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Messages - Savok

Pages: 1 ... 40 41 [42] 43 44 ... 57
616
DF Bug Reports / Re: Game-breakingly bugged item!
« on: August 23, 2007, 05:30:00 pm »
What files are there that change when playing the game other than the data/save directory?

617
DF Bug Reports / Re: Game-breakingly bugged item!
« on: August 21, 2007, 09:17:00 pm »
I always restore from a backup when I ctrl-alt-delete.

I've never had any of those problems.


618
DF Bug Reports / Re: Uncovery bug
« on: August 20, 2007, 09:04:00 am »
The nearby area is showed when tiles are mined out and only then.

619
DF Bug Reports / Re: Stink trade depot
« on: August 18, 2007, 12:08:00 pm »
Haul it out to a stockpile, quickly.

620
DF Bug Reports / Re: +/- keys do not work if no numpad on system
« on: August 17, 2007, 11:24:00 pm »

621
DF Bug Reports / Re: Counterproductive dwarves
« on: August 15, 2007, 11:38:00 pm »
They shouldn't do what you are saying they are. If a metalsmith is going to use a limestone and a hematite in a forge, they will be marked with TSK and will not be hauled.

622
DF Bug Reports / Re: Perpetual wave machine!
« on: October 04, 2007, 01:56:00 pm »
Of course. However, this thread assumes that the problem already happened.

623
DF Bug Reports / Re: Perpetual wave machine!
« on: October 04, 2007, 09:08:00 am »
Was the area small? There is a small chance that a permawave will go away after enough random movement. It is tiny enough to be unexpected in a large area, but large enough to be expected in something like a 5x5.

624
DF Bug Reports / Re: Perpetual wave machine!
« on: October 02, 2007, 04:40:00 pm »
Oops, forgot to ask if it was a water flood or a magma flood.

If water, just flood the area with magma. It will boil all the water, and when you turn the magma off, the area will be fine.


625
DF Bug Reports / Re: Perpetual wave machine!
« on: October 02, 2007, 03:06:00 pm »
If you have a permamagmawave in a very small area, it may clear up in short order. Try graniteing all the the unflooded squares.
Note that if you floor.exe a wall tile adjacient to a flood instead of mining it, it does not release the flood, so if you can get rid of all the waves and make all the parts either fully flooded or fully unflooded, then remove the walls, you could try flooding the area with magma, waiting for the magma to finish flooding it, and unflood the area.

If you turn temperature off, the magma will not harm anything, but will prevent a dwarf in it from carrying out any tasks.

[ October 02, 2007: Message edited by: Savok ]


626
DF Bug Reports / Re: Permanent scrolling
« on: October 11, 2007, 10:59:00 am »
quote:
Originally posted by Tahin:
<STRONG>So that means you can fix it? I've had it stick permanently before, and had to ctrl+alt+dlt out of DF, which is a slight problem.</STRONG>

Read The Wiki (the last section)

627
DF Bug Reports / Re: Permanent scrolling
« on: October 07, 2007, 09:56:00 pm »
quote:
Originally posted by daveybaby:
<STRONG>Didnt want to save and risk it coming back, so killed the task. When i reloaded everything was fine.</STRONG>

Always, always restore from a backup when you ctrlaltdel! It will crash your game if you don't!

628
DF Bug Reports / Re: Another ramp bug?
« on: June 08, 2008, 09:21:00 pm »

629
DF Bug Reports / Re: Too many Master pieces bug
« on: June 06, 2008, 02:09:00 pm »
Read The Wiki:
It is a bug. The highest skill level possible produces masterpieces 27% of the time and exceptionals 73%.

630
Held/worn items count double. That's deliberate.

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