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Messages - peskyninja

Pages: 1 ... 115 116 [117] 118 119 ... 130
1741
DF Gameplay Questions / Re: How does the site finder work?
« on: August 18, 2011, 07:11:56 pm »
You can be sure that on the edge of th emap there will be 7 limestone blocks. :P

1742
DF Suggestions / Re: Creature Idea
« on: August 18, 2011, 04:44:33 pm »
Nope,you should try the modders workshop,all updates arrive with a huge variety of creatures so only the Great Elusive Frog can say if that kind of creature will be implemented on the game.

1743
DF Suggestions / Re: Fortress Fog of War Idea
« on: August 18, 2011, 04:43:13 pm »
What if tiles wich are more used,the main hallway for example, became permanent visible?

1744
DF Suggestions / Re: 2 suggestions
« on: August 18, 2011, 04:41:01 pm »
Only block walls should be engraved in my opinion (and of course natural ones) ,how a engraver would engrave thousands and thousands of little stones to form one image? (he can,but it would take ages.)

1745
What if this flying pests were vermin? (no roof would stop their advance)

1746
DF Gameplay Questions / Re: De-stagnating water?
« on: August 18, 2011, 03:00:00 pm »
the weel must be 2 stories above the water source,stagnant water isn't "water" is kind of a contaminant.

1747
DF Suggestions / Re: religion improvements and details
« on: August 18, 2011, 10:44:29 am »
Quote
•Altars/Temples: Allow a new building/furniture called an altar which would allow a temple to be designated around it. The temple could be assigned to a religion, which would mean that only worshipers of that religion would go there. Rooms with more than one z-level would allow huge cathedrals. Some gods would prefer certain types of temples (above/below ground, etc.)
for me  it should be in the "areas" menu.

1748
DF Suggestions / Re: Ghosts
« on: August 18, 2011, 10:38:59 am »
Yea I have to say while I have no problem with DF creating its own mythos regarding ghosts I haven't really heard many stories where you can physically attack ghosts at all, even with silver.

Your issue is a bug which should be (if it isn't already) reported and fixed, I don't really see a good reason to be able to 'kill' ghosts.  Rarely does this happen in stories.

Now what would be cool in my mind is being able to imprison them, like in a large aquarium, and use them for decorations.  I like the idea of keeping ghosts around, particularly when they are of particularly heroic dwarves who were killed in battle.. But the problems they cause are often just not worth it.  It would be cool to have a way to keep them around without having them wander around bothering and sometimes harming people.
Darven Hogwarts

1749
DF Adventure Mode Discussion / Re: Can you reach islands?
« on: August 18, 2011, 10:30:09 am »
what if the history is about an adventurer searching for the gidden pearls?

1750
DF Gameplay Questions / Re: Syndromes and Water
« on: August 18, 2011, 10:28:59 am »
I don't think  contaminants create mist.

1751
DF Gameplay Questions / Re: Syndromes and Water
« on: August 18, 2011, 04:16:12 am »
but if he entere in contact with the contaminant tile on the water?

1752
DF Suggestions / Re: 2 suggestions
« on: August 17, 2011, 06:23:35 pm »
I support the first idea!

1753
It would be nice if metal door and stone doors were more resistant.

1754
DF Gameplay Questions / Re: Aesthetics
« on: August 17, 2011, 04:54:45 pm »
This is something that only the Great Elusive Frog can answer.

1755
DF Gameplay Questions / Spoiler Sea
« on: August 17, 2011, 04:53:54 pm »
My
Spoiler (click to show/hide)
only generates
Spoiler (click to show/hide)
or other
Spoiler (click to show/hide)
  per time,is this normal?
I ask this because I want capture some of this creatures.

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