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Messages - Daltesh

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1
Play With Your Buddies / Re: Let's Play Aurora: A Fractured Earth
« on: August 22, 2011, 01:19:58 pm »
I don't really think this thread is the place to talk about it, but the damage caused by a missile isn't determined by its size. If you had a top-level tech size five missile with 4.9 tons devoted to warhead, you could probably crack it with just one though..

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I figured you'd let us know such an important mechanical aspect from the get-go. If there were extensive ruins on earth and mars, and they prevented us from geosurveying them, it would be quite an advantage for them. Were the nukes enough to eradicate all infrastructure, or should we have recolonization an actual priority?

If you don't want to tell us, I think we should geosurvey the inner planets soon, just to avoid having the enemy gain the potentially massive advantage that can come from ruin excavation. Entire new technologies, boatloads of minerals and components, and not to mention tons of high tech missiles. I think that could pretty easily tip the scales in the Mercurian's favor.


In all honesty I assume there aren't any ruins, simply because that'd be really weird what with having to translate them, and give a distinct advantage to the mercury guys since they have the inner system. I figured I'd ask just in case though.

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Play With Your Buddies / Re: Let's Play Aurora: A Fractured Earth
« on: August 21, 2011, 12:31:08 am »
I, being one of the people that was to work with Sheb, would rather enjoy being a capitalist version of southern Africa. I can't say I know much about the culture or even all that much about their history, but I'm sure it'll be fun to give it a try!

4
Just my thoughts on a few topics that came up:

We don't have a whole lot of use for a carrier in single-system combat, so if we don't plan on going out-system soon, then it would make sense to retool our carrier shipyard to make warships.

Building ship components does make the construction go faster, but to get real returns out of it we would have to nearly halt our construction factory construction.  Mostly this is bad because we don't have a lot of construction factories in the first place. I suppose it's a trade off between the short term benefit of additional tonnage and the long term benefit of being able to make even more tonnage.

Building missiles would take a really, really long time, since we would need to research a half dozen or so techs and then build an entire new industrial base of ordinance factories just to start actually making missiles, much less ships with missile capabilities.

Also as a question for Sheb: I don't know if it has been mentioned, but do Earth and Mars contain ruins? It would make sense considering the backstory, but it would be a really strong motivator for us to try and stop them from claiming both planets.

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Well that went.. not quite as well as I had hoped. But that's what I get for being quiet so much. I'm glad to see that people are coming around to cutting off the jump point research and focusing on engines, but I still wish we hadn't shown that we were heavily into FACs yet. To be honest I'm sort of disappointed that we fired at the enemy. They know we have Mesons, they know we have FACs, so they sort of know all our capabilities. I suppose we could try designing a fast 20KT attack ship to replace our carriers, since we don't have a huge need of a carrier in a single-system war. It's not like our FACs run out of fuel halfway to Mercury. Sure it'd be useful for extended patrols; but since the bulk of our fleet is FACs I doubt we'll be sending them off too much anyway. Earlier I was a strong proponent of interdiction, but that was mainly to try and deny the enemy the ability to expand. or at least limit their options..

But in terms of actual fights, the enemies range advantage against us is a frightening thing. It doesn't matter if we close on them if they always blast half our forces out of space before we can even start thinking about plinking at their crew quarters. (And causing glorious secondary explosions)  But luckily for my Engines Are Always Awesome campaign, engines are awesome at helping us close even faster and mitigate our losses.

Sooo.. My opinion is as thus: Research engines, maybe even some of that +speed/+explodey modulation, and keep pumping out the FACs. We'll probably want to avoid actually upgrading the FACs once we upgrade them though, and just keep pumping out the newer version.

Also to add to the orders: Once you finish researching Ion engine tech... Research actual ion engine designs and upgrade our ship designs! And if retooling is required, Start retooling immediately after laying down the next series of ships to be built. That way we can keep building one last line of older models while upgrading.

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I propose we send them a message written in complete gibberish to make them think that Sheb isn't giving accurate translations, and then send more ships into the asteroid belt.

Personally I'm for something along the lines of claiming the outer asteroid belt, and saying that anything else is just arrogant rhetoric that can't be substantiated by the force of arms their heretical government can bring to bear. And even if not, simply leaving the sensor station there with a Mersin in orbit would at least allow us to catch a glimpse of any forces they intend to attack with. A Mersin is fast and small enough that by the time it can get a sensor lock on the enemy, it can turn off its own sensors and be out of there before they have any hope of catching it. But while these stances are a more passive-aggressive tactical method, in the strategic sense I seriously doubt our nation would look fondly upon buckling to the demands of Mercurians. They're trying a show of force, so we should try a show of force. Though when I think about it, keeping our gunship capabilities hidden (if they aren't already exposed) might be a good idea, just to postpone how long it is before they start making antigunship weaponry.

I haven't said anything in the thread for a while so I figured I'd post something rambling and aggressive. Is it too early for me to resume talking about how awesome upgraded engines are?

7
But I also think it might be wise to station at least a small surprise at a jump point, so that we will both know when they start surveying jump points, and so we can set them back just a bit while we research it ourselves, should it come to that.
The problem is that we don't know where that is, and we don't have any way of monitoring the entire inner Lagrange ring.

Doh. I meant put some armed scouts on a Survey Point.

8
what about instead researching new science to increase sensor outputs?
Engines!

But personally I'm with Bremen. I vote against sending our ships into the asteroid belt if we aren't going to try and interdict the inner planets. But I also think it might be wise to station at least a small surprise at a jump point, so that we will both know when they start surveying jump points, and so we can set them back just a bit while we research it ourselves, should it come to that.

9
Our carrier has absolutely no weapons, and the ships we have that can attack in close range like that already have a small sensor. The carriers one appears almost entirely needless to me since it can't actually make use of it in any way. There are a few scenarios in which it could make use of it, mostly revolving around it being isolated, but even then the use would be minimal and extra armor would by far be preferable. Besides, getting the failure rate down to 330 would, what, double its effective lifespan? That's good for a ship that we might want to sail around for long periods of time.

To sum it up: I say we leave the armor since we don't want our most expensive and prized ships to be made out of tinfoil, and remove the sensor since it can't actually be put to effective use. (No weapons, and it carries a Mersin which has that same exact sensor anyway.)

Edit: By this I mean future versions of the carrier should have the modifications. They're probably light enough that we don't need to retool our shipyard, but not vital enough that we need to refit the old one. It would just do well staying around titan to take advantage of the maintenance facilities.

10
The last orders in the template we got was a few pages back, so I decided to repost with some minor modifications a1s' old changes in red, mine new ones in.. Purple?
Spoiler: orders (click to show/hide)

We've got a lot more mines than construction factories, so researching better mining can be done later. Unless I missed something and we're about to run out of Duranium, or something like that! I also think getting better engines is pretty damned important, even though we don't have a PP Scientist. We can focus on our infrastructure after we've got awesome 9000KPS gunboats, and getting it earlier is best since that means we can have time to upgrade or build entirely new stuff with the awesome engines. It might take a bit too long to upgrade the Carrier for it to be worth it though, so maybe building a new one would be a better idea there.

Also missiles doesn't seem like something we should sprint towards right now. We don't even have ordinance factories guys.

Also, 2 engineering bays? That's about as low as I thought, but I can see how it happened. This might seem like a stupid solution, but since both the Hebron destroyers and Mersin support craft have the K'Shaf missile sensors, we could drop them on the carrier pretty easily to get an extra few engineering bays in.

11
With little size, and maybe some ECM, couldn't they be treated like little missile, that don't get detected until it's too late ?
I mean, if a salvo of 10 little missile can get through their CWIS (eg), shouldn't a cloud of 20 mines make some real damage ?
(haven't played for a while, and didn't use mines...)
I suppose if we used small enough buoys they could detect the enemy and deploy their sub-munitions before being detected themselves.. Yeah, I take it back, being detected isn't a very big factor for mines.
If we had box launchers it could be an interesting fall back strategy. Put perhaps one or two on every gunboat just to fill out the space, maybe even not bothering to put fire controls on them, and just have the gunboats unload their mines if they need to disengage. IIRC it would play hell with the enemies fire control systems if it's a ton of small groups of missiles rather than a few large ones. And it would certainly discourage them from trying to follow. But as it stands, I don't think they're very applicable to our current situation.

As a sidenote I haven't bothered to play with mines before, but even without fire controls the 'Msl Launch' command in the Task Groups window should work. Aside from that I'm really just guessing on their effectiveness.

12
That's a neat idea, but the problem with that is that people actually can detect mines. Why not just shoot missiles at them with our gunboats? Plus box launchers take plenty of research to get to. It's not a bad idea per-say, but it doesn't really apply as well in our situation. If the enemy has a speed advantage they could just go to one side of where we're going, avoiding any mines we might've lain and intercepting us further along, where as if they don't have speed advantage they aren't too likely to try and follow us anyway. At least I wouldn't, but I try not to be at a disadvantage with speed.

I think our gunboats could act better in a sort of dive bomber role. They can't really survive a prolonged engagement, but ideally we could fit them with enough beam weapons (maybe even reduced size ones) to let us run in, punch the enemy in the nose, and then run away. Mesons might not be best for that, because unless we get lucky and make an explosion, all we'd be doing is maybe slowing them down for a while and whittling down their maint supplies while they do damage control. Where as with railguns or lasers or the like, we could just sandpaper their armor off.

13
Play With Your Buddies / Re: Let's Play Aurora: A Fractured Earth
« on: August 04, 2011, 11:18:20 pm »
It's probably for the best that I'm not in this game. I've played Aurora singleplayer on and off for ages, so I'd likely just try to do things that would be horribly inefficient but amusing, just for the sake of doing them. Like spending ten times my GDP on building 50,000 ton military ships, or investing in shields early on, or relocating my entire population to a nebula-10 with nothing but one planet that happens to have a temperature of -50 after fully terraforming it.

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Basically is we don't- they will. And it's always batter to wage war on the other guy's soil. Besides, even if our PDF is outdated, if the we have to, we'll still have most of our fleet+PDFs to defend Titan, while heathen will only bring their ships.

If the enemy uses a size 12 meson cannon instead of size 10, our PDCs will be more or less entirely useless. Just saying.

15
We aren't defenseless. We have two PDCs with 20 cannons each. Granted the belt of armor is meaningless without missiles, and it wouldn't take much to outrange them, and their cannons are outdated, and.. Yeah okay maybe we are a little bit bit defenseless. I'm not saying 'Let's go try and destroy mercury!' I'm saying 'Let's research some better engines!' followed closely by 'Let's poke them in the head for a bit.' Not only would it be amusing, but if we win it could give us plenty of advantages. Not to mention we are really going to want to have a look at the enemies capabilities before our first major battle, that's just a given.

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