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Messages - RulerOfNothing

Pages: 1 [2] 3 4 ... 116
16
Forum Games and Roleplaying / Re: Cardhood - Not too late to join!
« on: December 17, 2023, 01:19:31 am »
I'm having fun so far. Actually do I need to inform you about completed research projects or Animalism when requesting hands?

Turn 19:
Starting civ status:
Civilization Name: Torkal League
Population: 5 (5 labor)
Food: 13
Wood: 3
Science: 0
Cards in play:

Activate Safe Haven (discard Persistant Predator, it plays itself)
Play Animalism
Play Animalism
Play Improvised Tool (-2 labor)
Play Lucky Opportunity


End-of-turn actions: spend 5 food for population upkeep, Animalism gives 2 FP to Black Owl, 3 labor spent, Animalism gives 2 FP to Aywen, Animalism is removed

Starting civ status:
Civilization Name: Torkal League
Population: 5 (0 labor)
Food: 13 + 1 (Safe Haven Activation) + 1 (Improvised Tool) + 2 (Lucky Opportunity) - 5 (Population) => 12
Wood: 3
Science: 0
Cards in play:
End Turn

17
Forum Games and Roleplaying / Re: Cardhood - Not too late to join!
« on: December 16, 2023, 08:01:20 pm »
Turn 18
Starting civ status:
Civilization Name: Torkal League
Population: 5 (5 labor)
Food: 4
Wood: 3
Science: 1
Cards in play:

Gain Scavenging from Black Owl
Play Superbloom (-5 labor, copy of Grazing Animals enters play)
Activate Safe Haven (discard Scavenging)
Allocate 1 Science to Research Project (Woodworking)


End-of-turn actions: Pay 5 food for population upkeep

Ending civ status:
Civilization Name: Torkal League
Population: 5 (0 labor)
Food: 4 + 13 (Superbloom) + 1 (Safe Haven activation) - 5 (Population) => 13
Wood: 3
Science: 1 - 1 (Research Project Allocation) => 0
Cards in play:
End Turn

18
Forum Games and Roleplaying / Re: Cardhood - Not too late to join!
« on: December 15, 2023, 06:34:58 pm »
Turn 17
Starting civ status:
Civilization Name: Torkal League
Population: 5 (5 labor)
Food: 0
Wood: 3
Science: 0
Cards in play:

Gain Survival from Black Owl
Play Survival (-1 labor)
Play Survival (-1 labor)
Play Predator (-2 labor)
Play Scouting (-1 labor)
Play Animalism
Activate Safe Haven (discard Ward off)


End-of-turn actions: Gain 1 Science from Migratory Bird Spectacle; it leaves play, spend 5 food on population upkeep, give 2FP (x2 from Cursed Ground) to Black Owl from Animalism, remove Animalism

Ending civ status:
Civilization Name: Torkal League
Population: 5 (0 labor)
Food: 0 + 2*2 (Survival) + 4 (Predator) + 1 (Safe Haven) - 5 (Population) => 4
Wood: 3
Science: 0 + 1 (Migratory Bird Spectacle) => 1
Cards in play:
End Turn

19
Forum Games and Roleplaying / Re: Cardhood - Not too late to join!
« on: December 15, 2023, 01:28:47 am »
Intermediate civ status:

Civilization Name: Torkal League
Population: 5 (1 labor)
Food: 3
Wood: 3
Science: 0
Cards in play:

Gain Longevity Curse from Steal Luck
Activate Safe Haven (discard Longevity Curse)


End-of-turn actions: Gain 1 Food from Migratory Bird Spectacle, spend 5 food in upkeep, give 2 FP (x2 from Cursed Ground) to Ken-Thun from Animalism, discard Animalism

Ending civ status:
Civilization Name: Torkal League
Population: 5 (0 labor)
Food: 3 + 1 (Safe Haven) + 1 (Migratory Bird Spectacle) - 5 (Population) => 0
Wood: 3
Science: 0
Cards in play:

End Turn

20
Turn 16
Starting civ status:
Civilization Name: Torkal League
Population: 5 (5 labor)
Food: 3
Wood: 3
Science: 0
Cards in play:

Play Persistant Predator
Discard both Persistant Predator cards for free
Play Animalism
Play Cursed Ground (-3 labor)
Play Omens (-1 labor, place Survival, place Scouting, discard Grazing Animals)
Play Steal Luck


Intermediate civ status:

Civilization Name: Torkal League
Population: 5 (1 labor)
Food: 3
Wood: 3
Science: 0
Cards in play:
Supernerd, do end-of-turn card effects happen before or after paying population upkeep?

21
Turn 15
Starting civ status:
Civilization Name: Torkal League
Population: 5 (5 labor)
Food: 4
Wood: 3
Science: 0
Cards in play:

Play Idea (-1 labor)
Activate Safe Haven (discard Migration)
Play Lucky Opportunity
Play Lucky Opportunity
Allocate 1 Science to Research Project(Woodworking)


End turn actions: Gain 1 Food from Migratory Bird Spectacle, discard Persistant Predator; it enters play

Ending civ status
Civilization Name: Torkal League
Population: 5 (4 labor)
Food: 4 + 1 (Safe Haven Activation) + 2*1 (Lucky Opportunity) - 5 (Population) + 1 (Migratory Bird Spectacle) => 3
Wood: 3
Science: 0 + 1 (Idea) - 1 (Research Project Allocation) => 0
Cards in play:
End Turn

22
Turn 14
Starting civ status:
Civilization Name: Torkal League
Population: 5 (5 labor)
Food: 3
Wood: 3
Science: 1
Cards in play:

Add Bird of Prey and remove Steal Luck
Play Bird of Prey (-1 labor)
Play Migratory Bird Spectacle (-1 labor, -1 science)
Play Idea (-1 food)
Play Safe Haven (-2 labor)
Activate Safe Haven (discard Scavenging)
Play All-Terrain Ratfolk (4 colors)
Allocate 1 Science to Research Project(Woodworking)



End turn actions: gain 2 Food from 2xMigratory Bird Spectacle, 1 leaves play

Ending civ status:
Civilization Name: Torkal League
Population: 5 (0 labor)
Food: 3 -1 (Idea) + 1 (Safe Haven Activation) + 4 (All-Terrain Ratfolk) + 2*1 (Migratory Bird Spectacle) - 5 (Population) => 4
Wood: 3
Science: 1 + 1 (Idea) - 1 (Migratory Bird Spectacle) - 1 (Research Project Allocation) => 0
Cards in play:
End Turn

23
Intermediate civ status:
Civilization Name: Torkal League
Population: 5 (2 labor)
Food: 6
Wood: 3
Science: 0
Cards in play:

Play Improvised Tool (-2 labor)
Play Steal Luck
Play Rationing (-3 food)


End turn actions: gain 1 science from Migratory Bird Spectacle

Ending civ status:
Civilization Name: Torkal League
Population: 5 (0 labor)
Food: 6 - 3 (Rationing) - 0 (Population) => 3
Wood: 3
Science: 0 + 1 (Migratory Bird Spectacle end-of-turn) => 1
Cards in play:
Alright, I should have the Safe Haven for next turn (and hopefully it fits with my strategic position at that time).
End Turn

24
Black Owl is confused why the Torkal League does not play Safe Haven. They watch curiously.
Because I last ended my turn 14 hours ago, you sent me Safe Haven 11 hours ago and cards sent by gods become available at the next end turn.

25
Turn 13
Starting civ status:
Civilization Name: Torkal League
Population: 5 (5 labor)
Food: 6
Wood: 2
Science: 1
Cards in play:

Play Tornado (-3 labor)
Play Animalism
Play Wildfire (-1 science, -1 food, -1 wood, destroy Animalism)


Intermediate civ status:
Civilization Name: Torkal League
Population: 5 (2 labor)
Food: 6 + 1 (Tornado) - 1 (Wildfire) => 6
Wood: 2 + 2 (Tornado) - 1 (Wildfire) => 3
Science: 1 - 1 (Wildfire) => 0
Cards in play:

26
Turn 12
Starting civ status:
Civilization Name: Torkal League
Population: 5 (5 labor)
Food: 6
Wood: 2
Science: 1
Cards in play:

Play Persistant Predator
Discard both Persistant Predators for free
Play Improvised Tool (-2 labor)
Play Survival (-1 labor)
Play Survival (-1 labor)
Allocate 1 Science to Research Project(Woodworking)


End turn actions: gain 1 Science from Migratory Bird Spectacle


Ending civ status:
Civilization Name: Torkal League
Population: 5 (0 labor)
Food: 6 + 1 (Improvised Tool) + 2*2 (Survival) - 5 (Population) => 6
Wood: 2
Science: 1 - 1 (Research Project Allocation) + 1 (Migratory Bird Spectacle end-of-turn) => 1
Cards in play:
End Turn

27
Civ status:
Civilization Name: Torkal League
Population: 5 (3 labor)
Food: 6
Wood: 2
Science: 1
Cards in play:
Play Blooming Wildflowers (-1 labor)
Play Problem Solving (-1 science, -1 labor)
Play Migratory Bird Spectacle (-1 science, -1 labor)


End turn actions: Discard Persistant Predator; it enters play, get 1 Science from Migratory Bird Spectacle

Ending civ status:
Civilization Name: Torkal League
Population: 5 (0 labor)
Food: 6 + 1 (Blooming Wildflowers) + 4 (Problem Solving) - 5 (Population) => 6
Wood: 2
Science: 1 + 1 (Blooming Wildflowers) - 1 (Problem Solving) - 1 (Migratory Bird Spectacle) + 1 (Migratory Bird Spectacle end-of-turn) => 1
Cards in play:
End Turn

28
Turn 11
Starting civ status:
Civilization Name: Torkal League
Population: 6 (6 labor)
Food: 4
Wood: 2
Science: 1
Cards in play:
Play Exotic Plant (-1 labor)
Play Dark Rites (-1 labor, -2 food, -1 pop, draw 3 cards, 1 FP to Aywen)
Play Survival (-1 labor)


Intermediate civ status:
Civilization Name: Torkal League
Population: 6 (6 labor) - 1 labor (Exotic Plant) - 1 labor (Dark Rites) - 1 pop (Dark Rites) - 1 labor (Survival) => 5 (3 labor)
Food: 4 + 2 (Exotic Plant) - 2 (Dark Rites) + 2 (Survival) => 6
Wood: 2
Science: 1
Cards in play:

29
Turn 10
Starting civ status:
Civilization Name: Torkal League
Population: 6 (6 labor)
Food: 7
Wood: 4
Science: 6
Cards in play:

Play Foraging (-2 labor)
Play Scouting (-1 labor)
Play Grazing Animals (-1 labor)
Play Animalism
Play Wildfire (-1 science, -2 wood, destroy Animalism)
Play Blooming Wildflowers (-1 labor)
Play Research Project (-1 science, -1 labor, subject is Woodworking)
Allocate 4 science to Research Project


Ending civ status:
Civilization Name: Torkal League
Population: 6 (0 labor)
Food: 7 + 3 (Foraging) + 1 (Blooming Wildflowers) - 6 (Population) => 4
Wood: 4 - 2 (Wildfire) => 2
Science: 6 - 1 (Wildfire) + 1 (Blooming Wildflowers) -5 (Research Project) => 1
Cards in play:
End Turn

30
Supernerd, regarding the cards 'Animalism' and 'Night Watch', do the cards 'Spooked Pachyderm', 'This one really douchey bird', 'Persistant Predator', 'Bird of Prey' and 'The Stork!?' count as having animal names?

Also Crystalizedmire when you play 'Research Project' you need to specify a research subject.

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