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Messages - Tormy

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4366
DF Suggestions / Re: - Suggestions Master Topic List -
« on: August 28, 2008, 09:03:56 am »
2. reserved

4367
DF Suggestions / Re: - Suggestions Master Topic List -
« on: August 28, 2008, 09:03:16 am »
## Suggestions: General

# Underground Diversity Discussion
# Additional Mechanics/Traps Wishlist
# How to improve the mandate system?
# Multiple mechanical suggestions/rehashes/etc a.k.a. Mechanical Arc Suggestions
# 4 sided walls
# More Cultural and Civil buildings
# Interface Improvements
# Interspecies breeding
# Trap malfunctions
# Wood & Trees
# The biggest gameplay problems with DF
# Crime
# Achievements
# Absent pre-1400 technologies
# Random Riddle Generator
# Yearly status report


## Suggestions: Attributes, Professions, Skills & Abilities

# Traditional stats system as an alternative
# Dwarves and Professions
# Stats & Attributes
# Fully Fleshed Stats Discussion


## Suggestions: Economy, Buildings, Farming, Mining & Workshops

# Economy suggestion: Priority based on wages
# Re-evaluate Room Value Calculations
# Improved Farming
# Brewing should require water?
# Return of the Guilds - Guild Masters
# Library
# Slippery chute - buildable long slopes
# A Consolidated Soil / Rock system (and Rubble)
# Food value is extremely high / ease of farming
# Realistic Mining

## Suggestions: Magery & Religion

# Magic: By dwarves for dwarves
# Occam's Razor: Elven Magic
# Occam's Razor: Dwarven Magic
# Magic & Religions
# Religion improvements and details
# Creating a magic system?


## Suggestions: Combat & Military

# Balance ranged combat
# Ranged weapons and the use of gunpowder
# Military - Equipping system revamp
# Fortress mode combat logs!
# Sparring Weapons
# Personal fighting styles
# More special attacks
# On the Topic of Lethal Sparring
# Bucklers & Two handed weapons
# Algorithmic suggestions to improve sieges
# Mounts and pet armour
# Owned barracks

4368
DF Suggestions / The Master List of Suggestions
« on: August 28, 2008, 09:02:53 am »
Dear forum members, Ive decided to make a master list topic for the suggestions. Hopefully it will be helpful for Toady.
If you want your suggestions to be added to the list, send me a PM, or just make a reply in the thread, and also don't forget to post a link to your suggestion. [I will also try to track down the new suggestions and I will add them to the list]

Notes:

1. Not all of the suggestions will be added, only the "major" suggestions. IE: If you suggest something like "new ore types", that wont be on the list.
However if you have some really constructive suggestion, like a detailed topic about how to improve the siege AI, well that will be added of course.

2. Do not post any suggestions in this topic. Your suggestion must have its own topic, and the link of that topic will be added to the master list.

4369
DF Suggestions / Re: Better goblin sieges with war machines.
« on: August 28, 2008, 08:50:37 am »
I think instead of 'good' suggestions, which is debatable, you should just list common suggestions.  Even things that are generally shot down, like grinding rock to sand, should be compiled to reduce the frequency with which they are suggested.  Hopefully it will get read and this forum will be less cluttered.

Also, for an on-topic moment, there's currently an implementation-focused thread on sieges here.

Hm yeah that could work.

4370
Note: Hilariously BAD idea for single core systems.

Realtime means that the application will have higher priority than, well, ANYTHING. Including mouse/keyboard/network drivers, for example.

It's entirely possible to completely lock your system by doing that.

Addition: In fact, if you notice any input lag, mouse slowness or the like, setting the game to idle WILL improve that. I never run any 3d game on anything higher than idle, quite simply because it helps shit run faster by allowing the OS to perform at best speed.
It may be un-intuitive, but it works and is true.

Ive never noticed that, even when I had a single core system / it was a 3Ghz P4. [I was running CoD4 @ real time priority on that]
Perhaps -what youve said- might be an issue on old and slow single core systems?
Also, why should anyone have a single core system nowadays? Dual core CPUs are very cheap.

4371
Other Games / Re: Upcoming new Blood Bowl game for the PC!
« on: August 28, 2008, 08:40:41 am »
95% chance: no. I think the only game so far that allowed cross-platform multiplayer was Shadowrun.

Ah too bad...well I guess that I will be able to play with the PC users only in that case.  :-X

4372
DF Suggestions / Re: Better goblin sieges with war machines.
« on: August 28, 2008, 08:38:57 am »
Go for it, but be careful with your definition of good.  It's either your suggestion or it's the group's suggestion.  The minute you get partial...

Yes, its quite subjective that what is "good". We obviously cannot list all suggestions what has been made in this subforum in a master topic..so actually a topic like that might be a bit offensive for certain people...if they wont find their suggestions listed at least. I will think about it.

4373
Microsoft Developers' Network
Quote
Multimedia Class Scheduler Service

The Multimedia Class Scheduler service (MMCSS) enables multimedia applications to ensure that their time-sensitive processing receives prioritized access to CPU resources. This service enables multimedia applications to utilize as much of the CPU as possible without denying CPU resources to lower-priority applications.

MMCSS uses information stored in the registry to identify supported tasks and determine the relative priority of threads performing these tasks. Each thread that is performing work related to a particular task calls the AvSetMmMaxThreadCharacteristics or AvSetMmThreadCharacteristics function to inform MMCSS that it is working on that task.

Windows Server 2003 and Windows XP/2000:  MMCSS is not available.

So A) if you're using anything earlier than Vista, then apparently this is not relevant, and B) it looks like applications need to be specifically programmed to take advantage of the service, or else the service doesn't do anything special to give them higher priority.

Just set the priority to real time for any running applications what you want. That is the maximum "speed" what you can get for any given app.

4374
DF Suggestions / Re: Algorithmic suggestions to improve sieges.
« on: August 28, 2008, 08:26:16 am »
most are great ideas but

  • I dont want the siege to stop after killing the leader. it should be a random chance that the goblins would run
  • building a bridge over the moat is a little weird as bridges require planning and all. there should be siege ladders and those portable bridges. which they bring next time if they encounter a moat this time (like you said)

other than that good ideas!

I agree that siegers should not leave after their leader is dead.
I dont agree with your second idea...Bridges over moats are must have, if we want to see better sieges. It must be very easy for the AI to construct bridges, we dont need any planning etc. in this case. Keep in mind, its AI afterall.

Also good post OP, "your ideas" have been suggested many times in the past years, but you summed it up nicely.  8)

4375
DF Suggestions / Re: Multiplayer Dwarf Fortress.
« on: August 28, 2008, 08:22:36 am »
Before anyone says anything, that this idea is more of a fantasy of mine.  Not something I'm requesting or demanding.

Not on the same map, but two simultaneous Dwarf Fortresses Independent from each other with their own unique maps.  However, whenever a player wants to he can send an armed force to attack the enemy fortress, at which point the units leave by reaching the edge of his fortress area and reappear on the other players area edge as hostile.  Players can also send thieves and tamed animals to attack the enemy.

Hm....interesting idea..but I suppose you meant that the player who sent his army to attack the other player's fortress should be able to control his soldiers? I dont know that how would that work, because of the pausing for example..not to mention that it would require multiplayer coding also of course. Sadly DF isnt a perfect game for multiplayer.

4376
DF Gameplay Questions / Re: Do nobles in cages make mandates?
« on: August 28, 2008, 08:18:19 am »
Ahah, yet another player who dislikes mandates? What a surprise!  ;D

4377
General Discussion / Re: D&D: Dungeons and Dwarfeses
« on: August 28, 2008, 08:12:22 am »
I am a D&D fan, even tho Ive never played any tabletop games..only computer games.  ;D

4378
Other Games / Re: Upcoming new Blood Bowl game for the PC!
« on: August 28, 2008, 08:10:28 am »
Sure we can play with freeware Blood Bowl games if those are good enough. I am up for it of course!  8)
Erm I dont know too much about Xbox360....Xbox360 users can play multi together with the PC users?

4379
Oh Windows Media Player.  ;D

Read this for example:

http://www.fpsgod.com/windows-media-player-performance-tweak/

"Apparently Windows Media Player will speed up the performance of your computer due to a service that it uses called, Multimedia Class Scheduler Service.
Multimedia Class Scheduler Service (MMCSS) is a Windows service that boosts the CPU as well as I/O priority of a thread. It allows an application to get prioritized access to CPU for time-sensitive processing (such as multimedia applications) as well as prioritized disc access to ensure that the process is not starved of data to process. The MMCSS service monitors the CPU load and dynamically adjusts priority so that the application can use as much CPU time as possible without denying CPU to lower priority applications.”


If this is true the question is why is MMCSS not running all the time, or at the very least a (more) well known process that you can easily start for yourself without starting WMP.

Good question...perhaps I can answer it with 1 word: Microsoft  ;D

4380
DF General Discussion / Re: Just how niche DF is
« on: August 28, 2008, 08:05:39 am »
what is a niche game?

Well from the DF perspective basically it means, that the game is popular for a small, dedicated number of people. So the game wont attract huge masses.

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