quote:
Originally posted by Koji:
<STRONG>Playing as kobolds is a million times harder than playing as anything else.1) They can't wear much in the way of armor. I modded in that they can wear leather armor and helmets, and even then, they're practically defenseless.
2) They can't use shields. Yeesh.
3) They are small and don't have dwarven damage reduction.
4) They can't use any bludgeoning weapons. Skeletal monsters walk all over them.
5) They ONLY eat meat and bones. It's possible to provide a meat-based agriculture, since they can eat bones if they have to, but it's not easy.
6) No dogs or cats--no cheap food/fortress defenders.
It's the most challenging thing I've ever undertaken. I encourage others to try it, particularly if you're a bit bored with how easy DF gets once you know all the tricks.
[ October 23, 2007: Message edited by: Koji ]</STRONG>
All of those can be changed. 
Though I guess it'd take away from the fun. But you need some benifits to offset the extreme negatives.
Lack of farming is pretty impossible. At least give them that. Otherwise you have to survive from mostly gathering since livestock would be hard to come by.
I give mine a speed bonus, since they're supposed to be agile thieves and stuff. Not as much as elves but quite a bit.
They can use all bludgeoning weapons. Removing the tags just means they cannot make any of them, but you can still set kobolds to be macemen and if you have any lying around from sieges or dead traders they'll pick them up.