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Messages - Masta Crouton

Pages: 1 ... 3 4 [5] 6 7 ... 13
61
DF Dwarf Mode Discussion / Re: OT
« on: April 10, 2012, 10:53:09 am »
because df's interface is god-awful.


you'll eventually get good at it. just keep playing.

62
to hell with armok.

if he comes down fillin' my monthly quotas, he don't get no worship down in my mines.

*smokes cigar*

63
they are quite nice.

like captain america's shield, i'd like to think.

64
burn em out!


play some CCR while you're at it

65
DF Dwarf Mode Discussion / Re: BOOYAH!
« on: April 06, 2012, 09:48:54 pm »
bling bling

give it to your militia commander.

66
DF Dwarf Mode Discussion / Re: Things you just LOVE to see
« on: April 06, 2012, 06:07:49 pm »
when you have a bit of a magma spill outside, and the massive brushfire starts discovering all the ambushes around my fort.


ahhhhhhh.

67
DF Dwarf Mode Discussion / Re: Human diplomat = vampire demon deity!?
« on: April 06, 2012, 06:06:27 pm »
attack him! rid the world of his evil!

68
DF Dwarf Mode Discussion / Re: wut
« on: April 05, 2012, 08:20:50 pm »
Were-beasts come either with an immediate announcement or they come hidden and get announced when spotted. They attempt to flee the map as soon as the transformation ends. The transformation time is very, very short, resulting in most were-beasts fleeing the map before they can fight anything.

thanks for answering without being a douchenozzle about it.

rare these days...

69
DF Dwarf Mode Discussion / wut
« on: April 05, 2012, 07:48:42 pm »
so, i had a goblin show up at my fort with the megabeast announcement. the goblin blah blah has come, twisted by blah blah.

he had no profession, no wounds, no inventory, and he immediately ran off the screen when he appeared.





wut.

70
DF Dwarf Mode Discussion / Re: you know what would be cool?
« on: April 05, 2012, 06:14:16 pm »
yeah, burrows, i know that, but something different.

and, yeah, it wouldn't work for every workshop, just a few. but it would be handy for mass-cutting gems, looming, strand extraction.

71
DF Dwarf Mode Discussion / you know what would be cool?
« on: April 05, 2012, 03:52:34 pm »
if there was a way for a workshop to process goods in an area.

for example, if there was a gem stockpile next to my jeweler's workshop, i could designate that workshop to cut gems in that stockpile until it runs out. that way, every single gem i dig up could be cut easily and automatically, as dwarfs would re-fill the stockpile constantly.

72
that's one less vomit-encrusted bastard starting parties and letting invaders inside.


plus exact numbers make me happy.

73
yeah, syndromes and rot? infections?

74
DF Dwarf Mode Discussion / Re: Moody dwarf just murdered a ghost?!?
« on: April 03, 2012, 05:58:36 pm »
i look forward to the Urist McBonespear ghost ghost

75
is that how it works in dwarf mode?

cause in adventure mode, even the slightest things slow you down. not by much, but they do.

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