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Messages - Darkening Kaos

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421
Play With Your Buddies / Re: X-piratez, flintlocks and laser guns
« on: August 26, 2015, 03:10:00 am »
Spoiler: OOC (click to show/hide)

Edit: Rather than double-post.
Spoiler: OOC (click to show/hide)

422
Play With Your Buddies / Re: X-piratez, flintlocks and laser guns
« on: August 20, 2015, 04:18:42 am »
    The autogun is actually quite good, and there seems to be a constant supply of them, they were the second most common weapon on my dropships, and only got better when I researched the upgrade options.  True, they are not as good as sniping rifles, but they hold their own.

423
Play With Your Buddies / Re: X-piratez, flintlocks and laser guns
« on: August 15, 2015, 09:32:18 pm »
    And melee specialist, so.....

    Topples over a lot, gets back up and perseveres, then takes a big swing at her opponents.....

424
Play With Your Buddies / Re: X-piratez, flintlocks and laser guns
« on: August 14, 2015, 04:25:10 am »
     I'm just sad that I wasn't there to see the boomersauruserusesuresus...go boom.

425
Play With Your Buddies / Re: X-piratez, flintlocks and laser guns
« on: August 11, 2015, 04:28:24 am »
    The trade guild are bastards and deserve to be cut down with no quarter given.

     If we have the cash and access, please purchase a grenade launcher for Kaos, with incendiary grenades - it is time to get serious.

426
Play With Your Buddies / Re: X-piratez, flintlocks and laser guns
« on: August 09, 2015, 09:20:56 pm »
    Ouch!  What was the name of that interceptor that hit me?   Still, 75 days of lazing about beside the pool, drinking rum and vodka, and valiantly trying to lower the blood content of my alcohol system.....wait, what was I saying?  Eh, doesn't matter, yes barmaid, I will have another pint of rum and vodka.

    {Research: New Flying Craft, Armour - How have you organised the Brainers?}

427
Play With Your Buddies / Re: X-piratez, flintlocks and laser guns
« on: August 08, 2015, 03:53:40 am »
     Welcome back.  Hope you had fun.
     We needz more axplosions......

428
Other Games / Re: So OpenX-Com...
« on: August 05, 2015, 07:48:21 am »
     Completely agree, NullForceOmega, there is far too much in it.  A lot of the guns could be culled and not really impact the game.

429
Play With Your Buddies / Re: X-piratez, RIP Doggy
« on: August 04, 2015, 01:06:51 am »
     Or, assign an un-claimed Gal to Amperzand to throw a wierd thingie, (the one that looks like an alium grenade), then when Amperazand throws a grenade, they will both detonate for combined explodey goodness.  (This is a major tactic from Apocalypse - not enough bang from your terrestrial grenade?  Take advantage of the alium one dropped by the dead and dying aliums)

430
Play With Your Buddies / Re: X-piratez, RIP Doggy
« on: August 03, 2015, 09:10:00 pm »
Well, I am researching plasma pistols at the moment, but as I only ever found one sniper rifle, I haven't even looked at that. And I still don't have the custom shhoty either.

Edit: The very first gun almanac I researched was the sniper rifle, so I was able to keep using it, then when the custom option came up, I had found two more, often in Large Academician/Trade Guild ships, but you also need three of one other weapon to construct it.  It is very much worth it, if only for the 'Double Tap' function of the Custom Snipey.  The Custom Shooty is the weapon every one else carries - and, yes, I have researched all lasers, all gauss, no plasma as yet, but I prefer the basic ballistic/explosive weapons, they are still doing a good job against most foes.  Mercenaries and Star Gods get High Explosives and Dynamite shoved up 'em.

What was the humble weapon that is now extremely good for you, of I may ask?

     The basic SMG, put in a mag of
Spoiler (click to show/hide)
  Still need to get within five squares of the target, but in the hands of an experienced Gal, damage from the 5(?)-shot burst mounts up really quick.
Spoiler (click to show/hide)

@Boltgun:
     Get the runts to put together half a dozen Tac Vests, and if you have the tech, convert them to Tac Armour.  Always keep armour, even if you are not using them.
     Great summary of the state of the campaign.

Spoiler: My Game (click to show/hide)

Ninja'ed during Edit.

431
Play With Your Buddies / Re: X-piratez, RIP Doggy
« on: August 03, 2015, 07:37:30 am »
@Boltgun: Have a good time!

@Rince Wind
I have no idea if the merc is good, only my main base has been attacked so far. Lots of explosions, many wounded gals and a guild leader captive. But I really need traders booty to produce some revenant armies for those that are too weak to wear juggernauts. Juggernauts 6 and 7 are being produced as we speak.

     The Mercenary seems to be effective at what he does, but I don't know if he's worth the money, I'll keep him for base defense, I'd rather all possible experience goes to the Piratin' Gals, (which is why I don't put tanks on the dropship).  I need Raider's Booty so I can make some of the unusual armours, I really want to experiment with stuff.

Should I put voodoo schools in the secondary bases?

     You are much further in the campaign than I am, not even researched any advanced Voodoo, yet.

432
Play With Your Buddies / Re: X-piratez, RIP Doggy
« on: August 03, 2015, 05:12:21 am »
     Each dropship has a maximum number of tanks it is allowed to carry, the BonaVentura can only carry two, the others, as far as I have seen is only one.  Doge (1 crew slot); Alliance Advisor (1 cs); Mercenary (1 cs); tanks (4 cs); and Cyberdisks (4 cs) all count as equipment/tanks.

433
Play With Your Buddies / Re: X-piratez, RIP Doggy
« on: August 03, 2015, 03:06:38 am »
@Rince Wind: Is the Merc any good? I haven't tried it yet.

    I'm facing a base defence right now with 8 rookies, 2 seniors, a doge and a tank.  Going well after 7 turns, assaulted by the Cos, which is the Church of Sirius, not Scientology as I first thought, but hey, what would be the difference?

434
Play With Your Buddies / Re: X-piratez, RIP Doggy
« on: August 02, 2015, 09:11:29 pm »
     Custom Snipey.

Want!

Spoiler (click to show/hide)

     Ahem...The Attack Dog is interesting and always good when you can't field a full drop-ship of troops pirates, it takes up four spaces, same as a tank.  And in base defense missions, the tanks always become priority number one for the invading troops and you are not limited in personell - got thirty pirates and ten tanks in your base when it gets attacked, sucks to be them.
     If you have the cash, get four or five for each base, one or two to go in the drop ship(s), the rest patrol the grounds of the hide-outs.

435
Other Games / Re: X-Com 2: C-Day
« on: August 02, 2015, 08:45:42 pm »
What if the breasts are eggsacs?
...

AND THEN KOSS HAD THE MENTAL IMAGE OF SNAKES EXPLODING FROM BREASTS

    ... or ... you could look at any art by HR Giger.  Theres snehk-like things everywhere...so many.   Yes, I know, not snehks, but close enough.

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