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Messages - MehMuffin

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31
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: January 24, 2017, 04:00:15 am »
I play around with custom mods, and i made a race of fire spitting troglodytes... And settled them in the forest. Around spring-ish, a bunch of kea tried to steal my stuff, only for my troglodytes to take exception to that and spit fire at them. Soon after, it was chaos, involving a mushroom person caravan (Don't ask), and an elf seige both getting burned up as fire consumed the land. Then I modded the raws further and now my worlds won't gen so I have to get some help fixing the issues. fun.
That's very similar to what happened when I first made my Fire Imp Civilization mod.

Oh? How similar?

I'm guessing similar in temperature and destruction of nature.

Speaking of which, the taiga outside my fort keeps catching fire. It probably has something to do with the magma moat, but I haven't turned those pumps on in years, and yet every few months the entire countryside is suddenly a burning ruin for no apparent reason. One of my dwarves even decided to drop her baby in the fire and run away herself...

32
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: January 18, 2017, 01:34:13 pm »
Werebeasts are trapavoid, so that will just likely result in your dwarves dodging into sawblades and growing up to become a salsa.

That sounds good too. It's letting me train my giant polar bear for war so I think I'll see about getting a breeding pair and chaining up bears, uh, everywhere.

33
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: January 18, 2017, 12:09:42 pm »
After some serious problems with infected guests and the wereelephant infection goin' round, I ended up building a new tavern on top of the volcano and sending everyone but three dwarves on a toasty little voyage to the center of the earth. Luckily, of the three dwarves I had locked outside because one of them was a were I had forgotten about, a giant polar bear killed the were and another, leaving it so that I could let in the last random guy (a useless peasant) so now I have four dwarves full time dumping corpses into the magma moat. Good times.

From now on the floor of the tavern is going to be entirely covered in saw blade weapon traps, pending further motherfucking werebeasts.

34
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: January 16, 2017, 02:59:07 pm »
I just had a set of merchants like this who arrived as usual and turned around literally ten feet into the map before running off it was quite irrittating

Is there a way to prevent that sort of nonsense?  It's pretty erratic when this happens.  I've had them run away from some single dead animal but other times, they'll wander right through a charnel house hip deep in mangled corpses without an issue.

I don't think so, unless maybe you statue off the map and make a clear road for them that you keep clean.

In other news, the current situation is best summed up by a farmer:


35
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: January 15, 2017, 11:08:14 pm »
@MehMuffin: I think best way is to set visitor cap to what you actually want it to be and wait till they go away.

Unless you don't mind killing them. In that case, be creative (but remember to set cap, or you'll just get more).

Well the wereelephant dealt with a fair number of them. Which was also convenient because I had no military to speak up and it went straight to the tavern, got dogpiled by visiting soldiers, and immediately murdered. Hard to tell if anyone got bit so I suppose I'll find out next full moon.

Meanwhile I'm still waiting for the magma to melt out of the fucking windmill power supply chain so I can finally pump the moat full of magma.

36
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: January 15, 2017, 08:39:33 pm »
That's actually a rather common occurrence. What's really rare are two artifacts with images of each other on them.

The real trick is two that both have images of the others' making on them.

EDIT: Does anyone know if there's a way to reduce the number of fucking visitors my tavern is getting? It's more than the population of my fort and hella annoying (this is just the half of the list that's below my current horde of visiting giant dingos:


37
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: January 15, 2017, 10:46:40 am »
The merchants wouldn't trade after that, they said they were setting up still.

They probably saw/heard part/all of the carnage and are wondering how to turn a profit without pissing your fort's residents off at the same time :P

I just had a set of merchants like this who arrived as usual and turned around literally ten feet into the map before running off it was quite irrittating

38
DF Dwarf Mode Discussion / Re: Dwarven Haiku? Not For The Weak Hearted!
« on: January 14, 2017, 11:02:44 am »
The world is just blood
Honestly nothing else left
Blood blood blood shit blood.

39
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: August 16, 2016, 06:26:21 pm »
THE FUCKING IMMORTAL BIT OF A ZOMBIE BUG.

Savescumming is getting extremely aggravating, I'm thinking I'll just skip out on evil biomes for my next start--every few months a dog head or something similar gets reanimated and continues to fight until my entire fort is trapped in perpetual combat with it.

Great for training, bad without dfhack to remove it. >:(

40
Dear High Master Weaponsmith,

A ZOMBIE CROW?! IT'S LIKE A DARKER COLORED FUCKING PIGEON!!! HOW THE HELL DID IT RIP THROUGH YOUR FUCKING SPINE YOU IDIOT?!?!?!?!?!?!?!!

Best,

MehMuffin

41
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: August 02, 2016, 05:56:17 pm »
Had to savescum after a raven decided to freeze my entire starting fort. Each of fourteen dwarves was sitting outside caught in eternal job cancellation bc of a zombie raven hovering twenty tiles up...

42
Of course her name is "boltaction." Please tell me she's a marksdwarf?

43
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: July 31, 2016, 06:31:31 pm »
Fourteen lives have been lost since the breach of the caverns. I think the crocodile corpses have removed a lot of dwarfs from their limbs and now those dwarfs, their limbs, and the crocodiles are all coming up the stairs as zombies together to kill everyone else. I think?

EDIT: I DON'T KNOW HOW IT HAPPENED, BUT SOME FUCKER KILLED THE GIANT MONARCH BUTTERFLY I'D BEEN SAVING. THIS ISN'T DIFFICULT GUYS. I JUST WANTED A FUCKING BUTTERFLY.

EDIT2: it appears that all the zombies are from the three nonexistant ambushes I saw on embark--there are a shitton of antman corpses down here.

44
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: July 31, 2016, 02:33:15 pm »
@MehMuffin: thats awesome and demands !!SCIENCE!! - now where do i get an undead skull...

Most of the skeletons were actually leftovers from my first embark attempt, which had a lot of fun with zombie giant eagles in the first ten minutes. But did end up leaving me all of its coal and embark supplies, so I'm not complaining. Every five minutes or so I get a million job cancellations when something reanimates from somewhere in my fort, at this point I'm not even sure where all the body parts are coming from.

45
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: July 30, 2016, 03:44:55 pm »
So I accidentally set up the butcher shop inside my friendly reanimating mountain, and then a dog skeleton was punched to smithereens by my butcher, and then the smithereens started animating and most everything was fine until the skull ended up in the middle of the room with ~40 dwarves in the eight tiles surrounding it, followed by ten minutes of me watching in horror as my entire fort proceeded to attempt to break the fucking skull with their bare hands (or, in the case of the militia, who were all present, steel fucking battleaxes).

FPS started to drop precipitously and I eventually gave up when my dwarves started getting overexerted and goddamnit I had a caravan to attend to. After I dfhacked the little bitch of a skull outta there, I noticed something odd--almost all of my dwarves were flashing for legendary status. So I opened up therapist, and...



The 30 dwarves who I assume were in the conflict are almost all now legendary observers of one level or another. So nobody is sneaking into Machinedreams anytime soon, I guess. Probably the result of seeing 30 attacks resolve in front of them over and over again for a month or two?

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