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Messages - Urist McDwarfFortress

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271
Forum Games and Roleplaying / Re: Lordship: A Suggestion Game
« on: April 25, 2013, 11:15:47 am »
We should ask Sir Lope what the horn means for the guards. Are they supposed to gather somewhere for orders? Like the barracks, perhaps? Make sure Arthur and Lope are there to take command of any guards who respond to the alarm.

Hold defensive positions. Hopefully Owen doesn't fully realize what is happening and will come out to meet us.

272
Forum Games and Roleplaying / Re: Lordship: A Suggestion Game
« on: April 24, 2013, 08:04:33 pm »
Our men need to sleep like other people, so we can't all be moving all night. Even our leaders ought to be back to the safety of the armoury for a bit of sleep. The morning will be action-packed.
If we secure the town well enough tonight, maybe they can all sleep easy in the morning.

273
Forum Games and Roleplaying / Re: You are Patient Zero
« on: April 24, 2013, 04:10:23 pm »
We should pick somewhere else in town as the center of our people search, and stagger distances from there.  When enough disappearances have happened that people start noticing a circular area of effect emerging, we want it to indicate the wrong place as the point of origin... preferably several miles away from here.
Good idea!

We should also see if we can get any info about Sasha.

274
Forum Games and Roleplaying / Re: Lordship: A Suggestion Game
« on: April 24, 2013, 04:05:53 pm »
Didn't Sir Lope say something about Owen firing a bunch of the old guards? Or maybe just demoting them? Anyway, I think these guys would be prime recruits for our takeover. They're trained soldiers and presumably well-respected in the city, we need should send Lope out to get as many of them as possible on our side.

I agree that we need to secure the armory as soon as possible, but I think we also need to secure the rest of the city, especially the gatehouses, if we control the walls of the town, we'll leave Owen trapped in the keep or his manor house with no way of contacting any allies he may have. If we just stick to the gatehouse all night, chances are someone will notice and raise the alarm, and then we'll have a fight on our hands!

275
Forum Games and Roleplaying / Re: Lordship: A Suggestion Game
« on: April 23, 2013, 03:38:38 pm »
Have our army hang back out of sight, while Sir Lope and a handful of our best fighters approach the gate and just order them to open it. Assuming they haven't received word of our plan, they'll have no reason not to obey the marshal's orders. Then Sir Lope can take command of the gatehouse, preferably by simply pulling rank on the guards, if not, then by force, while our army rushes through the open gate.

276
Forum Games and Roleplaying / Re: Lordship: A Suggestion Game
« on: April 23, 2013, 03:19:18 pm »
Are all the gates closed at night? Maybe we can rush a gate before they have time to react.

277
Forum Games and Roleplaying / Re: Lordship: A Suggestion Game
« on: April 19, 2013, 04:53:33 pm »
This is fantastic luck! I'll bet a lot of the guard is more loyal to Uriel Lope than to Sir Owen, since he's been the one leading them through thick and thin over several years, while Sir Owen just got there a couple months ago.

We should move now! If Uriel found out about the bastard, chances are Owen will soon, if he hasn't already.

Get anyone together we have on our side and march on Folesden. See if Uriel can arrange for the gates to be open and the guards to welcome us in. If they're loyal to Uriel, maybe we can get the majority of them to surrender or even join us without any major fighting! Even if that doesn't happen, the defense will be unorganized now that the marshal is gone, and Owen doesn't really know the city well. I'll bet Uriel can point us to a weakness.

278
Forum Games and Roleplaying / Re: You are Patient Zero
« on: April 18, 2013, 05:26:53 pm »
He's still in the banana gang so we know that he still exists in some way.
Are we sure he still exists? After all, when someone goes "missing" in DF, they're gone.

Send the Banana Gang out to "recruit" a few more members from nearby houses.

279
Forum Games and Roleplaying / Re: Lordship: A Suggestion Game
« on: April 18, 2013, 05:19:35 pm »
I really enjoy this game as well, and don't want it to end.

I don't see why people seem to think my plan of an immediate attack is so suicidal. Sir Owen has had, what? A month? To secure his position? Now is when he is at his weakest. If we aren't going to succeed now, chances are, we never will.

Maybe our faction will get stronger over the next few months, maybe it won't. But we KNOW Owen's faction will ONLY get stronger the longer he sits on that throne while our "rightful" count hides out somewhere like a common bandit.

280
Forum Games and Roleplaying / Re: You are Patient Zero
« on: April 17, 2013, 03:30:58 pm »
Yeah, tiny horde is a bit of an oxymoron... but what else do you call a group of zombies?

281
Forum Games and Roleplaying / Re: Lordship: A Suggestion Game
« on: April 17, 2013, 03:28:55 pm »
Can we be sure Percival is on our side here? I mean, if this fails, it'll be viewed as rebellion and all of the "rebel" lords could probably be killed, or at least imprisoned. We need to be sure of Percival's loyalties before we entrust him with Arthur. For all we know Percival and Owen might be best friends...

282
Forum Games and Roleplaying / Re: Lordship: A Suggestion Game
« on: April 16, 2013, 05:31:40 pm »
Move now, before Sir Owen can react. Swear fealty to Count Arthur Foles and publish his claim among all the other vassals asking them for their allegiance to him. Let the Duke know about the true Count of Folesden. Call up the troops, and bring any other vassals who are willing to come, march on Folesden, depose the false count.

283
Forum Games and Roleplaying / Re: You are Patient Zero
« on: April 16, 2013, 04:57:54 pm »
Durability level: A badger could kill you.
Lol! Awesome. We should send the horde around and check the house for any more "pranks" or other interesting stuff.

284
Forum Games and Roleplaying / Re: You are Patient Zero
« on: April 12, 2013, 07:32:24 pm »
find out what the fuck that was.
*Send someone else to find out what the fuck that was

285
Forum Games and Roleplaying / Re: Lordship: A Suggestion Game
« on: April 12, 2013, 07:26:48 pm »
He doesn't just want to dishonor us, he intends to disland us. Removing us from the nobility, putting us "back in our place" as he sees it. There is NO WAY this will ever be a working relationship. He's going to have it out for us until either we're no longer lord of anything, or one of us is dead (he might have a better chance of accepting our son as nobility through Marna, not that that helps us much).

So we ARE going to have to "deal with" him eventually, one way or another. Now is the best time! He is weak, he claims the County, but he has little official power yet. He hasn't been recognized by his liege or vassals as far as we're aware. He is a landless noble, probably with little or no army of his own. If we can split the loyalties of the Curbiston military with a pretender, then we'll likely outmatch his followers, especially if we can get a couple of the other lords to recognize the bastard's claim. Best case scenario: the Duke decides to rule on the matter and sides with our bastard before any fighting even happens. This is our best chance to prevent him from being a constant thorn in our side, or worse, a real threat to our life!

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