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Messages - Unholy_Pariah

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5941
Roll To Dodge / Re: Roll to be a Turnip
« on: August 04, 2012, 11:42:43 am »
Develop chitinous exoskeleton.
(6) you grow a chitin exoskeleton, unfortunately you are now too heavy for your drill to carry you

go to the city park and absorb shitloads of nutrients to supply me and my clone.
(6+1)you go to the park and absorb a shitload of nutrients from the manure the zoo dumps there, you are interrupted by tourists and flee self consciously. (2 nutrients gained)

I join ranks with my babies and fire a huge barrage of... whatever my face gun shoots at the zombies.
(4) you join ranks with your offspring who aren't throwing tantrums in order to repel the invading undead with overwhelming force, unfortunately you are out of nutrients and cannot fabricate any sterile seeds to fire, your offspring however use the only nutrient they have and kill two of the invading zombies.

Alfred fires his two rounds into the first and second zombies (6v5,6v6) scoring head shot's on both, the second unfortunately was wearing a rugby helmet at the time.
Jeeves (the second non-mini plant) fires his two rounds at the second zombie (Jeeves 2v3, 6v6) but misses his first shot and is similarly foiled by that damn helmet on his second.
the two mini's fire their one seed each at the third and fourth zombies (6v1+3v4,3v6) one seed passes straight through an eye socket and bounces off the shoulder of the zombie behind it whilst the other shot misses when the zombie slashes at the gun and knocks out its aim.

>ABSORB NUTRIENTS.
(2) your pyramid scheme fails you.

>ABSORB NUTRIENTS.

BECOME PARASITE

ABSORB NUTRIENTS FROM YOINK

(2) you fail to become a parasite, (6) you steal all his present and future nutrients by becoming a symbiotic organism.

enemies:
zombie 1, dead
zombie 2, wearing helmet, attacks mini plant A (5v6) but fails to uproot it.
zombie 3, dead
zombie 4, attacks mini plant B (6v5) manages to strike dealing 1 nutrient damage.

minions:
Alfred: 2 attacks, 0 nutrients
Jeeves: 2 attacks, 0 nutrients
Mini A:1 attack, 0 nutrients
Mini B: 1 attack, -1 nutrients, disabled/starving.

Characters:
LordYoinkPoke 3.5 nutrients.
Yoink: 335% larger than original size, fused with LordSlowPoke.
LordSlowPoke: 25% larger, is a Carratato ,Fire Wizard plant, Burning, steam powered nutrient factory, fused with Yoink.
MrWillsauce:Gatling mouth cannon (4 shots/salvo), defending a lawn, 5 Mini Gatling turnips +2 Gatling turnips, 0 nutrients.
Sinpwn:Drill-nose land Dolphin, too heavy to move, 5 nutrients.
Greatorder: not a turnip seed,  lower body is roots, Super hero/villain, owns Gothams central park, produces 500 watts of electricity every hour, distinct lack of eyebrows, 2 nutrients.
ansontan2000: Is a Rose (hasn't bloomed), 5 nutrients

5942
Roll To Dodge / Re: Roll to be a Turnip
« on: August 04, 2012, 10:55:44 am »
Muuuch better.

>GROW.
(2) your pyramid scheme fails you.

I send order 3 of my offspring to continue fortifying the place until it is completely zombie-proof. I order another 3 to establish a self-sustaining Gatling turnip farm to grow my army. I take the other one under my wing name him Alfred. He will be my heir and second in command.
(1) your offspring become discontented with the way you treat them and begin tearing down the fortifications they previously made, (5) your offspring build a self sustaining Mini-Gatling turnip farm capable of producing mature Mini-Gatling turnips every few turns or whenever i feel like it.also just remembered 2 of your offspring are actually full sized Gatling turnips you name the biggest one Alfred.

>work things out with batman
>multiply and send an 'evil' clone of me after batman to kill him
(6) you work things out with Batman by making him immune to poison ivy, they begin dating. (3) you begin growing an evil clone so that you can have poison ivy all to yourself.

Enemies: 4 zombies begin advancing on MrWillsauce's position.

Rain has stopped.

Characters:
Yoink: 335% larger than original size, 3.5 nutrients.
MrWillsauce:Gatling mouth cannon (4 shots/salvo), defending a lawn, 5 Mini Gatling turnips +2 Gatling turnips, 0 nutrients.
Sinpwn:Drill-nose land Dolphin. 5 nutrients.
Greatorder: not a turnip seed,  lower body is roots, Super hero/villain, owns Gothams central park, produces 500 watts of electricity every hour, distinct lack of eyebrows, 0 nutrients.
LordSlowPoke: 25% larger, is a Carratato ,Fire Wizard plant, Burning, steam powered nutrient factory, 2 nutrients.
ansontan2000: Is a Rose (hasn't bloomed), 5 nutrients

5943
Roll To Dodge / Re: Roll to be a Turnip
« on: August 04, 2012, 10:40:38 am »
Finish morphing into a rose.
(4) your stem and thorns are complete but your petals are yet to unfold.

I set my babies to work fortifying the house against any future zombie attacks while I search for more cigars to smoke  8). Also from now on whenever I smoke a cigar, I will attempt to convert the coolness energy from it into nutrients.
(4) your offspring begin fortifying the house, its not entirely zombie-proof but it'll buy you some time, (3) you find the cigar you fired earlier but its mostly burned out and has lost its coolness.

MIGHT AS WELL ACCEPT THIS

HOWEVER ORIGINAL STATE IS GOAT

A STEAM POWERED GOAT THAT IS ON FIRE AND A FIRE WIZARD

CAST FIREBALL ON NEARBY TREE

(1) you cannot accept your reversion is a good thing and fight it for all you are worth. (6) you complete your transformation into a carrot/potato hybrid. (4) you remember being a goat, (1) you miscast your spell and it explodes in your face flinging you into a completely different tree (3) you manage to protect yourself somewhat from the force of the impact but you lose some of your nutrients as collateral damage. (-3 nutrients)

dammit!

>FIGHT CRIME WITH MY POWERS, PAYMENT IS NUTRIENT RICH SOIL S+THAT I CAN EAT TO ABSORB NUTRIENTS FROM!
(6) you fight crime the only way you know how... by electrocuting the mob bosses, batman comes after you for murder. (3) Gotham promises to give you the city park if you manage to work things out with batman.

...
>ABSORB NUTRIENTS.
(4+4) you gain 3 nutrients.

Enemies:(3) a few zombies appear but fail to ambush the Mini-Gatling things due to being slow and brain dead.

Still raining

Characters:
Yoink: 335% larger than original size, 3.5 nutrients.
MrWillsauce:Gatling mouth cannon (4 shots/salvo), defending a lawn, 7 Mini Gatling things, 0 nutrients.
Sinpwn:Drill-nose land Dolphin. 5 nutrients.
Greatorder: not a turnip seed,  lower body is roots, Super hero/villain (hunted by batman), produces 500 watts of electricity every hour, distinct lack of eyebrows, 0 nutrients.
LordSlowPoke: 25% larger, is a Carratato ,Fire Wizard plant, Burning, steam powered nutrient factory, 2 nutrients.
ansontan2000: Is a Rose (hasn't bloomed), 5 nutrients

5944
Roll To Dodge / Re: Roll to be a Turnip
« on: August 04, 2012, 10:19:56 am »
>ABSORB NUTRIENTS.
(4+1) you gain half a nutrient

I nurture my babies and eat the zombies for nutrients.
(6)you nurture you babies so hard that they bypass survival rolls and the ones you fired earlier start growing to boot (3,3,5,5) 2 of them survive, (2)the zombies taste bad so you don't bother absorbing nutrients.

WE MUST NOT REVERT TO OUR ORIGINAL STATE

WE MUST CONTINUE BUILDING THE STEAM ENGINE

(1) your attempt to slow the reversion process hastens its advance, (5) you do however complete your steam driven nutrient machine (+1 nutrient per turn whilst in operation), (4) you are almost completely reverted.

Leave military base after stealing some clothes from a military guy.

if I stumble across someone, electrocute to stun them, then bury them. afterwards, plant myself over their corpse and use my roots to OMNOM THEM!

(1) you get lost and one of the test chimpanzees steals your clothes, (1) you fail to make contact with the nimble chimpanzee and instead make contact with the nearby oxygen pipes causing an explosion that lets it and its cohorts flee with your stuff. (6) the force of the explosion propels you back out of the room but you execute a perfect tuck and roll and only your pride is damaged... that and your eyebrows are gone.

Grow. Turn into a rose flower.
(3)you begin transforming into a rose.

Characters:
Yoink: 335% larger than original size, 0.5 nutrients.
MrWillsauce:Gatling mouth cannon (4 shots/salvo), defending a lawn, 7 Mini Gatling things, 0 nutrients.
Sinpwn:Drill-nose land Dolphin. 5 nutrients.
Greatorder: not a turnip seed,  lower body is roots, Super hero/villain, produces 500 watts of electricity every hour,distinct lack of eyebrows, 0 nutrients.
LordSlowPoke: 25% larger, !?!De-Carratato-ing!?! ,Fire Wizard plant, Burning, steam powered nutrient factory, 5 nutrients.
ansontan2000: becoming a rose, 5 nutrients

5945
Roll To Dodge / Re: Roll to be a Turnip
« on: August 04, 2012, 09:59:13 am »
I synthesize 100 turnip seeds and load them into my Gatling gun. I then fire them into the lawn and begin growing a Gatling gun-mouthed turnip army. Also more cigar smoking  8).
(6)(-1 nutrient)you manage to defy the 4 seeds per nutrient rule by halving the seed size creating 8 seeds,you figure they have a 50/50 chance of growing,(3+3) you fire them randomly around the yard and 6 land in places capable of sustaining them, (1) you accidentally shoot your cigar into one of your mini saplings.

Develop nose-drill to better swim through ground.
(5) you grow a nose drill, you are now a Drill-nose land dolphin.

>fuse with a military man
>BECOME ELECTRICAL MANIP!
(6)you fuse with the military man taking control of his body...up until the point where youre raw power burns his body away leaving you back where you started, (5) you shift into humanoid form and name yourself "The Electrical Manip"

BUILD STEAM ENGINE, USE OWN BURNING TO FUEL IT, COLLECT RAINWATER, USE POWER TO CREATE NUTRIENTS
(3)you begin construction a steam engine. (6) you collect 5 litres of rainwater but you cause it evaporates uselessly because your boiler isn't finished yet, (1) you begin reverting back to your original state.

>Trick Baldrick into eating another turnip!
(5) you trick Baldrick into eating another turnip.

Characters:
Yoink: 335% larger than original size, 0 nutrients.
MrWillsauce:Gatling mouth cannon (4 shots/salvo), defending a lawn, 5 saplings, 0 nutrients.
Sinpwn:Drill-nose land Dolphin. 5 nutrients.
Greatorder: not a turnip seed,  lower body is roots, Super hero/villain, produces 500 watts of electricity every hour, 0 nutrients.
LordSlowPoke: 25% larger, !?!De-Carratato-ing!?! ,Fire Wizard plant, Burning, building steam engine, 5 nutrients.

5946
Roll To Dodge / Re: Roll to be a Turnip
« on: August 04, 2012, 09:38:45 am »
GROW CHLOROPLASTS! MANUFACTURE THEM USING MY NUTRIENTS!
(6) you use all you nutrients growing chloroplasts, you have so many that the military confiscates you for scientific experimentation after you electrocuted a 12 year old.
>GROW.
(6) you use all of your nutrients to boost your growth, you are now 335% larger than you used to be.
I say to the zombies "I hope you packed your sunblock, because Hell is mighty hot this time of year!" then I gun them all down with my Gatling gun and smoke a cigar.  8)
(3)You make a witty remark to the zombies before opening fire but they do not understand it. (-1 nutrient/salvo) (6v2+2,1v4,2v6,4v1) your first shot blows the first zombie apart before slamming into the second zombies eye socket killing them both instantly, your next two shots however miss wildly and the fourth strikes the last zombie in the throat all but decapitating it. (4) you find a cigar in the house and begin smoking.
>GROW.

HIJACK PYRAMID, COMMIT ACTION FOUND IN IT

(6) not only do you hijack the pyramid but you steal all credit for the action. (5) you are 25% larger, (2) your transformation is not yet complete.

Enemies: dead.

Characters:
Yoink: 335% larger than original size, 0 nutrients.
MrWillsauce:Gatling mouth cannon (4 shots/salvo), defending a lawn, 1 nutrients.
Sinpwn: Dolphin. 5 nutrients.
Greatorder: not a turnip seed,  lower body is roots, useless foliage,produces 500 watts of electricity every hour, 0 nutrients.
LordSlowPoke: 25% larger, !?!Carratato-ing!?! ,Fire Wizard plant, Burning, 5 nutrients.

5947
Roll To Dodge / Re: Roll to be a Turnip
« on: August 04, 2012, 09:10:14 am »
KEEP MUTATING INTO CARROT AND ALSO POTATO AND BLUEBERRY BUSH

BECOME THE WIZARD PLANT

(4,1,5) you begin taking on potato-like traits, Moses talked to a blueberry bush didn't he? you catch on fire, you are a burning wizard plant. (5) turns out you are a fire wizard so the burning doesn't affect you. you had to go and beat my elemental aspect roll didn't you?
>ABSORB NUTRIENTS.
(5+2) you gain 2 nutrients.

Enemies: 3 zombies (attacking Mrwillsauce).

Characters:
Yoink: 56% larger, 10 nutrients.
MrWillsauce:Gatling mouth cannon, defending a lawn, 2 nutrients.
Sinpwn: Dolphin. 5 nutrients.
Greatorder: not a turnip seed,  lower body is roots, useless foliage, 17 nutrients.
LordSlowPoke:!?!Carratato-ing!?! ,Fire Wizard plant, Burning, 5 nutrients.

5948
Roll To Dodge / Re: Roll to be a Turnip
« on: August 04, 2012, 08:52:25 am »
GAIN CHLOROPLASTS!
(2) you don't know where to go to get chloroplasts.
Sprout guns
(6) you sprout a Gatling gun out of your mouth and fall down an inter-dimensional portal onto someones lawn where zombies try to tear you apart.

Enemies:3 zombies appear.

Characters:
Yoink: 56% larger, 8 nutrients.
MrWillsauce:Gatling mouth cannon, defending a lawn, 2 nutrients.
Sinpwn: Dolphin. 5 nutrients.
Greatorder: not a turnip seed,  lower body is roots, useless foliage, 17 nutrients.
LordSlowPoke:!?!Carroting!?! , 5 nutrients.

5949
Roll To Dodge / Re: Roll to be a Turnip
« on: August 04, 2012, 08:41:08 am »
BE CARROT
(4)you begin transforming into a carrot.
>GROW.
(5) you become 25% larger again. GM too lazy to do proper math so you are now 1.25*1.25 in size.
Practice ability to swim through earth and solid rock. explore surroundings.
(2)you fail to swim through anything, (4) you don't suffocate/dry out/die etc.

God wakes up, (5) he checks his email for prayers, it starts raining.

Characters:
Yoink: 56% larger, 8 nutrients.
MrWillsauce:2 nutrients.
Sinpwn: Dolphin. 5 nutrients.
Greatorder: not a turnip seed,  lower body is roots, useless foliage, 17 nutrients.
LordSlowPoke:!?!Carroting!?! , 5 nutrients.

5950
Roll To Dodge / Re: Roll to be a Turnip
« on: August 04, 2012, 08:32:11 am »
>ABSORB NUTRIENTS.
(4) you absorb some nutrients,  3 nutrients gained.
>ABSORB NUTRIENTS!
>GROW ROOTS
>GROW PASSIVE NUTRIENT CREATORS THAT USE PHOTOSYNTHESIS TO ACHIEVE THIS, AKA: LEAVES
(6+6,6,3) you gain 12 nutrients due to overshoots on both gain nutrients and nutrients gained, your lower body is replace by massive roots, you grow leaves but they lack chloroplasts.
Finish learning to interpret sonar.
(6)you learn to interpret sonar so hard you became a dolphin.

Characters:
Yoink: 25% larger, 8 nutrients.

MrWillsauce:2 nutrients.

Sinpwn: Dolphin. 5 nutrients.

Greatorder: not a turnip seed,  lower body is roots, useless foliage, 17 nutrients.

5951
Roll To Dodge / Re: Roll to be a Turnip
« on: August 04, 2012, 08:21:38 am »
Pray for rain.
(3)you begin praying.
Develop sonar to examine surrounding area.
(3)you begin develop sonar capabilities but are unable to interpret the returning sound waves fast enough.
Grow from the turnip seed that I am.
(2) turns out you aren't a turnip seed... go figure
>GROW.
(2)nothing happens.

Characters:
Yoink: 25% larger, 5 nutrients

MrWillsauce: 2 nutrients

Sinpwn: Can Detect sonar, unable to translate. 5 nutrients.

Greatorder: not a turnip seed, 5 nutrients


5952
Roll To Dodge / Re: Roll to be a Turnip
« on: August 04, 2012, 08:09:02 am »
Direct roots into Yoink and suck the nutrients from him.

(1) not only do you fail to grow roots but you expend nutrients in the attempt you desperately need.
-3 nutrients

Characters:
Yoink: 25% larger, 5 nutrients

MrWillsauce: 2 nutrients

5953
Roll To Dodge / Re: Roll to be a Turnip
« on: August 04, 2012, 08:05:42 am »
>GROW.

(5)you grow, you are 25% larger.

5954
Roll To Dodge / Roll to be a Turnip
« on: August 04, 2012, 07:51:41 am »
standard rolls (1d6) kgo

5955
Roll To Dodge / Re: Outcast Power RTD (Prologue: DID I STUTTER?)
« on: August 01, 2012, 01:34:06 am »
((Theoretically I suppose you could just roll with it. It's not an entirely stable condition at the moment, so you'd probably end up rolling to see if you come loose or get all the way back in but not in control or what anyway eventually, but a specific action isn't strictly necessary.))

((i don't like the sound of that coming loose part... surely the more i heal the harder it would be to come loose right?))

((also... i don't think spinal should use funnel life with only 3 hp...))

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