start
« on: April 03, 2008, 12:03:00 pm »Whenever you get some water, try fishing. Check if there is any underground soil level (dig straight up and down). You might be able to last until the caravan, so you'd best mass produce crafts while you can.
Good luck, and remember : LOSING IS FUN (sometimes).
DF Dwarf Mode Discussion / Re: What would every fortress want?
« on: April 03, 2008, 09:42:00 am »City services buildings : A city hall complete with its own archives room and "Water Control Department".
Libraries : Yes, we don't have books nor bookshelves yet, so I just go with cabinets for the time being.
Guild HQ : In my forts, every profession has a guild and each guild member has an office in the guild (not that there are many guild members, since half my population are haulers. The building is built in an appropriate shape and place.
DF Dwarf Mode Discussion / Re: Most boring challenge game ever
« on: April 02, 2008, 01:58:00 pm »DF Dwarf Mode Discussion / Re: Where did the crazy little dude get zinc?
« on: September 10, 2007, 12:02:00 pm »[ September 10, 2007: Message edited by: Istrian ]