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Messages - lawastooshort

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5191
Roll To Dodge / Re: Roll to Seek the Grail! Turn Six.
« on: October 17, 2011, 03:08:35 am »
Sixth turn!
England; the Dark Ages; Castle Lombard; towards the hour of the eel.
 
"Ey, fellow knights! I do not trust you to much longer attempt to bargain for a look at the grail. I will handle this myself!"

Push the other knights back, go right up to the door, take off heaviest of armor and pretend to be the newest recruit of Castle Lombard, marching in for his shift!

Sir Feyman pushes his fellow knights politely but firmly back: whether keen to heroically resolve the tricky situation himself or keen to glimpse the grail alone, one cannot tell. Hiding behind a nearby bush, he removes the heaviest of his pieces of armour, and walks brazenly up to the castle door. He knocks [6].

“What is eet that you warnt, smelly Eng- oh. You do not look very English! You only ‘ave one arm!”

“I ahm your latest recruit! I ’ave come to ‘elp you ‘old out against the smelly English types that beseigeth you! Seigneur Lombard ‘imself ‘as sent for me!”

”Oh. All right then. Let ‘im in! Open the door!”

Sir Feyman walks into Castle Lombard, alone and one-armed. The door swings shut behind him.

”’Ere, what ‘as ‘appened to you, yerng man? What ‘as ‘appened to your arm? Good Lord! Those savage English types! Why don’t I take you to see our docteur before you take over for your shift on doorkeeping duty?”

...smelly English types...

Sir Keardwall's face, already set in a frown, twitched as he stared at the closed door.
"What... did... they... say?!"

He stands there, grinding his teeth for a while and glaring at the castle. His face twitched again, a couple of times, and then suddenly,
"Yeaaaaaaarrghh!"
He shall run up, draw his sword and hack and smash the door to pieces with sword and boot! Then he shall charge in and demand, at swordpoint, that the filthy foreigners hand over the rightful property of the great King Arthur. Any of them who defy the Banditslayer shall get a smack around the head with the flat of his sword, preferably non-lethal.


Now, let's see if I end up just breaking a toe and blunting my sword on the door... :P

As the door swings shut before the remaining knights, Sir Keardwall the Stony begins to twitch with anger.

"What... did... they... say?!"

The shutter above the door opens.

”Ah said, you are a smelly English type! You smell like a rotting whale! Your mother was a sailor, and your father was a sailor’s wife! Now be gone, before I insult you a second time! Wait! Third time!”

The English knight draws his sword and readies his boot, hacking and smashing at the oaken door. Alas! It stands firm, although the fine polished finish is ruined [3].

"Utilising his hangover from hell (he really should have a hangover after that)" He makes the frenchies realise that they do not want him annoyed

Sir Meynard the Sure, Sufferer of Hangovers, decides to use his power for good.

“You! Hey! French types!” he shouts, “I have a terrible hangover, and you do not want to get me annoyed! Or else!”

Surprised at the incredible loudness of his voice, he recoils in pain as he doubles the effect of the awful headache which afflicts him [2]. As he goes for a lie down somewhere out of the sunlight, a voice rings out after him over the battlements.

”Or else what, you silly English type? Will you chip my paintwork a second time? Go away and ‘ide whilst smelling like a cranberry?”

Attempt to find a sewer system or hidden entrance, proceed to crawl through it.

A small distance away, Sir Conchobar the Gruesome looks about towards the base of the mighty castle walls, hoping to find a sewer system or some secret access to bypass them, but he has no luck [2]. He glares angrily at a passing crow, who is so shocked at being the victim of this repulsive gaze it flies into the castle walls and drops to the ground before him.





5192
Roll To Dodge / Re: Roll To Kafka: Turn [1/60]
« on: October 17, 2011, 02:29:11 am »
Bertrude, calmly relaxed behind the bullet proof glass of her serving screen, requests that the customer return when they have correctly and fully completed a Form Request Form.

5193
@Micelus: Assassinate the King during your appointmet! Yes! It will probably activate the waitlist but your sacrifice will not be in vain!

Actually the populace might not be ready for that, but at least the harsh enforcement of security may turn them against the current regime.

Reload my pistols and as quickly as possible leave the vicinity and find a polite salon in which to discuss poetry and freedom. Perhaps like-minded folk could be found there as well, although I doubt it. Too keen on their bourgeois noble comforts!

5194
Roll To Dodge / Re: Roll to Seek the Grail! Turn Five: A Tragedie!
« on: October 17, 2011, 02:06:37 am »
Loving the writing in this! But... Did I get skipped over in the waiting list? :-)

Gosh yes, sorry about that. I nearly gave you a bonus chivalry point for the affrontery, but then I didn't. I did fix the waiting list though. And thank you :)

5195
"I should think you were a true man of the people, a man of my own heart: brave and noble of soul and as democratic as the Greeks themselves! I would say unto you: do you truly believe this to be right in your heart of hearts? Do you wish to act?"

(resist arrest hard if this fails)

5196
Monday: 3.49pm
 
Calm down, and study all of the cats. All of them.

You try to calm down, but you just can't get the bastard boss out of your mind! You sit at your workstation, looking through pictures of all the cats of the world, every single one photographed by the GenCorp Perpetual Motion Photocatography Project. And every single one has the face of the boss! Even though you punched his face in, you hate his guts! You churn inside! You enter a state of rage [1]!

You slam the mouse through the screen of your monitor and hulk out of the lab door, stalking through the corridors, averting your eyes from the gazes of all the bosses you pass. Finally you come across one whose eyes you can't avoid. They are the eyes of burning madness! They are the eyes of a dwarven warrior! They are the eyes of a man dual-wielding a single chain-katana!
 
Morale Boost! State of rage!
Fail! Didn't save your word doc before smashing the screen in!
Fail! Didn't lock the keyboard before leaving your desk!
 
Task Assigned! Continue your research!
 
Failure Rating: 14.
Morale: 0.
 
Wake up, and ridiculously, kill more people! THIS ENTIRE ELVEN RETREAT SHALL FALL!

You manage to struggle out of the fallen masonry, and wipe enough dust from your face to be able to see. You think only of slaying yet more elves before some bizarre accident should befall you. You can't think why, but images of flowing lava and multitudinous kittens starkly cross your barely functioning mind, and with them you see your doom. Surely they will send archers! Hordes of archers, and you have no armour!

You start to run: you must kill the entire elven retreat before you are struck down by evil fate! But alas! You run in every direction, but in every direction the elven cowards flee [3]. Dual-wielding your mighty chain-katana, you can no longer run fast enough to catch up! Eventually, you come face to face with an unsuspecting prey, his eyes already averted from your steely gaze.

But then he looks up! And you see the doom of a hundred thousand cats! You see the eyes of hate! You see the fist of rage!

FIST OF RAGE VERSUS CHAIN-KATANA!

The CHAIN-KATANA buzzes into action! The FIST OF RAGE gets in first! It is a crushing blow [6]! Powder Woodcutter barely dodges back far enough, and is moderately stunned. He attempts to swing the CHAIN-KATANA at Daniel's face [3]: the elf ducks and easily dodges! Taking a step back and then a short run up, Daniel somersaults along the corridor and flies headlong towards the dwarven fiend, his fearsome FIST OF RAGE before him [6]. He connects with Powder Woodcutter's face! He stuns him! He knocks him down! The chainsaw, still whirring viciously, falls with Powder Woodcutter, smashing into the wall and bouncing away. It slices his left leg off at the knee!

The raging Daniel sprints off the second he sees gasmasked SWAT troopers round the far corner of the corridor. The rage is still strong within him. Every single gasmask is in the form of the boss's face!
 
Morale Boost! Powder Woodcutter: Chain-katana!!
Fail! Defeated by an elf!
Morale Drop! Defeated by an elf!
Morale Drop! Painful cut on your left leg!
 
Failure Rating: 42.
Morale: 9.
 
Powder Woodcutter has gone berserk.
 
WARNING! You have reached MEGAFAIL! You are NOT IMPORTANT enough to be fired by BRUCE HALFORD HIMSELF although he MAY perform a citizen’s arrest if he gets the chance and you can’t fight back. He’s not stupid! He has flamethrowers and everything! Your Morale is NEGATIVELY affected by your impending unemployment.
 
Catching the falling monitor, Danny groans. "Urgh... Yeah, you better run!..." He feels, and sounds, rather the worse-for-wear.
Staggering to his feet, he clutches at his injuries and makes his way back towards wherever he spoke to the receptionist, to not only ask what his task was, but to explain to her how he was just attacked by a violently malfunctioning giant robot, which beat him mercilessly with its metallic fists as he valiantly struggled to save his workstation from being consumed by the thing for robotic, electronic sustenance.
Because that explanation is so much more believable (and less embarassing) than getting his ass kicked by a (not too bad-looking) receptionist... ::)


Fleeing to the boss's secretary after Tracy bounces the monitor off your forehead for a second time, you somehow manage to find her - probably by following the signs to her office, although frankly even that is miraculous in your condition. However, midway through your explanation, that a giant robot has been beating you mercilessly, she interrupts [2].

"Nonsense! Mr Halford isn't activating Process B until tomorrow! Giant robots! Whatever next! Get back to your cubicle at once young man, and get back to typing... er... whatever inconsequential guff it was you were meant to be typing..." She checks her notepad. "Ah. Yes. Minute that godawful teleconference. I need to circulate it by tomorrow morning, so get to it please. And make sure it's perfect: I couldn't bear to hear anything more about the ghastly matter."
 
Morale Drop! She thinks you're talking nonsense!
Fail! Really really should have got started by now!

Task Assigned! Minute a tediously long teleconference!
 
Failure Rating: 24.
Morale: -17.
 
Warning! Your morale level indicates that you are close to depression. This will affect your ability to work.
 
What's this? Is he some sort of superhuman being sent here from outer space to enslave us all? Dear lord I think I just stepped into the middle of an alien invasion! Tracy is clearly past the point of thinking, well, clearly. With a scream she drops the monitor on his face and flees, trying to find a security person. Upon arriving in reception she sees a security guard standing around. Babbling she gets the point across that there is some strange manalienthing trying to kill her.

Screaming like a hyena, you drop the monitor on Danny's face once more: and once more it bounces off [2], his adamantine forehead impervious to all assault! As he staggers off in one direction, you leap away and run in the other, babbling nonsensically to yourself and whoever else may hear about aliens and enslavement.

You reach main reception, and nearly run blindly into a security guard: you tell him about the strange manalienthing that wants to kill you! He's not convinced [3].
 
Morale Drop! Unnatural opponent!
Fail! Haven’t got that report typed up yet!
Success! Assisting reception!
 
Task Assigned! Type up the report!
Task Assigned! Assist reception!
 
Failure Rating: 48.
Morale: -12.
 
Warning! Your morale level indicates that you are close to depression. This will affect your ability to work.
 
Warning! Warning! You have reached ULTRAFAIL! At this level of incompetence, all GenCorp staff are encouraged to slay you mercilessly and will receive tax-free cash and Morale bonuses for doing so! You will not be fired!
 
Free-run towards reception prepared for a fight as his Security Guard senses were tingling that there was someone trying to kill some innocent soul who probably has some evidence of whatever this unknown assailant did to this unknown victim.

You arrive in reception [4] just as a raving lunatic who you recognise as possibly being the former receptionist runs in, arms flailing and words incomprehensibly spurting from her all but toothless mouth. Alienmanthing? What? You subdue her for her own good with a hefty baton smack to the face: she falls to the floor.

At least she's stopped wailing. You notice there is a corpse lying behind the reception desk, and you're about to walk round the desk to inspect it and take action when suddenly the
 
BOSSCHECK!

SHIT THAT'S NOT THE BOSS! THAT'S BRUCE HALFORD HIMSELF WHO WALKS IN! And his band of Submission Drones!

Raising his left arm, he flips open a wrist mounted display module and points its automatic facial recognition unit at you.

"Ah. Klag, apparently. You seem to have murdered one of my employees; I seem to have stopped you from murdering another in the nick of time." He turns to his Submission Drones. "Process B: Activate!"

He turns and calmly leaves as his Submission Drones whir into action.

BOSSCHECK FAILED

Success! Guarding reception!
Morale Boost! Subdued someone for their own good!
Fail! Bruce Halford himself thinks you're a murderer!
Morale Drop! You didn't get to defend yourself!

Task Assigned! Guard reception a bit!
 
Failure Rating: 10.
Morale: 0.
 
Satisfied with a job well not-done Ryan heads into his office and begins to update his blog: otherpeoplescrap.org where he shares all the embarassing secret he is told during "private" meetings.

Feeling quite pleased with yourself, you sit down to update your blog, otherpeoplescrap.org. But a shock awaits you on the home page [1]!

EXCLUSIVE! RYAN LOVECHILD'S PARENTS ADMIT: WE ADOPTED HIM BECAUSE HIS REAL PARENTS SUCKED SO BAD. NOW WE ARE ASHAMED OF HIS SECRET-SPILLING GOSSIP. CLICK LINK FOR MORE.

Is it a hacker? Is it your brother? Or is it the TRUTH?!

Morale Drop! Could it be true?!?!?!

Task Assigned Attend licensed janitor accreditation morning tomorrow!
 
Failure Rating: 6.
Morale: -9.

5197
Roll To Dodge / Re: Roll to Seek the Grail! Turn Five: A Tragedie!
« on: October 16, 2011, 11:33:08 am »
Fifth turn!
England; the Dark Ages; a path with bandits; a little later in the morning.
 
Sir Keardwall, enraged by the mud oozing from his beard, shouts his frowning head off as he takes a mighty swing with the flat of his sword to try and bash the bandit who attacked him in the side of the head.

Sir Keardwall rises enraged from the mud to see the knavish bandit try to follow up his first attack with a second, and more effective. Shouting, he strikes with the flat of his sword as the bandit leaves himself open, axe held high.

"Cowardly knave! Ye have muddied my cuirass! For that I shall beat you to a pulp! You have the guts of a lamb and the brains of a pimple! I shall knock your teeth out your gassy backside! I would use your blood to touch-up the red on my crest, if it were not yellow!"

He knocks the knave's pimplish brains to a pustulent pulp [5]! They are broken! He is struck down! Sir Keardwall the Stoney, Defeater of Bandits, turns about to look around him victoriously, to find the mighty Sir Feyman hiding behind his back, singing merrily. He'd wondered where that was coming from.

Sir Feyman attempts to hide behind Keardwall and his fighting prowess while deflecting oncoming bandit strikes to the both of them. He sings a merry tune!

"Strike, strike, strike not the cowering Feyman!"

Feyman reconsiders. He spouts thusly: "Maine, sing me a better tune!"


"Strike, strike, strike not the cowering Feyman!" finishes Sir Feyman the Judging, Slayer of the Black Knight. At his master's request, the shy minstrel brings forth his trusty lute [3], and sings a tune of relatively improved craftminstrelship.

The brave three knights were fighting along,
As Sir Feyman did sing a righte merrie songe;
So strike, strike, strike not the cowering Feyman!
He'll dodge your arrow and sidestep your sword,
Even claim not to be a rich mighty Lord;
You'll not, not, not strike the cowering Feyman!
He'll cower behind a taller man,
Even when it's a fight that he began;
Quite, quite, quite hard to strike Sir Feyman!
He'll duck, he'll dive, he'll then talk jive,
Try anything just to stay alive;
Don't, don't, don't judge the cowering Feyman!
If there was ever a fight, he probably ran,
He'd surely even sell hi- arrrrrrrgh!


The song reaches an abrupt conclusion. Sir Feyman turns around, and falls to his knees in sorrow.

Sir Conchobar The Gruesome sweeps the legs of the sickened bandit out from under him and delivers a ferocious upwards strike to him as he falls, being careful not to look at the shield.

From his strategic vantage point on the ground, Sir Conchobar the Gruesome sweeps the vomiting bandit's legs from under him, majestically timing his upwards strike with Fiddles the man-weapon as the bandit falls like a forest attacked by a herd of lumberjacks [6]. He flies vigourously into the air, defenceless; he falls back to the ground! He lands on Maine the Shy Minstrel [1; randomised], standing several feet away! The bandit is shattered! He is struck down! Maine the Shy Minstrel is crushed! He is sadly struck down!

Sir Feyman: Minstrel Lost! Maine the Shy Minstrel has been struck down!

"mieeie rou soms of saws" Meynard screams, as he continues flailing

Unaware of the musical tragedy playing out behind him, Sir Meynard screams like a man afflicted with a terminal cold. He flails the mighty warhammer Drakhen around him in a veritable circle of doom: one bandit [3] is badly shocked, and flees for his life; the second [6] is punctured in the liver! He passes away! Sir Meynard feels particularly sober all of a sudden!

Elsewhere, seeing the vengeance of God wrought upon his once merry band, the deputy bandit - indeed, now the chief of the bandits - throws down his cumbersome shield and runs as fast as his now delicate digestive system will allow him. He is out of sight before the four knights have finished their prayers of victory and thanks.

Group Chivalry Increased! Valiant victory! (+1)

...   ...   ...   ...   ...   ...

Some of the knights' morale boosted by their magnificent victory, some bitterly affected by their loss, the heroic band venture onwards on their quest. Onwards! To Castle Lombard!

...   ...   ...   ...   ...   ...

The aforementioned knights arrive at the aforementioned castle later that very day, shortly before the hour of the eel. Sir Keardwall stonily strides up to the great castle doors, impenetrable and silent in their honest English oak. Although the doors have no beard, Sir Keardwall is reminded a little of himself. He strikes heavily with his armoured fist.

"Open up! In the name of King Arthur, King of the Britons, Defeater of the Saxons!"

A shutter is opened a few feet above the castle doors.

"What is it that you warnt, you smelly English types?"

"We wish shelter for the night, and to witness the Grail!"

"You warnt what for the when and to what the where?"

They are clearly foreign: Sir Keardwall decides to shout louder and more slowly.

"WE WISH SHELTER FOR - "

"No, no, here, let me handle this, Keardwall. Listen and learn dear boy." Sir Conchobar decides to contribute to the conversation.

"Rumour abounds that you have at Castle Lombard the true Grail! The Holy Grail that we seek for King Arthur as a God-granted quest! The Grail that will adorn his reign like yon cherry upon... upon a biscuit! We have sworn not to -"

"Eh! Good Christ Almighty! What is wrong with your ungodly face? Ah cannot look at you no longer! Ah cannot let you enter to look at my lord's 'oly Grail!"

The shutter slams shut; the closest and most keen-eared observers would later swear upon their honour that behind those shutters they were being laughed at, and ridiculed.


The Holy Grail is, according to the wise man, inside this lord's castle, whose occupants are soiling your honour!






5198
Roll To Dodge / Re: Roll To Kafka: Prelude, Start Posting!
« on: October 16, 2011, 11:09:20 am »
Do we all go at once, or how?

Edit:

Ask her customer to wait five minutes: she just has to file the paperwork relating to the previous customer. She will then brush her hair while they wait.

5199
Roll To Dodge / Re: Roll To Kafka: Four players needed!
« on: October 16, 2011, 12:39:26 am »
Could I reserve a bureaucrat's spot for a couple of hours?

edit:

Name: Bertrude Smythe
Team: Bureaucrat
Personality: Stubborn, dismissive, outwardly calm, and not given to exceeding her responsibilities, Bertrude has a hidden mean streak about her and enjoys things being how they should be. Lovely hair though.

5200
Gezgez, bewildered, isn't sure what to do. He decides he should also flee into the forest, away from the orc that has so scared the brave and mighty Ryn.

Cast Fireball at the orc and flee in the same direction as Ryn.

5201
Roll To Dodge / Re: Roll to Seek the Grail! Turn Four: the Bandit Slayer.
« on: October 15, 2011, 03:55:25 pm »
Fourth turn!
England; the Dark Ages; a path with bandits ahead; sometime in the morning.
 
Sir Keardwall, well rested and with his eyes boggling in pure fury at such events, shall glare these miscreants into silence long enough for him to give a booming speech.

Having said/shouted his piece, he casts aside his lance (in truth because he has no horse...), draws his broadsword and valiantly charges these foolish knaves. He pauses only to blather on some more shout encouragement to his fellows, "Come, brother knights, we shall show these villains the wrath of God this day!"

Gertad will, naturally, hold his Master's standard high and true. Unless of course he seems to be losing...


Sir Keardwall the Stony, fearlessly leading the column of questing knights, glares furiously at the miscreants before him [4].

"You miserable lickers of toadspit dare defy not only our great King Arthur, but God himself above?! Such scum as you are not even fit to grace my lance!"

Holding the bandits' attention long enough to vent his stony spleen, he throws down his useless lance and draws his broadsword, charging as valiantly as a Knight of the Round Table might, and continuing to shout encouragement to his fellow questers, which doesn't seem to go down very well with some of them [1]. Sir Keardwall charges directly at the bandit chief, engaging him in noble and solitary combat; but the chief as he charges has time to nock an arrow and shoot it off: but he is so rushed he shoots blindly at his own accursed foot!

He doubles over in pain as Sir Keardwall reaches him, broadsword held high above him in both hands: he smashes it down upon the miserable wretch [6+1 well rested bonus+1 fighting an idiot bonus], cleaving him in twain! There is much blood! The bandit chief is struck down!

Title Acquired! Defeater of Bandits!

Sir Conchobar Screams like a banshee, hoists Fiddles up by his feet and charges as a venerable wall of pure repulsiveness.

Despite the patronising encouragment of Sir Keardwall, Sir Conchobar the Gruesome screams like a godforsaken banshee and lifts his man-weapon Fiddles by the feet and swings him about his head as he charges the petulant deputy bandit before him. His otherworldly scream is so fearsome [5] that the poor deputy bandit dives to the ground, taking cover behind his shiny silver shield; and alas! As Sir Conchobar charges, revelling in his most hideous visage, he catches a glimpse of himself [1] in the mirrored shield! He is repulsed! He is disgusted! He is, above all, distracted, and when he swings the heavily armoured retainer at the grovelling bandit he misses so entirely he swings round full circle and smacks the poor Fiddles' head into an adjacent rock before being carried to the ground by the weighty momentum of his forceful swing [3-1 bad rest penalty-1 distracted penalty].

The astonished minion beside the bandit deputy approaches fast and aims to thrust his sword into the prone knight's face to protect his superior, but as he does he sees the aforementioned face: he is put right off! He commences to be sick!

Sir Feyman rolls his eyes around the group of archers and waits for his companions to finish talking.
"And a pox on yer many grandchildren if you don't let us pass! A pox, I say!" Meanwhile, he readies his blade.


Sir Feyman, judging the situation, believes he has time both to listen to his comrades' interminable speeches and hysterical screaming and also to defeat the foe; chivalrously assuming the bandits may survive to have grandchildren he curses them heartily before one-handedly readying his blade for the fight. As his companions charge about him, he decides to take on the archer who so rudely opened fire on Sir Keardwall's retainer, and joins the charge.

His charge is as furious as one might expect the charge of someone who has so recently lost a limb to be; his opponent is taken entirely off guard. Sir Feyman the Judging strikes the insolent archer about the face with his single-handed swing [5-1 bad rest penalty]: it is sliced off! His face is broken! The archer is struck down!

In his drunken state, Meynard slurs a warcry and charges, fortunately the heavy warhammer is not a particularly finessful weapon anyway so drunken flailing should suffice

Somewhat less together than his comrade knights, Sir Meynard the Sure slurs some vague warcry and rushes towards the handful of bandits milling about behind their leader. He hears Sir Keardwall's ridiculously melodramatic encouragement as he runs; he feels enraged! He closes with the several bandits, flailing his hefty warhammer about his head, pausing only once to vomit ferociously in his path: he crashes into the enemy lines! His hammer connects first with one, and then with another, and then finally with a third cowardly fiend [5+1 enraged bonus+1 drunken strength bonus]. Unfortunately this flashy and possibly unintended act of martial prowess is somewhat undermined by the blows on the first two foes being but glancing; yet this failure is soon forgotten as the head of the third foe is smashed clean off! It flies into the underbrush, where it frightens a waiting squirrel. Before this horrifying scene, the two survivors attempt to fight back, but are clearly mightily disturbed, and miss with disappointing incompetence.

State Maintained! Incredibly Drunk!

There are still five survivors from the bandit posse: the grovelling deputy and his would-be saviour, the ineffectual duo before Sir Meynard, and a fifth bandit, who, seeing his master cut down, charges vengefully at Sir Keardwall, handaxe in hand and violent murder in mind. He strikes! The axe smashes down into Sir Keardwall the Stony's head! But it is but yet another glancing blow, one which the knight avoids by leaping bravely to the side, into a muddy puddle where a fleeing squirrel runs across his bearded face.

Both sides in this fight to the death draw a breath and leap back into the fray!





5202
Find some paint, and then go to an inn in a workers' quarter of the city. Taking great care not to be seen, graffiti the wall, writing "Down with the King! Up with the People!".

Then find some place where I can observe the results, so that I can see if there are any obviously sympathetic people who might listen to my message. If there are, approach them and strike up a political discussion.

5203
Roll To Dodge / Re: Roll to Seek the Grail! Turn Three. Gosh.
« on: October 15, 2011, 05:11:07 am »
Third turn!
England; the Dark Ages; a village; shortly before dark.
 
 
Swagger into the nearest inn and just stand there for about a minute, then ask the barkeep if there are any rooms available.

Sir Conchobar tries to swagger into the nearest inn, but instead he stumbles and trips like a clumsy peasant and swaggers into the nearest inn's doorframe! He stubs his toe! He stands about looking miserable for a minute or two, being very obviously ignored by the innkeeper, before deciding that perhaps he should pipe up if he doesn't want to sleep standing up for the third time this week. But the inn has no more room! Conchobar and his trusty man-weapon Fiddles will have to sleep in the barn. At least it's free [1].

State Entered! Not very well rested!

Sir Keardwall shall lead on into the village, accompanied by Gertad, trudging along bearing his master's banner.
The brave, bearded, and still-intact knight shall stride up to the largest, most habitable-looking building (Probably an inn or similiar) and throw open the door.

Meanwhile, across the village, Sir Keardwall, with his trusty retainer, uses his veteran's nose to sniff out the grandest, and other, inn in the area. Like a hero of old he strides up to the doors and throws them open with a single thrust of his mighty arms!

 "Hail, villagers! We are the King's knights, sent out to do great and noble deeds in the name of God! Spread straw o'er the muck and we shall bless ye by staying here this knight. Er, night."

Inside, the main hall of the inn is warm; the fire roars; the tables are filled with villagers feasting upon luxuriously cooked food - and the ale appears to flow in considerable quantity.  A man, clearly the innkeeper, walks up to Sir Keardwall, and bows [6].

"Good Sir knight, we are truly honoured by your honourable presence. I think that it shall not be necessary to spread straw anywhere, for we have rooms in abundance, in which I shall gladly let a quester of God stay for free. I pray thee, take a seat: my maids shall prepare you a room, and my cook shall prepare you a boar..."

State Entered! Particularly well rested!

Seek shelter and thank Keardwall for his excellent support.

As the band of adventuring knights arrives in the village, Sir Feyman the Judging, Slayer of the Black Knight, turns to his noble companion Sir Keardwall, so learned in the ways of war. He thanks him for his excellent support.

"What?!" splutters the stony and bearded warrior, "What!? You didn't listen to a bloody word you fool! I told you to avoid the bloody sword, not swing your bloody arm at it! Bloody kids nowadays eh. Won't bloody listen."

He storms off into the night to find a tavern unburdened by one-armed ingrates, leaving Sir Feyman alone to search for accommodation. He soon finds an inn, and strides in, feeling a little dejected - although his spirits rise when he sees his companion Sir Conchobar. Conchobar turns and Sir Feyman's spirits fall again. He is truly hideous. They fall even further when the ugly wonder speaks [1].

"I say. It appears there are no more rooms to be spared for humble questers such as we: you are welcome to join me and Fiddles in the barn, should you desire to. It's free, at least..."

State Entered! Quite poorly rested!

Meynard Gestures and grunts to his retinue, hoping that he will understand that Meynard wants some greasy food, lots of greasy food

Wondering exactly what it is that his master wants with his unintelligible grunting and wild flailing arms, Maddy the Falcon Handler supports Sir Meynard as far as the nearest barn, wherein he dumps the now unconscious knight before heading to a nearby inn to feast and drink and ogle the serving wenches [1]. He passes a delightful evening!
 
State Maintained! Incredibly Drunk!

...   ...   ...   ...   ...   ...

The next morning, in various states of rest - and, in Maddy's case, undress - the knights assemble in the village square, to decide where to travel next. Onwards, to Castle Lombard? Of course - for that is where your liege King Arthur commanded you to seek the Grail!

The grumpy band of knights go forth from the village, and they have not travelled for very long before suddenly an arrow whistles past Sir Keardwall, narrowly missing his standard bearer Gertad. Out from behind some rocks ahead jump a small group of bandits! Their leader, with the offending bowman beside him, speaks; he has half a dozen further minions behind.

"O Knights! There is a toll to be paid on this path! A toll... of death!"





5204
Roll To Dodge / Re: Roll to Seek the Grail! Turn Two: Knights Fall!
« on: October 14, 2011, 05:14:19 pm »
Second Turn!
England; the Dark Ages; by a bridge; shortly after half four in the afternoon.

 
Begin shouting Incomprehensibly and gesturing behind him with great urgency.

Sir Conchobar the Gruesome begins shouting incomprehensibly, waving his arms in a flurry of ugliness and gesturing behind the Black Knight with considerable urgency [5]. It is not immediately clear what this achieves; the Black Knight is stoic beneath his steel helmet. Perhaps he is flustered, perhaps he is worried: one cannot tell.
 
Challenge the black knight ... to a DRINKING contest

[Init vs Sir Feyman=6 vs 5]
 
“Noble Knight!” announces Sir Meynard the Sure, “I and my companions must pass: we are on the God-granted quest to find the Holy Grail.”
 
No reply comes from within the Black Knight’s steely mask.
 
“Being Wise and Chivalrous beyond the ken of normal men, I abhor violence: I thusly challenge you… to a DRINKING contest.”
 
Still no sound breaks the Black Knight’s impenetrable wall of silence.
 
“With… Ale!”
 
“Oh, all right then,” suddenly replies the Black Knight, “Here, come and take a seat in my tent. I do quite fancy a pint.”
 
Sir Meynard and the Black Knight cross the bridge to the fearsome stranger’s tent beside it, and the Black Knight shows Sir Meynard the row of barrels beside his meager belongings. They are filled with Ale. Black Ale. Strong and tasty Black Ale, thick like the very coal of Yorkshire itself. At the Black Knight’s beckoning, Sir Meynard sits. The Black Knight does likewise, and, opening a barrel, passes it silently over the table to Sir Meynard. He opens another, and, at Sir Meynard’s signal, the two Knights begin to drink.

...   ...   ...   ...   ...   ...
 
Around an hour later, the bored companions of Sir Meynard mill about on the other side of the bridge. They watch the sixth empty barrel fly forcefully out of the Black Knight’s tent and collectively groan a little; Maddy the Falcon Handler shifts from foot to foot a little impatiently at his master’s excess. Suddenly, shortly after the sound of an eighth barrel being opened wafts across the chasm, the victor emerges, triumphant!
 
The Black Knight strolls unsteadily back to his place in front of the bridge; he carries, with, some might say, newly acquired superhuman strength, the defeated Meynard before him. He places the knight carefully upon the ground, and Maddy quickly runs over to check his master [6]. The Black Knight seems once more to ignore the gesticulating and incomprehensible Sir Conchobar: perhaps these are some of the rumoured less traditional knights, questing with a favoured idiot, an intellectually deficient who by the Grace of God is permitted to ramble nonsensically for the good of their souls.
 
State Entered! Incredibly Drunk!
 
Challenge the black knight to his game of choice - swordplay.

[Init vs Sir Meynard=5 vs 6]
 
Enraged but somehow not entirely surprised at his companion’s defeat, Sir Feyman the Judging steps forward towards the questers’ imposing foe, and draws his sword with an audible slicing of the air about him.
 
“En garde! I, Sir Feyman the Judging, challenge you for possession of this bridge!”
 
Sir Keardwall shall stride foward, his craggy features glaring at this miscreant, and support his brave companion Sir Feynard in his challenge.
Possibly giving a few entirely unhelpful tips and tricks regarding swordplay, since well, he knows no-one is as good with a blade as he!


At this Sir Keardwall the Stony strides purposefully forward, glaring at the Black Knight like some form of righteous rock [4]. He leans forwards to speak into Sir Feyman's ear.

"Sir; I have fought in many battles, and defeated many knights of many colours in many duels: heed what I have to say. You would do well to avoid his blade, good knight."

[Init Sir Feyman vs Black Knight = 5 vs 5]
 
Not quite sure what to make of his comrade's intervention, Sir Feyman turns back to the task at hand, and seconds later Sir Feyman and the Black Knight charge towards each other as one. At the last moment the Black Knight looks briefly to his rear, seemingly preoccupied; then he glances to the fore, and see the sternly featured Sir Keardwall: and then his heavy blade sweeps through the air as Sir Feyman leaps unknightly-like above him. Upon landing on the other side behind the Black Knight, Sir Feyman realises his left arm has been sliced clean off! Blood spurts out in a crimson jet! He looks behind him to see where it has fallen; and as he does so the Black Knight’s cleanly sliced body falls in two [6+1 distraction bonus] before the assembled and dumbstruck spectators!
 
Aghast, Maine walks over to where the severed arm lies in a pool of blood and picks it up.
 
Wound Acquired! Left Arm Sliced Off!
Title Gained! Slayer of the Black Knight!
Chivalry Increased! +2
 
As the four members of the Knights’ retinues pick up the incredibly drunk Sir Meynard, the questing Knights quest forth, Sir Keardwall  muttering something to himself about I tried to bloody tell him... idiot.

...   ...   ...   ...   ...   ...

Shortly before dusk, as the shadows lengthen about them on the edge of the great forest of Celidon, they come to a village. They must seek shelter for the night, but they have a little time before the darkness draws in.
 




5205
Roll To Dodge / Re: Roll to Seek the Grail! Turn One: The Black Knight!
« on: October 14, 2011, 04:22:18 pm »
Sir Uriel Ultim The Entirely Lacking in Depth Perception

So you have said and so it will be is done.

You COULD give him a shortened nickname. One that truly lives up to the Monty pythonesque premise this RTD promises.

Sir Uriel The Entirely Lacking? Anyway, the idea of having promise to live up to makes me feel quite pressured. I may flee to Brazil rather than continue. I'll certainly go and rewrite the next turn.

edit: nevermind

reedit: Uhm.. we forgot to change this part:

Quote
Retinue Member:
Goofus Ridiculus, a Jester whom was originally hired to keep Uriel The Nearsighted in good mood with witty jokes and humor.

Fixed that. Also, I'm tired. Did I miss something about the earlier part of the post that I should nevermind about?

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