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Messages - Zeebie

Pages: 1 ... 14 15 [16] 17 18 ... 37
226
I have never managed to set up a stone decoy. I make them, set the spawn point, and then all the decoys vanish without being set up. I've set up gargoyles, so I know I'm doing it correctly.

227
Meph, I've noticed a bizarre phenomenon where, when a monster recovers from being petrified by a stonebound, it gains super speed! it starts moving easily ten times its normal speed.

228
DF Gameplay Questions / Post-siege sparring laziness
« on: July 01, 2012, 11:51:38 am »
I've noticed an odd pattern.  My military, who had all been sparring constantly, takes a break after a siege to do individual combat drill and demonstrations.  I've noticed this several times now. Any ideas on why this might be?

229

Quote
    - How tough is their stoneskin? Can it repel weapon attacks if unarmored? How about fire?
    - Does the earthquake attack hit friendlies as well as enemies?
    - Do their special attacks use the magic/science/alchemy skill? Does that skill need to be trained up to be effective?
- As tough as stone armor. So not very good, but together with armor as good as two armors ;)
 - Fire still kills them
 - No friendly fire, enemies only
 - Nope, no skill required.

Thanks Meph! So who benefits from the "train magic skill" in the Hall of the Mountain King? Folks like magmamancers?

230
Has anyone been playing around with stonebound? I'm curious about a few things that I haven't been able to figure out yet:
    - How tough is their stoneskin? Can it repel weapon attacks if unarmored? How about fire?
    - Does the earthquake attack hit friendlies as well as enemies?
    - Do their special attacks use the magic/science/alchemy skill? Does that skill need to be trained up to be effective?

231
I'm having the same experience.  This is the only reference to them I can find in the raws:
       [ARMOR:ITEM_ARMOR_FORCEFIELD] <= runic robe

Would anyone like to interpret?

You are looking in the entity file. That is where the token that allows you to make the runic robe is placed. To find the actual runic robe armor you need to look in the "item_amor_masterwork.txt" file.

But what we're concerned with is the ability to make the runic robe - do we need to change this so it can be made?

232
@meph: I can not find the runerobes you mentioned. How can i make them?
They're made at the forge by your armoursmith.

That is where i looked first. Still can't find it. Checked everywhere. Also, they are not in the manager's work order menu.

I'm having the same experience.  This is the only reference to them I can find in the raws:
       [ARMOR:ITEM_ARMOR_FORCEFIELD:FORCED] <= runic robe

Would anyone like to interpret?

233
DF Gameplay Questions / Archery targets and falling bolts
« on: June 18, 2012, 08:29:44 pm »
The wiki has this to say: "If you have a room underneath your archery range, you can channel the area behind the target to save bolts (falling bolts don't break), but if you completely channel targets out, recruits will stop training as they require a straight walkable path to the target."

Anyone know how to make this work? All the bolts I see fall in front of the target, but if I channel that out the dwarfs stop using it. If I channel behind (as the wiki suggests), nothing happens because no bolts end up there. Thoughts?

234
DF Gameplay Questions / Dodge vs shield user vs armor user
« on: June 08, 2012, 10:38:36 am »
Among the dodge, shield use, and armor use skills, which is the most important for a dwarf's survival?  If you had the option to crank up the training on just one, which would you pick?

235
Wooden bolts?

236
DF Gameplay Questions / Re: Rock Pots?
« on: April 21, 2012, 05:32:05 pm »
Do you have a stockpile set for food and barrels?

237
I am getting a problem that all of the masterwork workshops are telling me that I do not have material when I do. The vanilla workshops are just fine even using the same materials. I have noticed that non-eco stone and logs are the problem. I think I might have too many options for building material that it bugs the masterwork workshops.

Sorry for reposting but it has gotten to the point to were all the Masterwork workshops are non functioning. Can somebody help?

This seems to be a frequent problem with the MW workshops. No one has figured out why, but the workshops don't see material not on the same z-level. The workaround is easy: just put the orders in through the manager, not directly at the workshop, and they work fine.

238
The essency residue gets an automatic job that cleans it, usually by the dwarf you is standing in the workshop. Strange that you should have it stockpiled anywhere, I gave it no tags by choice, to avoid this. Using smoke is a very, very bad idea, genning 1000 boiling stones crashes the game instantly. Thats the reason for my workaround.

I have this problem too. What usually happens is that a dwarf other than the one using the workshop darts in and grabs a boulder of residue immediately for the stockpile. And if I read the raws right, there have to be 1000 boulders present for the "clear residue" to work, so the other 999 just sit in place until they are stockpiled. 

239
I don't know if anyone has covered this, but I was able to appoint my Steel Golem Militia Captain to the Baron position.


I had this happen.  It actually works out fine, because golems don't have emotion, so they never get upset about not having rooms or getting mandates.

240
Anyone having trouble with indestructible zombies? My entire militia has been pounding on one zombie for months, its head and brain are gone, but it keeps going.

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