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Messages - Unholy_Pariah

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601
Einsteinian Roulette / Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« on: November 17, 2015, 06:58:00 am »
Man, that wasn't even a three-week silence.
Necro a thread two years old, thus stealing two years worth of silence, then come talk.
And then start another Necrothreat.
pfft, i dont want just any moldy old silence.

only the highest quality silences will do, even if they are but bite sized morsels.


602
Einsteinian Roulette / Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« on: November 17, 2015, 06:42:41 am »
Silence is golden, therefore I must steal it.

But when you called it out, the silence was broken. Does that mean it vanished, or that it's yours now? And if it's yours, does that mean you cannot answer for fear of losing it again? Questions questions...
By claiming that silence I established a connection between it and stole it for myself.
by breaking said silence I ensured nobody could ever get that particular silence back thus ensuring my ownership forever.

It was and now forever will be, mine.

603
Einsteinian Roulette / Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« on: November 17, 2015, 05:27:31 am »
Silence is golden, therefore I must steal it.

604
Einsteinian Roulette / Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« on: November 11, 2015, 04:48:20 am »
Is it physically possible to kill tge lurker in the angles or even just give it the boot from our reality?

Would such outcomes be limited to use of the godzilla threshold?
To be honest, I believe we're well-past Godzilla treshold at this point. See: M23.
(Oh, of course, the M23 team decided against rampant callous genocide, but it was very well considered. Meaning they've passed the threshold, and so has, by extension, ER(verse) as a whole.)
Wouldn't the godzilla threshold in this case be tearing a hole into the lurkers reality and banging pots and pans together until the lurkers natural predator comes to shut us up?

what does M23 have to do with the godzilla threshold?

605
Einsteinian Roulette / Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« on: November 10, 2015, 09:27:25 pm »
Is it physically possible to kill tge lurker in the angles or even just give it the boot from our reality?

Would such outcomes be limited to use of the godzilla threshold?

606
Einsteinian Roulette / Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« on: November 09, 2015, 11:52:02 am »
Id like to get something less specific than closest weapon or myself.

Target nearest object in X direction would be nice, but id settle for knowing nearest armor and nearest other life form.

607
Einsteinian Roulette / Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« on: November 09, 2015, 11:34:33 am »
Hey hapah.

have you made any progress with targetting functions that havent made it into the deathcube document?
suspicions are as good as proof.

608
Einsteinian Roulette / Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« on: November 09, 2015, 01:32:44 am »
i wonder what happens if you buy two pocket dimensions and put the anchor for each inside the dimension projected by the other?

do you get trapped outside normal spacetime and become the doomed god of two cubic miles of artificial sub-realities?

Is this the bag of holding/portable hole question with a different hat?

I mean, you have the generator that creates the dimension... and you have the little interface thing that moves the gates spatial coordinates to your position within your original reality.
but what happens if you activate the interface thingy whilst inside a second dimension?
provided you havent already destroyed reality, does it cause the gateway to jump into the second dimension and thereby cut off direct access to the original?
what happens if you move the generator into its own or another sub-reality?

All these questions and more :(

609
Einsteinian Roulette / Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« on: November 09, 2015, 12:30:21 am »
it would likely be compatible with your non morphing arm at least.

610
Einsteinian Roulette / Re: ER Talk Number whatever: it's too early
« on: November 08, 2015, 08:36:19 pm »
if we tricked the lurker in the angles into entering a pocket dimension and then immediately collapse it would that "fix" our origin tech?

611
Einsteinian Roulette / Re: Mission 24: By the pricking of my thumbs...
« on: November 08, 2015, 08:24:57 am »
((Hey Paris, can you collect some of that particulate matter floating in the air for me? it might be causing the glow and mindfuck.))

612
Einsteinian Roulette / Re: Hephaestus OOC
« on: November 08, 2015, 05:59:51 am »
Of course not.

If we have given them real freedom, then they a free to sell themselves back into slavery if they so choose.

613
Einsteinian Roulette / Re: Mission 24: By the pricking of my thumbs...
« on: November 08, 2015, 05:54:51 am »
"Sure. I wont be looking at the supposedly melting walls visually anymore, but at least we will be able to tell if it translates through video."

614
Einsteinian Roulette / Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« on: November 08, 2015, 05:51:41 am »
I know what piecewise would probably say: "Sounds like something you should experiment with" ;)

@Xan:
Quote
If I can't fix him up without a Med roll
Don't you mean WITH a Med roll? Unless it's a covert way to kill him through bad Aux rolls.
Quote from: New catalog
Highly experimental and a great deal is
undocumented and will require user experimentation.
yup, sounds about right.

You think i could get the team fund to buy one of them?

615
Einsteinian Roulette / Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« on: November 08, 2015, 05:27:54 am »
i wonder what happens if you buy two pocket dimensions and put the anchor for each inside the dimension projected by the other?

do you get trapped outside normal spacetime and become the doomed god of two cubic miles of artificial sub-realities?

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