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Messages - Tormy

Pages: 1 ... 69 70 [71] 72 73 ... 360
1051
General Discussion / Re: LAN Party World Record
« on: April 14, 2009, 06:46:04 am »
Now this is quite impressive  :o...I've visited many LAN events in the last couple of years in Europe [as a player & spectator also], and it can be very tiresome.

1052
Life Advice / Re: Strange Malware
« on: April 14, 2009, 06:42:19 am »
While we are at it.....a couple of months ago I ran a registry cleaner, and it totally messed up my computer. Some programs refused to work after the cleanup process..so if you ever decide to use a reg cleaner, be very careful.  ::)

1053
Life Advice / Re: Confusing Computer issue...
« on: April 14, 2009, 06:39:38 am »
I guess thanks for looking at least, but it turned out to be a rather easily removed piece of spyware. Though I don't know how it caused a failure to boot, anyway it's fixed.

Spyware? I doubt that spywares would cause problems like this.

1054
The NGC 7049 galaxy
http://apod.nasa.gov/apod/ap090408.html

Awesome image about the galaxy [spoilered -> 1766x1948 resolution!]
Spoiler (click to show/hide)

Explanation: How was this unusual looking galaxy created? No one is sure, especially since spiral galaxy NGC 7049 looks so strange. NGC 7049's striking appearance is primarily due to an unusually prominent dust ring seen mostly in silhouette. The opaque ring is much darker than the din of millions of bright stars glowing behind it. Besides the dark dust, NGC 7049 appears similar to a smooth elliptical galaxy, although featuring surprisingly few globular star clusters. NGC 7049 is pictured above as imaged recently by the Hubble Space Telescope. The bright star near the top of NGC 7049 is an unrelated foreground star in our own Galaxy. Not visible here is an unusual central polar ring of gas circling out of the plane near the galaxy's center. Since NGC 7049 is the brightest galaxy in its cluster of galaxies, its formation might be fostered by several prominent and recent galaxy collisions. NGC 7049 spans about 150 thousand light years and lies about 100 million light years away toward the constellation of Indus.


1055
Life Advice / Re: I'm a creative failure
« on: April 13, 2009, 06:49:30 am »
For me, I just have to get things done as quickly as possible.  Because if I come back to something and read what I wrote two days before, I will be disgusted and lose interest.

Hm...this sounds familiar...I also tend to get things done as quickly as possible, but only because I am a very impatient & lazy person basically.  ;D

1056
DF Suggestions / Re: Something solid is missing.
« on: April 13, 2009, 06:46:16 am »
+1 vote....more special abilites/attacks = more diverse gameplay = more fun.  :)

1057
DF General Discussion / Re: Happy Birthday, dear Toady!
« on: April 13, 2009, 06:38:19 am »
cats and dogs can go fine together..

I don't know....I think it's related to genetics. I mean some dogs will always attack cats, even if they are very young. My 2 dobermanns -for example- would tear apart all cats on sight. [Sadly that happened already  :-X]

1058
DF General Discussion / Re: Need Dwarf Fortress Release Info.
« on: April 13, 2009, 06:29:50 am »
Yeah, DF is pretty dang feature-filled now. Imagine what it'll be by the time version 1.0 comes out.  8) :o 8) :o

Well, we've talked about this countless times already....considering that even this alpha version is very addictive...v1.0 will force you to uninstall all other games, because you will only spend your precious time on DF after that point.  :D

1059
DF General Discussion / Re: Show us YOUR dwarven beard!
« on: April 13, 2009, 06:26:29 am »


Normally I don't post pictures of myself on the internet. You know how it is.

Is this really you? Whoa, that is a dwarvenly beard indeed!  :D

1060
DF General Discussion / Re: The NEW Future of the Fortress
« on: April 13, 2009, 06:24:07 am »
hay TOADy? Will all of these new things happening in the new version, will it be harder to modd the Raws? also, when are we looking at for the next release.

Well I can safely state that it will require much more time to mod the game. [Take a look at the new creature raws for example...] Harder? I don't think so...as for the release date....who knows...let's hope that it's gonna be released in august-september at latest.  :)

1061
General Discussion / Re: Amazing nature
« on: April 13, 2009, 06:00:52 am »
Hagfish
http://en.wikipedia.org/wiki/Hagfish

Hagfish are marine craniates of the class Myxini, also known as Hyperotreti. Myxini is the only class in the clade Craniata that does not also belong to the subphylum Vertebrata. That is, they are the only animals which have a skull but not a vertebral column.

Despite their name, there is some debate about whether they are strictly fish (as there is for lampreys), since they belong to a much more primitive lineage than any other group that is placed in the category of fish (Chondrichthyes and Osteichthyes). Their unusual feeding habits and slime-producing capabilities have led members of the scientific and popular media to dub the hagfish as the most "disgusting" of all sea creatures. Although hagfish are sometimes called "slime eels," they are not eels at all.

Body features
Hagfish average about half a meter (18 in) long; The largest known species is Eptatretus goliath with a specimen recorded at 127 cm, while Myxine kuoi and Myxine pequenoi seem to reach no more than 18 cm.

Hagfish have elongated, eel-like bodies, they have four hearts and two brains[citation needed], and paddle-like tails. They have cartilaginous skulls and tooth-like structures composed of keratin. Colours depend on the species, ranging from pink to blue-grey, and black or white spots may be present. Eyes are simple eyespots, not compound eyes that can resolve images. Hagfish have no true fins and have six or eight barbels around the mouth and a single nostril. Instead of vertically articulating jaws like Gnathostomata (vertebrates with jaws), they have a pair of horizontally moving structures with tooth-like projections for pulling off food.

Slime (and behavior)
Hagfish are long and vermiform, and can exude copious quantities of a slime or mucus (from which the typical species Myxine glutinosa was named) of unusual composition. When captured and held e.g. by the tail, they secrete the microfibrous slime, which expands into a gelatinous and sticky goo when combined with water; if they remain captured, they can tie themselves in an overhand knot which works its way from the head to the tail of the animal, scraping off the slime as it goes and freeing them from their human captor, as well as the slime. It has been conjectured that this singular behavior assists them in extricating themselves from the jaws of predatory fish or from the interior of their own "prey", and that the "sliming" might act as a distraction to predators.

Recently, though, it has been reported that the slime entrains water in its microfilaments, creating a slow-to-dissipate viscoelastic substance, rather than a simple gel, and it has been proposed that the primary protective effect of the slime is related to impairment of the function of a predator fish's gills. Reportedly, most (all?) of the known predators of hagfish are birds or mammals, which could lend weight to the "gill-clogging hypothesis" as a highly successful evolutionary strategy tuned specifically to predatory fish.

Free-swimming hagfish also "slime" when agitated and will later clear the mucus off by way of the same traveling-knot behavior. The reported gill-clogging effect suggests that the traveling-knot behavior is useful or even necessary to restore the hagfish's own gill function after "sliming".

An adult hagfish can secrete enough slime to turn a 20 litre bucket of water into slime in a matter of minutes.
Research is ongoing regarding the properties and possible applications of the components of hagfish slime filament protein.

Feeding
While polychaete marine worms on or near the sea floor are a major source of nutrition, hagfish can feed upon and often even enter and eviscerate the bodies of dead and dying/injured sea creatures much larger than them.
Like leeches, they have a sluggish metabolism and can survive months between feedings. But their feeding behavior appears, by contrast, quite vigorous.

In captivity, hagfish are observed to use the overhand-knot behavior "in reverse" (tail-to-head) to assist them in gaining mechanical advantage to pull out hunks of flesh from carrion fish or cetaceans, eventually making an opening to permit entry to the interior of the body cavity of larger carcasses. It is to be expected that a healthy larger sea creature would be able to outfight or outswim this sort of assault.

However, this energetic opportunism on the part of the hagfish can be a great nuisance to fishermen, as they can devour or spoil entire deep-drag netted catches before they can be pulled to the surface. Since hagfish are typically found in large clusters on and near the bottom, a single trawler's catch could contain several dozens or even hundreds of hagfish as bycatch, and all the other struggling, captive sealife makes easy prey for them.

The digestive tract of the hagfish is unique among the vertebrates because the food in the gut is enclosed in a permeable membrane, analogous to the peritrophic matrix of insects.




1062
General Discussion / Re: Fantasy Art
« on: April 13, 2009, 05:52:28 am »

1063
General Discussion / Re: A Sub-Forum
« on: April 13, 2009, 05:44:19 am »
As long as they keep the Nonsense over there, I'm all for it.

Yeah, it's a good idea, at least this forum won't be filled with useless & spammish posts.

1064
Other Games / Re: Free Tactical Shooters a la X-Com/Fallout Tactics?
« on: April 13, 2009, 05:39:11 am »
I don't know if these have been mentioned already or not, but ah well:
Silent Storm
Hammer & Sickle

1065
Other Games / Re: awesomely powerful games
« on: April 13, 2009, 05:31:50 am »
Yep I agree, BfME 2. was quite bad. It's funny, because DoW 2. also sucks, at least that is my opinion. DoW 1. was much better, but again, DoW 2. is a very different game. They've changed the good old concept and they've failed imo.  ::)

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