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Messages - AWdeV

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481
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: February 25, 2012, 09:12:21 am »
I have a (very creatively named) water tower and I was busy refilling it (I tried to flood some goblins in to the nearby ocean). There was an engraver pumping. Engraver got attacked by a gorilla. Unsurprisingly, he was losing. He managed to stumble away and the gorilla fell into the water stunned to drown later. A second gorilla approached and finished off my poor engraver. Harsh. Bastard managed to get away before my marksdwarves arrived.

Anyway, aquaduct is almost finished. I just need to finish placing and rigging the floodgates and I can start topping off my moat. :P

482
DF Dwarf Mode Discussion / Re: Stupid question
« on: February 25, 2012, 07:44:53 am »
The common dwarf is actually a shy creature that relies on sonar and on their incredibly finetuned hearing to recognise what kind of stone they're shouting at.

The dwarven shyness however often makes them more than a bit embarassed to use their sonic capabilities in public, so they drink lots of alcohol to counteract this. This is also the reason why they get upset if they do not have enough alcohol to drink: they hate having to stumble blindly through the tunnels.

483
DF Dwarf Mode Discussion / Re: Bug or feature? (spoilers)
« on: February 25, 2012, 07:29:22 am »
There's plenty of bugs. Giant mosquitoes, giant thrips and other such joy. This is an awesome feature.

484
DF Dwarf Mode Discussion / Re: petrified wood?
« on: February 24, 2012, 01:48:23 pm »
Kaolinite and bauxite look better though.

Also, I love using olivine and rutile, if I have them.

Petrified wood only shows up in tiny amounts though, so you can't really use it as well.

485
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: February 24, 2012, 01:44:31 pm »
Unless it's been changed in this version, you shouldn't rely on only a dropping ceiling to kill them all outright. Which is why I also placed some menacing spikes. I don't think I'll use them against a caravan but should some invasionforce manage to break through my upper-outer walls then I could use them.

486
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: February 24, 2012, 01:33:54 pm »
My fort has now a new enemy : the dwarf merchants from the dwarven caravan.

During that trading session we made a very good deal, my dwarves were even generous enough to let the merchants have a bit more than 1000 of "profit" , and those traders refused each time, wanting my dwarves to obviously increase their profit that was already rather high.

And after a while of those merchants absurdly refusing, they suddenly decided my dwarves werent serious enough to trade anymore, leaving with some items i really had an use in the current situation.

In past trading we had nice deals, so i wasn't expecting that time those dwarven merchants greed would know no limit.
Even the humans and the elves merchants were reasonnable, next time the dwarven caravan come, i'll give them a well deserved reward for their greed, a very very cheap death trap.
Will give them a great "profit", heh.

I've had exactly the same situation the second time the Dwarven caravan came. I missed it the first time. I prepared levered spikes and a supported ceiling to cave in over them should it go wrong again but I had no issues this time. It might help if you do the trading in tiny chunks and keep the expensive stuff aside.

487
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: February 24, 2012, 11:03:51 am »
You could drain your reservoir by smoothing stone on the edge of the map and then carving fortifications in it.

488
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: February 24, 2012, 10:53:30 am »
Well, it's contaminated now. Bummer. But salt water has no effect on (soapy) baths and the one wounded guy I ever had didn't have any negative effects/thoughts from it either. I checked.

I relaid everything in the cistern with blocks but to no avail. Water is still salt. For a completely looney and unrelated project I've been pumping ocean-water directly on to red sand floor (surrounded by stone walls) and this water isn't salt. Wut.

Anyway. I just saw the sweetest thing ever in-game. There were 5 goblin ambushes in short order. The first killed a single axedwarf and shot a farmer in the foot before/while being murdered by a second single axedwarf. An ambush elsewhere shot a goose, murdered a trader (useless sod) and killed a dwarf. Elsewhere an other dwarf was killed as well. Another dwarf was also wounded, in the leg.

Right, three dwarves dead.

Thieves appeared. Lots of them. Whatever, cage traps. One got spotted by a gem cutter far away from the traps. (note to self: don't bother gathering plants. Dangerous and pointless) She slashed the cutter in the arm.

All three wounded dwarfs are brought to hospital and treated with surprising efficiency. The gem cutter with the arm wound left first. Now here's the sweet thing. The farmer with the foot-wound was thirsty and her treatments had just finished. I think she was on her way to get a drink. Suddenly my legendary blacksmith comes rushing in with a bucket, fills it, rushes back out and gives it to the farmer even though she had already left the hospital! :D

489
DF Dwarf Mode Discussion / Re: Starving Animals
« on: February 24, 2012, 06:41:24 am »
I've been attempting to get breeding pairs of either llamas or alpacas (or both). ;)  From what I've seen they are about the same as goats, and at least one (both, i think) can be sheared as well as milked.

Yeah, both. Also, alpacas are adorable.

490
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: February 24, 2012, 06:28:05 am »
Well, it's contaminated now. Bummer. But salt water has no effect on (soapy) baths and the one wounded guy I ever had didn't have any negative effects/thoughts from it either. I checked.

491
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: February 24, 2012, 05:22:27 am »
It does get purified by a pump, but if it touches any kind of natural space after that, it becomes stagnant/salty again. The way to remedy that is to build an entirely artificial reservoir out of stone.

This has actually been proven false. Somewhere on this forum there's a thread with some awesome reservoir SCIENCE that explains this

http://www.bay12forums.com/smf/index.php?topic=95811.0

Okay, that's interesting. And confusing. What can I do to desalinate the water then? Or I could just leave it, doesn't seem like the dwarves suffer any negative effects.

492
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: February 23, 2012, 06:36:44 pm »
Hmm. I sort of recall being able to filter salt water via pumping, does that still work? I've got a reservoir full of water laced with salt and although it's perfectly fine for washing (and drinking, apparently) it still seems a bit odd.

To clarify, I linked a moat to the ocean and a small chamber of water to the bottom of the moat. This chamber fills with salt water and a pump above it pumps it into a reservoir beneath my hospital wells. It was a clay-ish sort of soil where I made this reservoir but I laid floors and built walls all-round. Unless I missed a spot (which doesn't seem unlikely) it should be fresh water.

493
DF Dwarf Mode Discussion / Re: How do I filter my cistern?
« on: February 23, 2012, 06:33:55 pm »
Grates and fortifications and such should keep out the animals, but vermin(fish) will IIRC spawn there. What you could do as a definite no-animals-allowed is to pump it to a different basin.


494
DF Dwarf Mode Discussion / Re: Bug or hilarious feature?
« on: February 23, 2012, 06:26:25 pm »
You know this means we'll get Nobles wanting Slade Windows, right?

Nope, I'm fairly sure they don't mandate/demand/request materials anymore. Windows, yes. Slade, only if you can manage it. :P

Also, I'm not sure why we're suddenly supposed to be able to see through a stone-gem window. It's not as if you can actually look through a window of gems. The things are usually either too opaque too look through or too multi-faceted to do anything other than screwing up your eyes if you try to look through them.

I always envisioned them as a standing grate-rack-gridiron sort of thing with gems stuck to it.

495
DF Dwarf Mode Discussion / Re: Useful artifact!
« on: February 23, 2012, 06:20:14 pm »
Limonite is an iron ore, you're thinking of lignite.

Anyway, I got a rope reed (or whatever) tunic, studded with some cut stones, a clear zircon flask (badass) and an iron hatch cover. Which was nice for a little staircase-guarding inner fortlet.

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