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« on: August 10, 2011, 05:35:13 am »
Your point on using a direct control dwarf as a pack mule is a good point, this would have give this dwarf an advantage among other dwarves. However I have noted that in game each dwarf has a "Hauled" inventory slot, which is what limits their hauling capacity. If the controlled dwarf were to have a backpack they could use, the putting of an object in their backpack would assign ownership as I've noticed (at least in previous versions) on the rations of military dwarves. So a haul option rather than a pick up option would solve this first problem you've stated. As for the issue of time passage, a slowed but constantly flowing time in this option (unless paused) would probably be possible. Also, when I said minigame I really meant something along the lines of a conversation tree where various replies and statements led to different results, and higher social skills allowing more options (Think fallout's conversation system). Your individuality statement also is an excellent point but I believe that a dwarves physical stats and preferences would have an effect on his or her mood none the less, which would still affect gameplay.
My base idea in itself is very incomplete and has holes I realize, and I hope that you and the other readers can help refine this into something worthy of being looked at by the dev team. Also thank you for your input Dae.