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Messages - Urist McDwarfFortress

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226
Forum Games and Roleplaying / Re: You are Patient Zero
« on: May 20, 2013, 01:01:08 pm »
Be sure to survey the carnage and laugh manically.

227
DF Dwarf Mode Discussion / Re: Getting Rid of Ghost
« on: May 16, 2013, 05:00:53 pm »
I now wonder if you could simply just stuff the butcher flag on a ghost, and get an amusing floorshow.

Would it make ghost meat?
Well, in my experience, the moody dwarf made a "dwarf bone spear" out of a ghost (rather than a "dwarf ghost bone spear"). So I would imagine you'd just get dwarf meat, etc rather than ghost meat (assuming you got any meat at all)

228
DF Dwarf Mode Discussion / Re: Getting Rid of Ghost
« on: May 16, 2013, 02:04:51 pm »
This is a known bug: http://www.bay12games.com/dwarves/mantisbt/view.php?id=5755

The only way I know of to get rid of them in-game is for a dwarf to go into a fell mood, and have the ghost be the nearest "dwarf." The moody dwarf will grab the ghost, drag him to a workshop and butcher it. This permanently destroys the ghost, but would be all but impossible to pull off on purpose. http://www.bay12forums.com/smf/index.php?topic=106431.0

Apart from that, dfhack's "tweak clear-ghostly" command is the only reliable way to get rid of it.

229
Forum Games and Roleplaying / Re: Lordship: A Suggestion Game
« on: May 16, 2013, 12:58:04 pm »
It would be among the riskiest things that we have done in this game. Riskier than any battle yet. We have not only the plague to fear, but also the turmoil of the city itself, and whether any guards would even accept our commands if Arthur is dead. I have yet to convince myself, but it would certainly be heroic, and there is a benefit in saving other people in this county, simply as mutual defense and trading partners, but even moreso if we are positioned to become Count afterwards.
We have an enormous opportunity here. The city could be leaderless and chaotic, yes. But that is exactly why we should go! If we can get control of the situation, save some people from the plague, and bring peace and prosperity back to the city, who would oppose us if the grateful Duke installed us as Count afterwards? If the rumors are true, the Foles family is extinct. No rightful heir remains to inherit the title, there is a very tempting power vacuum over there. We could be the one to fill it!

230
Forum Games and Roleplaying / Re: You are Patient Zero
« on: May 15, 2013, 06:38:27 pm »
Bonus points: hide an actor in a locker and make him cry that there is a crazy man threatening his brother (the other actor). And tell the zombies that when they hear gunshots, it's the time to attack. (we have a gun)
-1 If they think its a hostage situation, they'll fall back and mess up the whole plan.

I'm also not sure if using a gunshot is a good signal. After all, there's about to be a lot of people with guns in this building. Maybe we could figure out the hospital's PA system, if it has one.

231
Forum Games and Roleplaying / Re: You are Patient Zero
« on: May 15, 2013, 02:27:38 pm »
Another option: make all the zombies pose as dead (I mean, really dead, not undead) and ambush the police when they walk over them.
I like it! We can fill up the whole hospital with "dead bodies." The police will come in cautiously, filing in slowly, checking each floor, and not find any living perpetrators or victims. Once they're all inside and spread throughout the building, we spring the trap and take down a good-sized chunk of the city's police force in moments.

232
Forum Games and Roleplaying / Re: You are Patient Zero
« on: May 15, 2013, 01:11:22 pm »
No, let them come in. We'll ambush them in choke points, and put them in positions where they'll end up caught in their own crossfire.
If they're smart, they'll just wait outside and surround the place bringing in more and more reinforcements.

233
But yes, Belgium is interesting indeed, in response to Miauw62. Their alcohol is significantly more potent than ours.
So are their waffles!!

234
Forum Games and Roleplaying / Re: Lordship: A Suggestion Game
« on: May 15, 2013, 12:11:23 pm »
Oh thank god. Alright, let's get busy. We need to crank up food production something fierce. Maybe send out shipments to the still plague-afflicted towns...
Lets hold off on that till after the harvest and make sure we have enough food for our own people. Not much sense in helping other people avoid starvation by starving our own people!

235
Forum Games and Roleplaying / Re: You are Patient Zero
« on: May 15, 2013, 12:04:41 pm »
CHAAAAARGE! I doubt there's more than a dozen or so police here yet, we can probably rip them apart with overwhelming numbers and bust out of here.

236
Forum Games and Roleplaying / Re: Lordship: A Suggestion Game
« on: May 13, 2013, 08:19:17 pm »
They were with us the whole time.
Nope. They were moved to our new hunting lodge when the plague broke out.

238
DF Dwarf Mode Discussion / Vomit Monster vs. Steel-Clad Dwarves
« on: May 13, 2013, 05:39:41 pm »
I had a FB show up which was made out of vomit. Lol! I figured this would be easy. How hard can it be to kill something made out of vomit, right?

Crossbows don't seem very effective. They fractured nearly every single body part before expending all their bolts, but it had no effect.

Spoiler (click to show/hide)

Oh well, send in the grunts, hopefully they'll kill it before it gets the chance to use its poison.

Spoiler (click to show/hide)

Wut?

This goes on for some time. Nearly all the attacks from steel weapons "glancing away" off of a monster made out of something the consistency of soup!

Several dead dwarves later (despite the monster only having a "push" attack, and all the dwarves wearing complete or nearly complete steel armor), somebody eventually got behind it and chopped its head off with a steel sword, but not before nearly my entire military was exposed to the poisonous gas.

Who would have thought vomit was so resilient! Apparently rather than wasting their time making steel armor, dwarves should just puke all over their warriors, and then send them out utterly impervious to 90% of enemy attacks!

239
Oh! I almost forgot. All those FREE xXsocksXx covered in blood, vomit and filth.
What dwarf could resist that?

240
DF Dwarf Mode Discussion / Re: My Favorite Diety
« on: May 13, 2013, 02:59:40 pm »
Hospitality? Trees!? Melt that god-damned elf-lover down and make a true dwarven deity! One that governs war and vomit!
A god-damned god? Interesting.

Also, I think you're forgetting that this is dwarven "hospitality" we're talking about. Dwarves are famed for their "hospitality," often treating visitors to their warm magma spas. They're so "hospitable," in fact, that many people come expecting to only stay for a short visit, but end up staying for the rest of their life!

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