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Messages - ydaraishy

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46
DF Modding / Re: Most terrifying things you ever modded in
« on: April 08, 2012, 04:54:42 pm »
This thing.
Spoiler: Devil Tree (click to show/hide)

Long story short, it's an immobile evil living tree.  When you kill it, you'll probably get covered in its sap, which at first gives you intense pain, nausea and chronic coughing, and then forcibly turns you into another evil tree.  While you've long gone inside fortress walls.

Also, sentient corpses from evil forests can turn into these too.
Spoiler: Interaction (click to show/hide)

Not gonna lie - this is one of the more awesome regional interaction ideas I've ever seen.

Thanks! I made a bunch of these which I've posted one sometime ago in the spellbook thread.  I'm intending to have different interactions for every evil biome in my mod, all of which make monsters that can only be killed once.  For now it's only for civilised creatures, but it helps a bit with the "endless zombie" problem.

47
DF Modding / Re: Most terrifying things you ever modded in
« on: April 08, 2012, 04:41:21 pm »
This thing.
Spoiler: Devil Tree (click to show/hide)

Long story short, it's an immobile evil living tree.  When you kill it, you'll probably get covered in its sap, which at first gives you intense pain, nausea and chronic coughing, and then forcibly turns you into another evil tree.  While you've long gone inside fortress walls.

Also, sentient corpses from evil forests can turn into these too.
Spoiler: Interaction (click to show/hide)

EDIT: fixed one of the the CE_ADD_TAGs

48
It's summer of year two of the fort, and the sponge is still unconscious, exhausted and pale. Sponges don't have blood, but they can get infections, maybe this is the reason my sponge is pale? Or maybe it has gone pale because this serious and it is very angry.

I'm getting slightly worried about the mantis man, though. Animal man variants have the can learn tag, right? Is he some kind of insectoid super-warrior after a year of beating on this sponge?

Creatures can get pale from being infected, so I think that might be the reason why.  Not sure if it'll die of the infection though... maybe I'll do some !!SCIENCE!! to find out...

49
DF Dwarf Mode Discussion / Re: One Thrall Killed 249 Dorfs. Help?
« on: April 07, 2012, 01:09:41 pm »
Can anyone verify if killing an enthralled civ-member causes a loyalty cascade? If it did, that would be utterly game-breaking (well, even more so anyway)

50
DF Dwarf Mode Discussion / Re: Human diplomat = vampire demon deity!?
« on: April 06, 2012, 06:47:03 pm »
It's a metaphor. We are all demons deep down inside.

[insert oft-repeated quote from literature about the protagonist being informed that he was the horde of malicious supernatural beings from the very beginning]

51
DF Dwarf Mode Discussion / Re: One Thrall Killed 249 Dorfs. Help?
« on: April 06, 2012, 06:34:34 pm »
I suggest you release the clowns and see how he does against them. If he wins, then you've saved the world from HFS...

BUT AT WHAT COST?! A singular immortal terror might be worse than a horde of malicious, yet woundable demons.

In the last husk thread we had someone did that already.  The husks won.

...Yes, something's seriously off when one husk can beat what's officially called the "endgame" of dwarf fortress.

52
DF Modding / Re: [MODDING] 0.34. QUESTIONS THREAD
« on: April 06, 2012, 05:50:40 pm »
Why did I not find this sooner.

How would I mod in a creature that has a disease in it's skin that causes necrosis without getting the extract all over the place?

A tissue made of gas?

53
Everyone simply assumes that you can't hurt giant sponges, but you're not thinking outside the box.

Sure, you can't harm them... physically. But have any of you tried a hurtful personal insult? Making fun of its weight, perhaps, playing up its insecurities?

It'll just get enraged.  Then kill you.

54
DF Dwarf Mode Discussion / Re: Things you just LOVE to see
« on: April 06, 2012, 05:34:33 pm »
I like when my dwarves catch strange diseases or begin to rot from the inside out or outside in while they are still alive. the simple fact that dwarves can get infections and lose limbs or suffer severe necrosis in DF is fascinating to me. it opens up a whole venue for me, making a few custom reactions/spells that allow necromancers to inflict these things on dwarves in the same way they raise the dead would be good for some fun.

I did a Lich secret sometime ago with plague-spells of different sorts.  One of them actually came to one of my forts and used them all.  It was beautiful.

55
DF Dwarf Mode Discussion / Re: One Thrall Killed 249 Dorfs. Help?
« on: April 06, 2012, 05:28:28 pm »
You're right about the cave-ins, but husks can survive bisection and decapitation.

Are you talking about husks with heads and an upper and lower body?  I could see that if it has [BODY:BASIC_1PARTBODY], a husk would be invincible, but I thought decapitation and bisection was a 100% way to kill everything that had those bodyparts to cut off.

56
DF Dwarf Mode Discussion / Re: One Thrall Killed 249 Dorfs. Help?
« on: April 06, 2012, 05:21:03 pm »
wouldnt you be able to use water flow to knock it down a tile and stun it? if so it may be possible to make a waterflow cage trap that does work on husks. walla, your very own trainning target for the marksdorfs if its strong. or a seige killer in its own right.

Husks are [NOSTUN].

57
DF Dwarf Mode Discussion / Re: One Thrall Killed 249 Dorfs. Help?
« on: April 06, 2012, 05:17:11 pm »
Husks are mobile giant sponges. If you can reduce it to just a torso, than clean it and use it as a training dummy. If it's carrying any weapons,seal it off and never look back.

You can kill husks if you use cutting damage.  Though that's pretty much the only thing that works besides cave-ins and obsidian.

58
DF Dwarf Mode Discussion / Re: One Thrall Killed 249 Dorfs. Help?
« on: April 06, 2012, 05:00:29 pm »
As a side note, I think that a big reason why husks are so insanely strong is because of the fact that inorganic enemies in general are nigh-impossible to kill.  That bug is already "acknowledged", so I suspect once better tissue damage gets patched in, dealing with them won't be as crushingly painful. (relatively speaking, you still have the inhuman strength and infection risk at hand anyway)

59
DF Dwarf Mode Discussion / Re: One Thrall Killed 249 Dorfs. Help?
« on: April 06, 2012, 04:55:03 pm »
It's funny, you know? I was absolutely convinced that not only was my fortress safe, it was far safer than even necessary. This is actually the first Fun of this scale I've had since the events in my comic (see sig). Awesome!

EDIT: decided to reclaim, and have a few options to kill this guy. Managed to seal off most of the fort, with my dwarves in there. Now, I have access to a little magma (not nearly enough to flood the area he's in, but enough to set all the stuff in there ablaze - there's the bodies and possessions of hundreds of dwarves he's standing on, a lot of which is flammable).

Any idea if fire will kill it?

Fire doesn't kill husks, since it doesn't bleed to death.  They'll just keep burning forever, then you'll have the slight problem of having to confront zombies on fire.

60
DF Dwarf Mode Discussion / Re: One Thrall Killed 249 Dorfs. Help?
« on: April 06, 2012, 04:47:41 pm »
Also worthless, as thralls have [NO_THOUGHT_CENTER_FOR_MOVEMENT] and thus brain-death is not death at all.

Thralls are truly terrifying things.

Huh, so which option is it for setting something to be a thrall in the arena? Evidently I'm not using the right one if that's the case.

Thralls aren't normally testable in the arena.  You need a custom interaction with an arena name for the syndrome to replicate the effect.

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