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Messages - Darkening Kaos

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811
  So many times as a gunner in a lib or gal and I have bashed a target down to about 10% health and the pilot decides to hit the afterburner and the recipient of so much FreedomTM gets to survive.[/pissed off]

  Also.  Purchased the second burster and ripping aircraft faster than before, it is wonderful.  One lucky engy doing the repair rounds while I was ruining the duco on some scythes, actually dropped an ammo-pack for me and whenever he heard me start up firing, he'd come back and drop a new one, keeping me supplied for almost an hour, he only had to repair my MAX once when an infil snuck up on us.
  Odd thing is, the burster with the ex-mag has 210 ammo-pool, while the new burster has 224 ammo-pool, the addition of the ex-mag has really fucked up the MAX at the moment.  I think the extra ammo-cannisters I'm investing in must also be completely throwing things off.  I'll take them off today and look at the results, see if I can nail down which bits are causing the problem.

812
  Hmmm.  I already purchased the extended mag for the initial burtser, but the ex-mags are still buggy atm, SOE really need to fix that.
  The only reason I was undecided between the two was the fact that the lightning is more mobile and as an engy, I can fix the thing when it breaks.  The MAX is slower if you need to travel long distances and there seem to be few people around willing to transport a random - but it can hide in a lot of unusual places.

813
What is better to spend my next 1k certs on?

Option A: Get the Skyguard for the lightning and then concentrate on developing the tank for best effect....
Option B: Get the second Burster and develop the MAX to the, um, max......

Just fifty certs short of the target so I'm getting in early.
I have developed my engy as far as I need to at present, there's still things to upgrade but I want to branch out a bit.  My skills with the AA turrets and the one Burster are the major motivation for getting my own AA platform built.

I value any input/insight you guys care to offer.

814
Nothing says "Fuck off outta my territory!" quite like a high velocity Warden slug hitting the back of your helmet.........especially when it entered at the front.

Having to get used to the new dynamic of high velocity ammo, but tbh it doesn't seem that much different, I do think it should be louder though.

815
20 minutes after the alert sounds, the 4th faction determines the fate of Amerish.  Most of the Vanoobs have switched to NC dropping from 35% and they were already the most active on Amerish before the alert sounded.  The TR buggered of to Indar, as they always do during an alert.
Spoiler (click to show/hide)

NC claimed the continent with 50-odd minutes left on the clock.

816
So, a few days ago, I got TK'd some jackass over a goddamn generator overload. I struggle still to comprehend such stupidity and greed.[.....]

I am fine with this activity. Carry on.

{I do it too, but not nearly so successfully.  You have inspired me to try harder.}

817
NC engy's on Briggs suck.

Last night while there was an alert on Esamir, the NC got waprgated on Indar, a valiant bunch of randoms fought the ever-encroaching red tide, but the calls for ammo became common and ignored.  My MAX ran out of AA so I did the long run back to the warpgate, and instead of resupplying, I decided to swap to engineer and support the half dozen infiltrators sitting in the defensive tower, plus the single medic who was raking in exp healing and reviving.  As soon as I arrived and dropped an ammo pack, the infiltrators were like a swarm of blowies discovering a fresh dog turd.  A plentitude of thanks were sent my way and I didn't look back, whenever my ammo pack vanished, I put down a new one, the exp points rolled in constantly.  I was not slack though, with the Warden in hand, I was spotting and picking off targets where I could, mainly getting kill assists cause the Warden still doesn't OHK, and the TR know not to stand still.

It was a rewarding evening.  I logged on at the perfect time with 8 minutes left of an Amerish alert, which NC scored a 94-ish% completion, then the Esamir alert which NC scored about the same - we just can't quite get the last two regions before time runs out.

Something was revealed though that the developers might have to address - the 4th factioneers.  Several guys were openly proud of the fact that whenever an alert is about to finish, they look at who has the most territory and relog as that faction, idling in the warpgate for the completion, then go back to their main.  It seems to be mainly VS just looking at the population levels, but TR guys were making claims as well, a whole conversation about it /yell'ed for all to read.

818
Proliferate The Wordplay.  :)

819
Other Games / Re: EA Voted Worst Company in America. Again.
« on: April 12, 2013, 07:53:10 am »
????  They had to have a poll to find out this information?

820
If you have the certs, you can unlock any weapon.

821
Three nights this week, during prime playing time in Australia, Briggs has been shut down for around three hours.  So frustrating.  Went to Matherson, but being 3 AM server local, very few players.  Gonna give up on Planetside 2 for today and hope they get their shit together by tomorrow when I expect to put in a solid, uninterupted, crash-free 30 minutes.  FFS. >:(

822
Duh!  I know that.

With the Extended Magazine, I should have 42 shots, but resupply only gives me 28 until I hit 'r' to reload, then the mag goes to 42.  This only happens at a terminal as far as I have noticed, but it might also occur when warping from one continent to another.

823
VS MAX don't fight alone you know. Plus it can still put more rounds into you unless it has both AA guns.

With the NC MAX, the best weapon is the AA weapon, both of my kills with the Burster were against infantry, but I haven't really been playing MAX for long.  And the recent MAX shotgun nerf means that I won't be using the scattercannon much, even though I have bought slugs for it.

Speaking of which, anyone had any experiences with the Extended Magazines not working?  Sometimes when I am forced to resupply - I get ignored by nearby engineers who don't want free experience - the magazine does not fill up to the extended capacity, but its original capacity.  Might also be complicated by the extra ammo cannisters I'm packing.

Because of all this VS MAXes suck talk I've been trying to take them on 1v1 as NC LA, and it's not working out at all. Please cease and desist :'(

I logged in, got out my trusty tape measure and discovered I was shooting them at 215 metres, almost a whole magazine of 20 shots plus a few from the next, so they are not an easy kill.  I know there were a few non-OHK headshots in there because of the way they were flinching.  The engineer went down after three or four shots.  (Can you tell I like the Warden?)

Also, does my aim suck, or is there no headshots on MAXes?

I have only ever scored one headshot on a MAX and that was during the open beta, never got that close to a MAX again and I'll bet that the TR MAX is still wondering how the hell that happened.  (Don't go toe-to-toe with an NC Heavy with a fully certed Guass SAW, that's all I have to say).

824
A moment to make me smile.

Esamir was continent locked by the VS and they were reduced to just pissing the rest of us off.  70% VS population and I noticed a small group just outside the NC warpgate ( I had just warped from Amerish after the alert finished ).
I went out to the defensive tower still in my MAX suit but couldn't hit for shit at the distance those guys were, but they were kind enough to wait for me to go back to the warpgate, change to an engineer and then jump back.  A few shots from my Warden killed their engineer, then several shots at both VS MAXes caused them to run away.

Definitely satisfying to make a PSA at that point.

825
Other Games / Re: [GIVEAWAY!] X-COM Enemy Unknown
« on: March 24, 2013, 01:10:09 am »


I have the game, +10 karma to you.

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