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Messages - RulerOfNothing

Pages: [1] 2 3 ... 116
1
I am thinking of dropping this game. Not 100% decided on this yet.
That's fair. Thank you for running this game.

2
Turn 30
Starting civ status:
Civilization Name: Torkal League
Population: 8 (8 labor)
Food: 15
Wood: 3
Science: 1
Herbs: 1
Cards in play:

Gain Card #3 (Kill the Beast) from Black Owl
Play Kill the beast (-1 herb, -3 labor, +10 food, -1 Civilian)
Play Expedition (-4 labor, +6 food)
Play Steady Progress (-1 labor, +1 science)
Play Sprint (-1 food, draw 4 cards)
Activate Safe Haven (discard Improvised Tool, +1 food)
Allocate 2 Science to Research Project (Animal Domestication)


End-of-turn actions: Gain 1 science from Migratory Bird Spectacle, pay 7 food for population upkeep, discard Leaves of Vigor; as 8 cards were discarded this turn gain 11 herbs

Ending civ status:
Civilization Name: Torkal League
Population: 8 (0 labor) - 1 (Kill the Beast) => 7
Food: 15 + 10 (Kill the Beast) + 6 (Expedition) + 1 (Safe Haven activation) - 7 (Population) => 25
Wood: 3
Science: 1 + 1 (Steady Progress) - 2 (Research Project allocation) + 1 (Migratory Bird Spectacle end-of-turn) => 1
Herbs: 1 - 1 (Kill the Beast) + 11 (Leaves of Vigor on-discard) => 11
Cards in play:

End Turn

3
Something seems off RulerofNothing. Did you receive the second card that was gifted?
Thanks for reminding me about that.

4
Turn 29
Starting civ status:
Civilization Name: Torkal League
Population: 8 (8 labor)
Food: 13
Wood: 3
Science: 1
Herbs: 1
Cards in play:

Gain Card #2 (Improvised Tool) from Black Owl
Play Scouting (-1 labor)
Play Womp Duck (-3 labor, +2 food)
Play Hope for Spring (-3 labor, +5 food)
Play This one really douchey bird (-1 labor)
Activate Safe Haven (discard Safe Haven, +3 food)
Allocate 1 science to Research Project (Animal Domestication)


End-of-turn actions: Gain 1 science from Migratory Bird Spectacle, pay 8 food for population upkeep

Starting civ status:
Civilization Name: Torkal League
Population: 8 (0 labor)
Food: 13 + 2 (Womp Duck) + 5 (Hope for Spring) + 3 (Safe Haven activation) - 8 (Population) => 15
Wood: 3
Science: 1 - 1 (Research Project allocation) + 1 (Migratory Bird Spectacle end-of-turn) => 1
Herbs: 1
Cards in play:

End Turn

5
Forum Games and Roleplaying / Re: Cardhood - Not too late to join!
« on: December 24, 2023, 11:37:51 pm »
Turn 28
Starting civ status:
Civilization Name: Torkal League
Population: 8 (8 labor)
Food: 12
Wood: 4
Science: 1
Herbs: 1
Cards in play:

Gain Card #1 (Improvised Tool) from Black Owl
Replace Improvised Tool with Wooden Tool due to Wooden Tool's effect
Play Steal Luck
Play Grazing Animals (-1 labor)
Play Scouting (-1 labor)
Play Hidden Crevice (+1 food)
Play Foraging (-2 labor, +3 food)
Play Predator (-2 labor, +4 food)
Play Research Project (-1 labor, -1 science, subject is Animal Domestication)
Play Wooden Tool (-1 labor, -1 wood)
Activate Safe Haven (discard Scavenging, +1 food)


End-of-turn actions: Gain 1 science from Migratory Bird Spectacle, spend 8 food for population upkeep

Ending civ status:
Civilization Name: Torkal League
Population: 8 (0 labor)
Food: 12 + 1 (Hidden Crevice) + 3 (Foraging) + 4 (Predator) + 1 (Safe Haven activation) - 8 (Population) => 13
Wood: 4 - 1 (Wooden Tool) => 3
Science: 1 - 1 (Research Project) + 1 (Migratory Bird Spectacle end-of-turn) => 1
Herbs: 1
Cards in play:
End Turn

6
Forum Games and Roleplaying / Re: Cardhood - Not too late to join!
« on: December 24, 2023, 06:29:12 pm »
Normally no, but I would have lost them when I played Wildfire so I had to play them beforehand.

7
Forum Games and Roleplaying / Re: Cardhood - Not too late to join!
« on: December 24, 2023, 06:19:30 pm »
Turn 27
Starting civ status:
Civilization Name: Torkal League
Population: 8 (8 labor)
Food: 6
Wood: 4
Science: 1
Herbs: 4
Cards in play:

Gain Alpha Wolf Politics from Steal Luck
Play Prayer (-1 labor, +2 FP to Black Owl)
Play Sacrifice to the Dragon (-1 herb, -2 labor, +4 food)
Play All-Terrain Ratfolk (-1 labor, +3 food)
Play All-Terrain Ratfolk (-1 labor, +3 food)
Play Persistant Predator
Play Wildfire (destroy Persistant Predator, -2 herbs, -1 labor)
Play Lucky Opportunity (+1 food)
Play Migratory Bird Spectacle (-1 labor, -1 science)
Activate Wooden Tool (-1 labor, +2 food)
Activate Safe Haven (discard Migration, +1 food)

End-of-turn actions: Gain 1 science from Migratory Bird Spectacle, spend 8 food for population upkeep

Ending civ status:
Civilization Name: Torkal League
Population: 8 (0 labor)
Food: 6 + 4 (Sacrifice to the Dragon) + 2*3 (All-Terrain Ratfolk) + 1 (Lucky Opportunity) + 2 (Wooden Tool activation) + 1 (Safe Haven activation) - 8 (Population) => 12
Wood: 4
Science: 1 - 1 (Migratory Bird Spectacle) + 1 (Migratory Bird Spectacle end-of-turn) => 1
Herbs: 4 - 1 (Sacrifice to the Dragon) - 2 (Wildfire) => 1
Cards in play:
End Turn

8
Forum Games and Roleplaying / Re: Cardhood - Not too late to join!
« on: December 23, 2023, 10:08:31 pm »
Turn 26
Starting civ status:
Civilization Name: Torkal League
Population: 7 (7 labor)
Food: 5
Wood: 4
Science: 0
Herbs: 4
Cards in play:

Play Blooming Wildflowers (-1 labor, +1 food, +1 science)
Play Animalism
Play Birth of Offspring (-2 labor, +1 Civilian)
Play Hope for Spring(-3 labor, +5 food)
Play Steal Luck
Activate Safe Haven (discard Reproduction, +1 food)
Activate Wooden Tool (-1 labor, +2 food)


End-of-turn actions: Animalism +1 FP to Black Owl and is removed, spend 8 food for population upkeep

Ending civ status:
Civilization Name: Torkal League
Population: 7 (0 labor) + 1 (Birth of Offspring) => 8
Food: 5 + 1 (Blooming Wildflowers) + 5 (Hope for Spring) + 1 (Safe Haven activation) + 2 (Wooden Tool activation) - 8 (Population) => 6
Wood: 4
Science: 0 + 1 (Blooming Wildflowers) => 1
Herbs: 4
Cards in play:
End Turn

9
Forum Games and Roleplaying / Re: Cardhood - Not too late to join!
« on: December 22, 2023, 10:19:52 pm »
Turn 25
Starting civ status:
Civilization Name: Torkal League
Population: 6 (5 labor)
Food: 11
Wood: 2
Science: 2
Cards in play:


Play Tornado (-3 labor, +2 wood, +1 food)
Activate Safe Haven (discard Foraging, +1 food)
Play Wildfire (-2 science, -1 food, destroy Persistant Predator)
Play Birth of Offspring (-2 labor, +1 Civilian)
Play Green Herbs (-1 labor, +4 herbs)

End-of-turn actions: Pay 7 food for population upkeep

Starting civ status:
Civilization Name: Torkal League
Population: 6 (0 labor) + 1 (Birth of Offspring) => 7
Food: 11 + 1 (Tornado) + 1 (Safe Haven activation) - 1 (Wildfire) - 7 (Population) => 5
Wood: 2 + 2 (Tornado) => 4
Science: 2 - 2 (Wildfire) => 0
Herbs: 0 + 4 (Green Herbs) => 4
Cards in play:
End Turn

10
Forum Games and Roleplaying / Re: Cardhood - Not too late to join!
« on: December 21, 2023, 03:18:26 am »
Turn 24
Starting civ status:
Civilization Name: Torkal League
Population: 6 (6 labor)
Food: 8
Wood: 2
Science: 0
Cards in play:

Activate Safe Haven (discard Illusion, +1 food)
Play Grazing Animals (-1 labor)
Play Impatience (remove Impatience from play, gain two copies of Exotic Plant)
Play Exotic Plant (-1 labor, +4 food, +2 science)
Play Exotic Plant (-1 labor, +4 food, +2 science)
Play Sacrifice to the Dragon (-3 labor, +2 science)
Allocate 4 science to Research Project(Herbalism)


End-of-turn actions: Discard Persistant Predator, it enters play, pay 6 food for population upkeep

Ending civ status:
Civilization Name: Torkal League
Population: 6 (0 labor)
Food: 8 + 1 (Safe Haven allocation) + 4*2 (Exotic Plant) - 6 (Population) => 11
Wood: 2
Science: 0 + 2*2 (Exotic Plant) + 2 (Sacrifice to the Dragon) - 4 (Research Project allocation) => 2
Cards in play:
End Turn

11
Forum Games and Roleplaying / Re: Cardhood - Not too late to join!
« on: December 20, 2023, 01:49:15 am »
Turn 23
Starting civ status:
Civilization Name: Torkal League
Population: 6 (6 labor)
Food: 9
Wood: 3
Science: 0
Cards in play:

Play Wooden Tool (-1 wood, -1 labor)
Play Blooming Wildflowers(-1 labor)
Play Hope for Spring (-3 labor)
Play Dark Rites (-2 food, -1 labor, +1 FP to Black Owl, +3 science)
Both effects of Cursed Ground apply to playing dark rites (+1 FP, +1 Population when losing 1 Population, Cursed Ground is removed)
Allocate 4 Science to Research Project (Herbalism)
Activate Safe Haven (discard Wildfire)


End-of-turn actions: Pay 6 food for population upkeep

Ending civ status:
Civilization Name: Torkal League
Population: 6 (0 labor)
Food: 9 + 1 (Blooming Wildflowers) + 5 (Hope for Spring) - 2 (Dark Rites) + 1 (Safe Haven activation) - 6 (Population) => 8
Wood: 3 - 1 (Wooden Tool) => 2
Science: 0 + 1 (Blooming Wildflowers) + 3 (Dark Rites) - 4 (Research Project allocation) => 0
Cards in play:
End Turn

12
Forum Games and Roleplaying / Re: Cardhood - Not too late to join!
« on: December 19, 2023, 09:59:31 pm »
Turn 22
Starting civ status:
Civilization Name: Torkal League
Population: 5 (5 labor)
Food: 9
Wood: 3
Science: 0
Cards in play:

Play Hidden Crevice
Play Birth of Offspring (-2 labor)
Play Predator (-2 labor)
Activate Safe Haven (discard Ward off)


End-of-turn actions: Pay 6 food for population upkeep

Ending civ status:
Civilization Name: Torkal League
Population: 5 (1 labor) + 1 (Birth of Offspring) => 6
Food: 9 + 1 (Hidden Crevice) + 4 (Predator) + 1 (Safe Haven activation) - 6 (Population) => 9
Wood: 3
Science: 0
Cards in play:
End Turn

13
Forum Games and Roleplaying / Re: Cardhood - Not too late to join!
« on: December 19, 2023, 05:32:22 pm »
Intermediate civ status:
Civilization Name: Torkal League
Population: 5 (2 labor)
Food: 12
Wood: 3
Science: 0
Cards in play:

Gain Ghostly Directions from Steal Luck
Play Ghostly Directions (-1 labor)


End-of-turn actions: Pay 5 food for population upkeep

Ending civ status:
Civilization Name: Torkal League
Population: 5 (1 labor)
Food: 12 + 2 (Ghostly Directions) - 5 (Population) => 9
Wood: 3
Science: 0
Cards in play:
End Turn

14
Forum Games and Roleplaying / Re: Cardhood - Not too late to join!
« on: December 19, 2023, 01:10:32 am »
Turn 21:
Starting civ status:
Civilization Name: Torkal League
Population: 5 (5 labor)
Food: 6
Wood: 3
Science: 0
Cards in play:

Play Steal Luck
Activate Safe Haven (discard Dark Experimentation)
Play Hope for Spring (-3 labor, draw a card)



Intermediate civ status:
Civilization Name: Torkal League
Population: 5 (2 labor)
Food: 6 + 1 (Safe Haven activation) + 5 (Hope for Spring) => 12
Wood: 3
Science: 0
Cards in play:

15
Forum Games and Roleplaying / Re: Cardhood - Not too late to join!
« on: December 18, 2023, 02:36:45 am »
Turn 20:
Starting civ status:
Civilization Name: Torkal League
Population: 5 (5 labor)
Food: 12
Wood: 3
Science: 0
Cards in play:

Spend 2 Food to get rid of Persistant Predator
Play Scouting (-1 labor, draw Blooming Wildflowers, 2x Persistant Predator)
Play Persistant Predator
Play Persistant Predator
Get rid of both Persistant Predators for free
Play Blooming Wildflowers (-1 labor)
Play Sacrifice to the Dragon (-1 food, -2 labor, +2 Science)
Play Research Project (-1 science, -1 labor, subject is Herbalism)
Activate Safe Haven (discard Transformation)
Allocate 2 Science to Research Project (Herbalism)


End-of-turn actions: Spend 5 food for population upkeep, Animalism gives 2 FP to Ken-Thur, Animalism is removed

Ending civ status:
Civilization Name: Torkal League
Population: 5 (0 labor)
Food: 12 - 2 (Persistant Predator) + 1 (Blooming Wildflowers) - 1 (Sacrifice to the Dragon) + 1 (Safe Haven) - 5 (Population) => 6
Wood: 3
Science: 0 + 1 (Blooming Wildflowers) + 2 (Sacrifice to the Dragon) - 1 (Research Project) - 2 (Research Project Allocation) => 0
Cards in play:
End Turn

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