Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - RulerOfNothing

Pages: 1 ... 76 77 [78] 79 80 ... 116
1156
Another few questions:
  • Is my level 1 military tech focus a passive ability or do I need to do something to gain its benefits?
  • Is making a new law or setting a tax a free action?

1157
Forum Games and Roleplaying / Re: Evil Genius 2 OOC Thread
« on: June 27, 2012, 07:58:48 am »
Good work on turn 12, but what happened to my thugs?

1158
Torkal actions:
  • Send explorers to the north, using enhanced scouting ability (invest $400)
  • Construct a mine to harvest magic crystals (invest $300)
  • Research architecture (invest $300)

1159
Forum Games and Roleplaying / Re: Everything is 1's and 0's (WIP)
« on: June 27, 2012, 05:23:16 am »
I think I might join. I'll be watching in any case.

1160
Forum Games and Roleplaying / Re: The Divine Play Thread - Turn 3
« on: June 26, 2012, 05:28:31 am »
Lanar continued to attempt to explain the techniques of fishing to his people. He also decided to follow the example of the other gods, and show some other people how to farm. He also suggested to the other gods that they attempt to observe the nascent divine power before acting upon it.

1161
Also, what laws can I put into effect, and what would be the result of increasing taxes?

1162
Torkal actions:
  • Send explorers to the east (invest $400)
  • Search for more magic sources (invest $400)
  • Research architecture (invest $200)
A question: Can I expand my council chamber?

1163
Torkal actions:
  • Continue researching subsurface mining (invest $150)
  • Continue work on enchanted trade goods (invest $325)
  • Continue work on council chambers (invest $150)

1164
Actions:
  • Continue researching subsurface mining (invest $200)
  • Start production of enchanted goods instead (invest $400)
  • Continue work on the council chamber (invest $225)

1165
Alright. Here are my 3 actions:
  • Research subsurface mining (invest $300)
  • Start manufacture of enchanted tools (invest $300)
  • Start construction of a council chamber for the capital region (invest $200)
Do I need to do anything else?

1166
Alright, I suppose we now take 4 technologies from the list in the OP and our specialisations? In that case I'll take:
Dedicated farming
Basic Administration
Enchanted trade goods
Home industry

1167
Also, we are still waiting on Toaster and kingfisher to put up their turns.

1168
Name: Torkal
Tech level: 1
Tech focus: Administration
Magic level: 2
Magic focus: Enchantment
Starting region and situation description: Mostly gently rolling terrain with some hills, and quite a few rivers.
Is this good?

1169
Life Advice / Re: Need basic programming help (C++)
« on: June 19, 2012, 07:15:35 am »
The problem here is that operator overloading is like function overloading in that you need to have different parameter sets for each overload. I would get rid of the version of operator> that returns a Point (unless you could provide a meaningful explanation of such an operator). Incidentally, my memory tells me that a class instance can access private members of other instances of the same class, so you could replace (x+y)>(c.getX()+c.getY()) with (x+y)>(c.x+c.y).

1170
Bah. Snowe was not impressed with his scientific staff at the moment, especially since all they had to show for two weeks of effort was "well at least we didn't burn down the lab." He decided to have two of his scientists train his minions this week, especially in light of the current funds shortage.

The thug he had hired was considerably more successful in his efforts, vindicating the decision to hire two more. He would have them go and secure more income sources for the Foundation.


Orders:
2 Regulars will plot.
3 Thugs will extort.
2 Guards will guard.
1 Tech will sit around and not do very much.

Training:
2 Scientists will train 2 Regulars to become Scientists.

Research:
The remaining Scientist will research Defensive Biology.

Other:
Recruit 2 Regulars (-$200)
Purchase 10 Resources (-$500)

Pages: 1 ... 76 77 [78] 79 80 ... 116