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Messages - Darkening Kaos

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796
Other Games / Re: The Sims 4 - Announced for 2014
« on: May 10, 2013, 01:48:14 am »
The thing is, you don't need to work.  It is often just a means to an end, that is, fulfilling your life's ambitions.

You can be a beach bum if you really want to; you can live off the profits of gardening, even from the beginning.  An artist/sculptur can easily create art for food, etc.

It is too easy to become a millionaire and not work.  I often don't bother getting jobs for any of my sims, and if they have a life-goal of being a top-surgeon, or whatever, I use a mod to change it to something else.  In later expansions, EA gave you the ability to chose you life-goal, so meh.

797
Other Games / Re: The Sims 4 - Announced for 2014
« on: May 08, 2013, 03:34:51 am »
If you want mods like that, Mech#4, google Nraas Industries and get some of Twallan's mods, it actually makes TS3 playable.

  My original Sims 3 guy, my forum avatar, was planned to be a busker, living by moving from park to park playing his guitar for tips, charming the pants off the local girls and staying at their place overnight.  But in TS3, you cannot play without first choosing a place to live.  I choose the smallest plot, built what was essentially a cargo container with a fridge, toilet, shower and stove.  He rarely spent any time there and visited only to pay bills.
  Without warning, somehow, he ended up with a three storey mansion, 65 children, {only one living with him and that one child came out of the time machine}, using a couple of Nraas mods, I crammed twenty people into one house, although I controlled only four.  There were enough simoleons to break the display and he was friends with everyone in town.  I might just spark up the game and shift him to a new neighbourhood so he can start over afresh, {skills notwithstanding}.

But, yeah.  Each expansion broke the game, needing a progressively larger patch to fix, and thank Armok that they eventually rolled it back to the base game running things, otherwise you had to fetch two patches.  So much aggravation that caused me to stop playing TS3 altogether, I also will wait for the dust to settle on TS4.

798
It's mostly the Vanoobs on Briggs that form the 4th faction, when the TR start losing ground, they go to a different continent and try to lock that one.  I tend to follow them and farm them as hard as possible.
TR is almost constantly at 29% population, Vanoobs go as high as 40% and as low as 20%, depending on how well the NC is doing an the alert.  I've seen NC world pop as high as 65%.  Again, this is Briggs. I don't often log on with my alt on Mattherson, the lag is harsh around medium sized combats.

799
After yet another patch, I got to the splash screen and saw the population spread -
VS 22%,
TR 29%,
NC 50%.
I thought to myself, there must be an alert on Briggs, NC are winning, and the chequered flag is out.

Sure enough, after loading up, Esamir is in full alert, there is <8 minutes left and NC has 81% territory.
VS at 20%, TR 15% and NC 65% on Esamir.  {Damned 4th faction}.

800
Bloody alliums have been landing in Adelaide destroying our beer supplies.   RRRAAAAAAAH!!!
Make us a base, you bastard, and scare the mongrels to Canberra where they can do some accidental good for the country.

Oh, and by the way, we're cutting back on your bar tab.

{Suggestion with the Roster: Split it into two parts; the living and the dead.}

801
Please give me the next rookie with high strength.  High FA as a second choice.

Equip with grenades and a laser rifle, auto-fire every time.  Plus grenades.  Maybe a medi-kit.

802
I wholly disagree- lately I've had evenings where the fighting is intense, yet thanks to numbers elsewhere, low population gives us a 30% or more exp boost. I made about thirty certs in ten minutes after a few little scuffles and an amazing ride in someone's Vanguard, prompting me to kill about eight guys and three Lightnings.

Alerts are just icing on the cake- if you get the timing right, you can log in, stand around for a bit, and then catch another 15 certs. It's not huge, but it helps a lot.

About a week ago, I was on very late at night and there were few other locals on, an alert was rampaging on Esamir, but I was on Amerish, the forgotten continent - on Briggs anyway - had a 50% pop bonus in the WG, but Wokuk was calling me so I got in a lightning and went for a drive, by the time I got there, NC was well on top and the 4th were clogging up Indar as they always seem to do.  I was getting nearly 1200 exp for repair ribbons and 16,500 exp for the alert when NC capped Esamir about 15 minutes before the end of the alert.  65% pop bonus!

But.  With the latest patch, I think they have removed the pop bonus from adding to experience earned from alerts - can anyone else confirm this?  Does it affect the continent where the alert is?

803
Other Games / Re: How did you last die?
« on: May 03, 2013, 09:23:38 am »
@ Satarus
The ground must have failed its dodge roll.

804
No, its a regular boost, when you equip it, it starts, do it near the end of an alert.

Speaking of......In the last 1500 certs, I've probably earned about 200 certs, the rest have come from alerts, they really need to rethink this mechanic.

805
Ugh!  I'll stick with my Beta decals, thanx.

806
Looking at the GU08 notes, it seems VS gets screwed. Again. Aesthetics notwithstanding, the Vortex appear to be the worst of the three new AV MAX weapons.

Not enough purple spandex on it for you?  Hmmm?

807
Looks like I'll be saving up for the Raven.

808
  Red-letter day, guys, I used my Bursters to actually shoot down, not one, but two ESFs - a scythe and a mozzie.  I was surprised that, at extreme close range, they assploded so quickly, dual Bursters will wreck your day, especially when you fly in a straight line while trying to avoid source the incoming fire.

  Jinking is obviously not covered in training.

809
Damn, now I want an air horn for my MAX.

810
I think you are right.
Once you've spawned the MAX and reloaded to fill up the ex-mag, you have 8 reloads for the non-extended and 5 reloads for the extended.  It just fucks up that first time and afterwards it works properly.
It still needs to be fixed.

Also.  I hope they add some Optics to the MAX, every vehicle weapon can purchase magnification, thermal and NV, the classes can purchase scopes to improve different vision aspects, so why not the MAX?  It's not like the MAX is OP, is it?

{All of my kills with the Bursters so far have been infantry...}

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