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Messages - MehMuffin

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16
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: March 04, 2017, 07:04:13 pm »
A little too late, but I think DFHack command "fix/loyaltycascade" fixes loyalty cascades, according to the wiki.

Also, I don't think DF crashes with weapon traps, but that might be just me. Man, I know it's so sophisticated and all, and that Toady needs sleep, but sometimes I wish DF could be more stable when it comes to things like creatures jumping through fortifications.
Df seems to crash when weapons in weapon traps break after wearing out, so it won't happen right away.
So any suggestions for what kind of traps to use that won't crash the game? (Sans cage traps, since I still want a fight.)

Can't go wrong with upright spikes linked to levers on endless repeat. Failing that, stone traps loaded with, say, cinnabar ought to do a number on invaders.

Do upright spikes not experience wear/cause crashes?

In other news the local bear population has a bit of an alcohol problem:


17
DF Dwarf Mode Discussion / Re: Trivial findings
« on: February 23, 2017, 01:11:07 pm »
Automine will not designate tiles that already have markers on them. So, if you're digging next to a cliff face/cavern face that you don't want your dwarves to break through, you can just mark the whole edge (ore/gem only) and then automine nearby to your heart's content.

18
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: February 23, 2017, 01:09:35 pm »
A toggleable magma curtain/door.

19
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: February 22, 2017, 09:48:07 pm »
@MehMuffin: You can cave-in obsidian floors on top of the soil/dacite/etc. floor.

Would I need to do this individually for each layers floors or would caving in a full layer of walls give that layers and all ones cast atop it obsidian floors after dug out? Because if it was individual there'd be no way to have two stories dug out in a row of fully obsidian walls and floors, no? Because dropping the top layers floors would collapse the ceilings of the first.

@Fleeting Frames

20
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: February 21, 2017, 07:37:31 pm »
Unexpectedly functional trick: if you want to automine a lot of veins out near a wall you don't want you dwarves to breach, use markers on ore/gem only along the whole wall first, and then set the nearby vines to automine--when they automine a tile next to the markers it won't be designated.

21
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: February 20, 2017, 12:59:05 pm »
Had a Roc fly by, it came in like it was going to attack, flew to the other side of the map, and leave. Guess it was on it's way to attack some other settlement. I was looking forward to it too, had a whole line of cage traps waiting for it, it was going to be tied to my militia commander... Ohwell.

Bummer.  It's always nice to have hundreds of roc meat roasts, roc eye roasts, roc spleen roasts, roc kidney roasts, roc brain roasts etc., as well as enough roc soap to build a tower out of soap and a roc skull totem, roc bone bolts, etc. etc.

I'm sorta excited for a roc or dragon to fly by my fort, cause we're in an evil biome with unconscious-ifying rain, and my combat log is constantly full of dozens of ravens or falcon men or whatever flying creatures plummeting to the ground as they fall unconscious mid-flight.

@MehMuffin: You can cave-in obsidian floors on top of the soil/dacite/etc. floor.

Would I need to do this individually for each layers floors or would caving in a full layer of walls give that layers and all ones cast atop it obsidian floors after dug out?

22
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: February 18, 2017, 03:38:22 pm »
So I've gone to all the effort of building a giant tower shell just to recast my fortress from obsidian and it turns out that it seems that when I dig through it, the floor/stairs/ramp left behind is the layer material of that tile, not obsidian--is there any way around this or am I doomed to having fucking disgusting sand floors in the grand entrance to my fort?

Of course, I could construct obsidian block in their place, but then I couldn't engrave it.

23
DF Dwarf Mode Discussion / Re: Your favorite megaprojects?
« on: February 06, 2017, 11:30:49 pm »
Working on pressurizing my local magma supply enough to have not only functional landmines but also an effective, rapid, map-wide-magma-flood-inducing sorta system. Tired of sorting out the nice metals from the goblinite.

24
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: January 31, 2017, 07:52:18 pm »
Could it possibly speed up the repetitions of a spiked corridor by linking multiple levers to it, so that it's not limited by one dwarf getting a job assignment and then the next one etc? Or would they break something/is that not even possible?

25
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: January 30, 2017, 05:40:01 pm »
So today we confirmed that the militia was not in fact as well prepared for defense as I'd hoped.

Back to worldgen it is...

26
DF Dwarf Mode Discussion / Re: Your favorite megaprojects?
« on: January 29, 2017, 03:12:17 pm »
It would need to be cast obsidian, ofc.

27
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: January 25, 2017, 08:47:26 pm »
And now the ghost went and ripped off a dude's leg. How that dude is alive is beyond me, but his leg is rotting in my food.

That happened to me once.
The guy survived and is now a legendary crutch walker.

I tried to send my squad to kill some polar bears but instead they took half a month and beat them all to a slow, painful death with their crutches, never once touching their iron weapons...

28
DF Dwarf Mode Discussion / Re: Does Dual Wielding Work?
« on: January 24, 2017, 02:08:49 pm »
In fortress mode dual wielding doesn't really work. You are FAR better off just giving them one weapon that they preferably have skill in plus a shield. In fortress mode choice weapons include battle axes, picks, and hammers. If you can get a hold of them, trade out hammers for morning stars. If you live somewhere infested with large fleshy threats with vulnerable organs consider spears as well. Edged weapons become much less effective when made of low quality metal and by unskilled hands with the notable exception of the above mentioned morning stars.

The real trick is anything+crutch

29
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: January 24, 2017, 01:53:36 pm »
A surprisingly feisty werekoala attacked, but my metalsmith punched all his teeth out in the first two actions so he could only scratch and not bite. Today is a good day.

30
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: January 24, 2017, 10:00:49 am »
A large number of my dwarves have accrued infections in various body parts over the last howevermany sieges, but whenever they feel sick enough to go to the hospital they stand up immediately after diagnosis and the infection remains--are they at any risk from these infections before they get serious? Is there any way to make my medical dwarves actually treat them?

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