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« on: March 28, 2012, 12:08:01 pm »
I tend to make forts around very deep stairwells. I put different industries on each level and arrange them so the materials they make and produce are closest to one another to use. At the moment, I have these (this is in a mod I'm working on, so some things are different than in vanilla):
G: trade depot, general stockpile
-1: farms (indoor subterranean and outdoor greenhouse)
-2: underground pastures + tree-farm
-3: breweries, mills, presses, farmers' workshops (connected from second stairwell from -2; would switch about -2 and -3 but there's soil only on the first two layers)
-4: shearers' and spinners', hen-house, restraints for animals (connected by a second stairwell from -4), looms and dyers
-5: textile + leather industry
-6: butcheries, tanneries and fisheries
-7: wood furnaces, soapmaking industry
-8: hospital + well
-9: barracks + well
-10: common dining room + well, food + drink stockpiles
-11: water reservoir, pumped from river
-12: furniture industry (carpentry, masonry)
-13: crafts and jewelry
-14: engineering
-15: glassworks
-16: kilns (with second stairwell from -7 to transport potash for pearlash)
-17: charcoal furnaces, smelters, ironworks
-18: alchemist's laboratories (includes transmutation workshops and workshops for extracting rare metals with acid)
-19: forges, foundries
-20: magma reservoir, from magma piston; magma gets pumped from here up to -15.
-21: [Empty now, will be the royal rooms.]
-22: Noble quarters, offices, dining halls in large "hive" design
-23: Legendary quarters in smaller "hive" design
-24~-30: Apartment in "Greek cross" design, accommodating 32 rooms in each level
-31: Statue garden
-32: Zoo, animal training
-33: Gaol
-34: Goblin + assorted hostile storage
-35: Refuse stockpile, mass-pitting, atomsmasher
-43: Entrance and bridge to 1st cavern
-46: Catacombs
-47: Necropolis for nobles, legendary soldiers, etc.
-48: Vampire pit
-50~-54: [Plans for various projects, including a labyrinth.]
-56: Entrance to 2nd cavern