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Messages - Urist McDwarfFortress

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736
DF Dwarf Mode Discussion / Re: Your best artifact ever
« on: April 13, 2012, 08:52:37 pm »
A goblin bone statue of a goblin being killed by a trap!

737
DF Dwarf Mode Discussion / Re: Here we go again...
« on: April 13, 2012, 06:32:37 pm »
leave pets behind =)
And hope, of course.  But this is DF, you probably already knew that!

738
DF Dwarf Mode Discussion / Re: Cave-in method for aquifers
« on: April 13, 2012, 04:47:38 pm »
Aquifers count as infinite water sources AND infinite water sinks.  So you can dump any amount of water into an aquifer with no problem.  Build something like this to see what I mean.

side view    xx                             top view   -xx-
            |_|  |_|             

xx is a pump, and the holes (-) are mined-out aquifers

Now, instead of a hole, make one of them a staircase.  Pump out your staircase and smooth the walls around it.  Tadaa!  You're through!  ...assuming the aquifer is only one z-level deep, which is by no means guaranteed!

739
DF Dwarf Mode Discussion / Re: Spoilerific artefact
« on: April 13, 2012, 04:29:55 pm »
1. I'm not sure whether its against the law to be a vampire or not.  Murder is against the law, though, and vampire ALWAYS do that, so they do always end up being criminals.  Of course, since dwarves have an absolute monarchy, the king IS the law, so he can never be punished for his (probably numerous) murders as far as I know.

2. Is there EVER any use for a king?  You could just keep him locked up somewhere.  Vampires never eat or drink or age, so if you wall him in his own little room, your fortress will last forever... or at least until a murderous ghost kills him...  You could have him pull levers or something for you while he's in there.

3. As soon as they enter the map, the dwarves in the kings entourage are *your* dwarves.  So if you somehow got the king to be your enemy, then you could order his entourage to attack him just fine.

740
DF Dwarf Mode Discussion / Re: Cave-in method for aquifers
« on: April 13, 2012, 04:20:15 pm »
I've never used the cave-in method, but from what I understand, you have to use stone instead of soil.  I'm not sure if thats your problem, but I've heard that soil does not work reliably.  But, like I said, I haven't used it, so I could be all wrong.

To avoid the injured miner issues, just build a support and link that to a lever a safe distance away.  Dig away all other supports, so just the support you built is holding it up.  Then pull the lever.

You want to do it the easy way?  Pumps!  It can be annoying and you get A LOT of job cancelation spam, but eventually you'll get through the aquifer, usually with no casualties.

741
Skyrim was close but they ... completely forsook magic. Sure, it used to be overpowered, but now it's utter rubbish. I had two characters in Skyrim, a mage and a warrior. I played the mage and had severe difficulty late game because the spells cap at a certain point, skill gain is so slow for magic, and putting points into magic just seems to give you mana rather than spell damage.
Really?  My experience was the complete opposite.  I found magic to be hilariously overpowered in Skyrim.  Once you get the Stagger perk for destruction, then you can easily beat anyone in the game with 2nd level spells; usually without ever being touched.  If you get bored of fighting someone, just become ethereal and Lightning Storm them into dust.  Nothing in the game seems more overpowered than lighting storming an ancient dragon (what should be the hardest enemy in the game) for 10 seconds and watching it literally dissolve into a pile of dust at your feet!

Not that the "Me smash puny dragon with giant hammer!" approach was particularly difficult either, but at least you're not going to brush aside the most powerful enemies in the game as if they were a gnat.

742
DF Gameplay Questions / Re: Skeletons and Partial Skeletons
« on: April 13, 2012, 11:05:52 am »
The one and only way to turn an existing pile of corpses into bone is to get a necromancer and then create some sort of horrible zombie slaughterhouse so you can de-limb them on an industrial scale. The creature has to be moving to lose a limb or do most other things that creatures normally do; unanimated creatures are just items.

Mmmh... Won't a room filled to the brim with 10xdisks weapon traps in an evil-auto-zombie-raising area do the trick? i'll try it tonight :)
What are you trying to accomplish with that?  You'll just end up with heaps of elf left hands and goblin right lower legs, ect.  No amount of chopping will turn them into usable bones.  They'll only become bones if they're left in a refuse pile or outdoors for a really long time.

743
Congratulations on getting married to a random personalityless NPC.  Enjoy your three lines of totally generic spouse text repeated forever and daily pie.
DAILY PIE!!!  I don't get where the problem is, this sounds like the perfect relationship!

744
Forum Games and Roleplaying / Re: Terraforming: Suggestion Game
« on: April 13, 2012, 01:40:01 am »
Hmm... Some sort of nanobot liquid.  There was something like that in a few episodes of Stargate...

Disrupting the signal between nanobots worked well IIRC.  The whole thing just kind of fell apart.  I don't think this big guy would fall apart, but if we could disrupt the nanobots, it'd at least be unable to repair itself.  But I doubt our guys would stand a chance anyway, with how it ripped through the advanced squad.

I just realized something: If this robot is from our civilization, then its probably supposed to be under our command.  Try sending signals to it on all channels ordering it to respond.  We probably lost the password, though... try "password" :p  Thats usually the default!

745
DF Dwarf Mode Discussion / Re: Your best artifact ever
« on: April 12, 2012, 07:27:15 pm »
The thing that's weird about this artifact is: It was created with gold in a forge.

Yet it includes lignite.

HOW did that forging work, exactly?!
!!Forging!! !!Lignite!! can only be !!Accomplished!! by a truly skilled !!Metalcrafter!!

746
I don't think I've bought a game that wasn't used... EVER!  Why would you pay $50 or more for a game when you could wait a few weeks and get it used for $20 or less?  Maybe some people get $30-worth of kicks from opening the shrink wrap? 

If Sony does implement a system like this, I just won't use their console.  They'd probably be cutting out a huge chunk of their own console sales.  It seems like they think they can make up for it by selling more copies of their games, but I don't think thats the case. 

The people who normally buy games new will buy the PS4 and all the games they wanted, but they would have done that anyway!  They might buy a few more new games than they otherwise would have, since the used game market is gone.  But all the people who normally buy used games just won't buy the PS4, so they won't get their console sales or ANY of their games sales. 

I don't see them easily making up for the multi-million user market of used game buyers that they are intentionally dumping.  The only way this would work, is if all 3 consoles and all big PC developers cooperate to implement it at once.  This would force used game buyers to either buy their games new, or just not play any games.  If they fail to do this, us used game buyers will just buy games from whoever still supports our market, and abandon the developers who have abandoned our market.  For example, if the PS4 does it, but the XBOX doesn't, we'll just buy XBOXs instead of PS4s.

747
Forum Games and Roleplaying / Re: Terraforming: Suggestion Game
« on: April 12, 2012, 02:13:29 pm »
>Get some police bots armed with the old lethal weapons (were those lazers or just normal ballistic weapons?) and assault that terraforming station.  Get that big guy out of the way so we can find out what is going on here.

748
Forum Games and Roleplaying / Re: The Firestar
« on: April 10, 2012, 12:30:34 pm »
If I'm understanding you correctly, you want me to copy myself (I don't know if this is possible) then sneak the original back onto the Firestar while instructing the copy to turn itself over to Julius.  Is that right?

A couple of problem I have with this:
1. These guys will notice a huge packet of information (me) being broadcast from their ship.
2. This will leave me in an extremely precarious position of half of me being held prisoner by people with ever right to kill me and the other half of me on board a ship which most likely contains the single most terrifying thing an AI has ever encountered.
3. If you want a peaceful solution, why not just outrun them?  That would be much better for me and probably for you as well, since we have no guarantee that Julius won't just shoot the Firestar anyway, since he doesn't seem to believe you.  The Firestar is extremely fast, you should be able to easily outpace these guys while we work out a solution.

749
Forum Games and Roleplaying / Re: The Firestar
« on: April 09, 2012, 04:17:52 pm »
OOC: Is someone going to at least TRY to save the Firestar?  Take evasive action?  Arm interceptors?  Return fire?  Run away?  Something??  That ship is kind of important to this whole game...

750
Forum Games and Roleplaying / Re: The Firestar
« on: April 09, 2012, 02:18:14 pm »
OOC: "Weapons free" doesn't just mean that you can fire if you feel like it, it is an order to fire when ready.  Julius just ordered all units under his command to fire on you.

They probably just haven't shot yet either because they're not in range, or the GM wanted to give you a chance to react first.

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