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Messages - Heroictomb

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1
DF Dwarf Mode Discussion / Re: dwarven culinary school
« on: December 01, 2012, 05:15:10 pm »
Pig intestine, quarry bush leaves, unicorn tallow, and a whole giant great white shark.

Stuff ground shark into the intestines to make sausages. Deep fry in unicorn tallow. Serve with a side of fried quarry bush "chips"

Strawberries, water buffalo cheese, water buffalo milk, plump helmet spawn.

2
What is creepy on the other hand, is when they praise pestilence and wish you find death soon, meaning it with well intent and sincerity.

Grandfather Nurgle loves you!

3
DF Dwarf Mode Discussion / Re: Unfamiliar map feature...
« on: March 23, 2012, 11:16:42 pm »
Stone roads can be deconstructed, can be very useful for stone-free sites.

4
DF Dwarf Mode Discussion / Re: Noble tree.
« on: March 03, 2012, 01:56:47 am »
Use cut orthoclase, cinnabar, and microcline to make twinkle lights! With silver and copper chains for tinsel. And of course, menacing spikes of pine.

5
DF Adventure Mode Discussion / Re: Adventures on Monster Island
« on: February 28, 2012, 12:15:25 am »
That sounds like the worst kind of evil weather.

6
DF Adventure Mode Discussion / Re: Adventures on Monster Island
« on: February 27, 2012, 12:06:18 am »
Yeah, what's the [RELSIZE] on Vanod's balls?

If they ever fly off in an arc, a new island will appear on the worldmap.

7
DF Gameplay Questions / Re: Help, my river (all my water!) is stagnant!
« on: February 23, 2012, 06:02:00 pm »
You couldn't mine out the edge obsidian block, but could you smooth it and carve fortifications?

8
DF Dwarf Mode Discussion / Re: I think I just found Dwarf "Moria"
« on: February 21, 2012, 10:35:20 pm »
What do you mean, Dwarf Moria? What was the original?

The orc/goblin filled one from LOTR.

In this case, it has a direct link to the clown car in place of a balrog and cave creaters in place of orcs.

Silly human. Orcs stole Moria from the Dwarves. :-P

And none of that posession is 9/10ths of law business.

Sorry to be a a stick in the mud about it, technically, Moria is the elven name for the cave system (from Sindarin mor="black" and iâ="void, abyss, pit"). Kazad-Dum was the name of the Dwarven settlement there.
Means Dwarf dwelling/delve doesn't it?

Dwarrowdelf is the name you are looking for. http://www.glyphweb.com/arda/d/dwarrowdelf.html

9
A note on migrants, you can "seed" the world with migrants that you want by embarking with a starting 7 that you want to arrive later. Such as... axedwarf/students, ambusher/armor users, doctors, whatever. Just embark, immediately abandon, repeat. though, when they arrive again, they tend to be good friends with each other.

10
DF Dwarf Mode Discussion / Re: I think I just found Dwarf "Moria"
« on: February 19, 2012, 10:56:27 pm »
Sorry to be a a stick in the mud about it, technically, Moria is the elven name for the cave system (from Sindarin mor="black" and iâ="void, abyss, pit"). Kazad-Dum was the name of the Dwarven settlement there.

I assume you meant to say "Khazad-dûm", right? :P

Doh, I'll just be headed back to the forre- Mountainhomes. yes. Definitely the Mountainhomes, because that is where I am from, Hahahehe... No need to pull that lever. =[

11
DF Dwarf Mode Discussion / Re: I think I just found Dwarf "Moria"
« on: February 19, 2012, 01:54:31 pm »
What do you mean, Dwarf Moria? What was the original?

The orc/goblin filled one from LOTR.

In this case, it has a direct link to the clown car in place of a balrog and cave creaters in place of orcs.

Silly human. Orcs stole Moria from the Dwarves. :-P

And none of that posession is 9/10ths of law business.

Sorry to be a a stick in the mud about it, technically, Moria is the elven name for the cave system (from Sindarin mor="black" and iâ="void, abyss, pit"). Kazad-Dum was the name of the Dwarven settlement there.

12
DF Dwarf Mode Discussion / Re: An Astonishing Lack of Caverns
« on: February 19, 2012, 09:54:17 am »

make it 10X10 and go down. if the farm plot tiles don't change colours, you got a bug/unusual embark.
What do you mean by the farm plot tiles changing colors?


You can use farm plots to find open ground. If you try to build a farm, it will be red if there is no soil/mud, if the plot changes to pink or green and you are moving it around... you have mud. Moving it across z-levels will let you see if you have cavern layers.

13
DF Dwarf Mode Discussion / Re: Recursive items
« on: February 18, 2012, 03:22:51 pm »
It keeps happening.

14
DF Dwarf Mode Discussion / Re: Fortress of Mirrors...
« on: February 17, 2012, 12:55:58 pm »
You can go even further: build your fortress so that there is a castle above ground, surrounded by five tiles of glass floor, under which you build an exact copy of the fortress upside-down. You can keep anything you don't like in one castle, and the rest of the stuff in the other.

What is a dwarf? A miserable pile of secrets.

15
DF Gameplay Questions / Re: Underground lakes
« on: February 17, 2012, 12:24:47 pm »
Dwarven farmers have an uncanny knack for detecting the presence  of mud. Ask them if a place is suitable to build a farm, they will know.
Where there is mud underground, water is sure to be close by.

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