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DF Gameplay Questions / Re: How does the site finder work?
« on: August 18, 2011, 07:11:56 pm »
You can be sure that on the edge of th emap there will be 7 limestone blocks.
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•Altars/Temples: Allow a new building/furniture called an altar which would allow a temple to be designated around it. The temple could be assigned to a religion, which would mean that only worshipers of that religion would go there. Rooms with more than one z-level would allow huge cathedrals. Some gods would prefer certain types of temples (above/below ground, etc.)for me it should be in the "areas" menu.
Yea I have to say while I have no problem with DF creating its own mythos regarding ghosts I haven't really heard many stories where you can physically attack ghosts at all, even with silver.Darven Hogwarts
Your issue is a bug which should be (if it isn't already) reported and fixed, I don't really see a good reason to be able to 'kill' ghosts. Rarely does this happen in stories.
Now what would be cool in my mind is being able to imprison them, like in a large aquarium, and use them for decorations. I like the idea of keeping ghosts around, particularly when they are of particularly heroic dwarves who were killed in battle.. But the problems they cause are often just not worth it. It would be cool to have a way to keep them around without having them wander around bothering and sometimes harming people.