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Messages - Istrian

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466
Nox Arcana mostly.

Though sometimes I just watch movies on my laptop at the same time. Especially useful with my low FPS.


467
DF Dwarf Mode Discussion / Re: new challenge mode at next release?
« on: August 30, 2007, 12:48:00 pm »
Just  some questions.

How do you define "outdoors". If you chop down the whole mountain, is it considered "outdoors" ?

What about redirecting magma flows on purpose, for instance if you want to build your magma smelter ?

There is no reason why the "all workshops in a building" rule should not apply to the mill. As far as I know, a mill is just a house with a waterwheel on one side (the side of the river, hopefully). Some mills even spawn across a river (i.e. a whole bit of river under a roof).

Nonetheless, your idea is great, I'll try it sometime.

[ August 30, 2007: Message edited by: Istrian ]


468
DF Dwarf Mode Discussion / Re: 46 dwarves, 3 mules and a cat!
« on: August 28, 2007, 10:58:00 am »
quote:
Originally posted by Been:
<STRONG>Hmm...  Just started thinking about a fortress split into sections with levers, floodgates and drawbridges set up in a way so that you can permaflood sections of the fortress while leaving the rest of it intact.  Wouldn't be too much use in fortress mode as anything other a curiousity and a kinda crazy last ditch defence tactic in case of sieges, but it might be fun to set up in adventure mode with several trap levers which flood the area placed near the ones which lower the bridges leading to new areas.

Need some sort of way for people to figure out which lever to pull, but that shouldn't be too hard.   Might even give it a go when I finally get my laptop set up so I can actually play the game again.</STRONG>


Sorry to disappoint you, but floodgates are removed when you visit your fortress as an adventurer. All floods are removed, too.


469
DF Dwarf Mode Discussion / Re: Page missing from my DF manuel!!!!
« on: March 25, 2008, 07:42:00 am »
The next best tutorial is the community. Feel free to ask any questions, I'm sure there's always someone who has tried what you are doing, or at least can predict what's going to happen to your happy fort.

470
DF Dwarf Mode Discussion / Re: Levers
« on: March 25, 2008, 07:58:00 am »
I build my levers right above (or underneath) the thing they are supposed to control. Of course I always make sure these levers are safe to reach and safe to come back from (except the noble dis-integrators), i.e : make sure that the lever controlling the bridge which leads out of my fortress will not be overrun by goblins by the time a dwarf can pull it.

471
DF Dwarf Mode Discussion / Re: [SPOILER] HFS defense
« on: March 25, 2008, 01:03:00 pm »
Not really, but if you say they can smash doors, then doors can be replaced with a couple of bridges and open space on each side of the bridge to make sure the demon can't reach (and destroy) the raised bridge.

472
DF Dwarf Mode Discussion / Re: [SPOILER] HFS defense
« on: March 25, 2008, 07:53:00 am »
Wall off your fort and release the demons on the surface. Thay make a pretty good defense when it comes to dealing with goblins, kobolds, caravans...

If you want the demons out of the surface then make some sort of holding chambers. Make them 3x3 with corridors on two opposite sides and doors protecting these corridors. One corridor leads outside your fortress, the other inside.
When you want to trap a demon inside, open both doors and when the demon's in the chamber, lock both doors.
You must have multiple chambers to be able to trap multiple demons (they don't always come inside together).

Your fortress will soon have engravings of goblins killed by demons.


473
DF Dwarf Mode Discussion / Re: 3d Room Applications
« on: August 11, 2007, 03:32:00 pm »
I'll carve skyscrapers out of the mountain and link them with bridges to create an Escher-style construction with stairs both outside and inside the towers.

I would also add a hanging garden (sort of) : the whole mountain above my gardens would be mined off and a river would cut the gardens in half and end with a waterfall flowing right in front of my main gate.

Though I'm fairly sure the river would only come in once flows are handled (which, as far as I understand, won't happen anytime soon).


474
DF Dwarf Mode Discussion / Re: Empty coffin.
« on: August 09, 2007, 05:20:00 am »
You could also try removing then rebuilding the coffin until you get the right dead dwarf in.

475
DF Gameplay Questions / Re: Questions: No-econ, and noble-killing
« on: March 19, 2008, 07:09:00 am »
Even with economy turned off all the nobles will eventually show up.

As for a funny way to kill them, if you are in atemperate or colder biome, you can try encasing them in ice during winter.


476
DF Gameplay Questions / Re: But it is indoors!
« on: March 17, 2008, 05:20:00 am »
You need a roof above the bed.

477
DF Gameplay Questions / Re: Healing..
« on: March 16, 2008, 04:04:00 pm »
Build him a tomb and kill him...

Oh wait, you mean you want your dwarf to RECOVER from his injuries and you don't want to RECOVER the amount of food he is going to eat while in bed ?

Right now, recovery is mostly random (depends only on toughness) so if your dwarf has a red injury ANYWHERE (even on the 3rd finger of his left hand) he is just going to laze around for years.

You can assign a work dog to him, however. That should keep him happy and prevent tantrums (and kill the dwarf if/when he goes bonkers).


478
DF Gameplay Questions / Re: Brutal Dwarf Justice
« on: March 16, 2008, 04:08:00 pm »
A piece of advice : don't EVER assign a Captain of the Guard in the first place. The nobles are going to get half your craftsdwarves skinned for no reason. When you get a hammerer (considering your population you should have one already) don't create a jail, then at least your dwarves will escape hammerings (like a beating but is a sure-kill).

479
DF Gameplay Questions / Re: Skills: Can record keeping be learned?
« on: March 15, 2008, 10:14:00 am »
Only your bookkeeper can learn that, and yes he needs an office. You must also set the desired accuracy from the settings screen (n->selct bookkeeper->s).

480
DF Gameplay Questions / Re: Where the goddamn hell are my save files?
« on: March 15, 2008, 05:23:00 am »
If your data/save folder is empty (no folders named current or regionX) then your save no longer exists. Can you still load your previous world ?

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