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Messages - Urist McDwarfFortress

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766
How many dwarfs are left in Deathgate at this point?  It seems like ages since we had any migrants mentioned.

767
Forum Games and Roleplaying / Re: The Firestar
« on: April 05, 2012, 01:37:47 pm »
I say we set a trap for those destroyers.  Use our drones to hide a few nukes behind peices of debris and then retreat behind our minefield.  Do not reply at all to their demands.  This will confuse them and they'll come to investigate, but probably won't come in guns blazing (maybe we didn't get the message?)  Then we set off the nukes in their faces!

768
Forum Games and Roleplaying / Re: Terraforming: Suggestion Game
« on: April 03, 2012, 09:14:41 pm »
Inside, amidst a cacophony of machinery, rests a giant robot, covered in spikes and blades, that appears to be inactive at the moment. It shines dimly in the half-light. The rover approaches it, and the robot flashes out a clawed talon, immediately destroying it. However, it makes no moves towards the outside. The captain speculates that it may be defensive in nature, or perhaps it is primarily meant to discourage organics.
Does this remind anyone else of the Dwemer Centurions from Skyrim?

Anyway, I say we send in the security bots and see if they can handle it.  It sound big and scary, but so far all we've seen it use is claws.  Blades vs. guns: our bots should win easily.  Of course, it might have other weapon systems, but we can always make more security bots.

769
DF Dwarf Mode Discussion / Re: Moody dwarf just murdered a ghost?!?
« on: April 03, 2012, 04:35:28 pm »
Unfortunately I'll never get the chance to try out that dwarf (ghost) bone spear, since the gobo invasion killed what was left of the fort. (Not having a usable front door OR a military kinda made that difficult to avoid. I told the Baron to grab the ecto-spear and wield it in defense of the fortress, but he never got around to it.  He died of thirst after getting the crap beat out of him by a troll wielding a leather waterskin... I love this game!

770
DF Dwarf Mode Discussion / Re: Moody dwarf just murdered a ghost?!?
« on: April 03, 2012, 02:35:43 pm »
This has been reported ever since ghosts were put in the game.  And yes, it is hilarious.  Unfortunately, it's difficult to make it happen in any kind of reliable way.
You just have to make a fortress like mine: a few miserable dwarfs surrounded by tons of ghosts.  The wiki says that a fell moody dwarf will simply grab the nearest dwarf, since there are around 5 ghosts to every living dwarf in my fortress, chances are the nearest dwarf will be a ghost!  Finely crafted dwarf ghost trinkets for everyone!

771
DF Dwarf Mode Discussion / Moody dwarf just murdered a ghost?!?
« on: April 03, 2012, 01:57:13 pm »
My fortress is currently recovering (maybe) from a disastrous tantrum spiral and my Baron went into a fell mood and took over the butcher's shop.  I wasn't paying much attention, since there was a goblin siege going on and the lever controlling the front door has gone missing  >:( but anyway, the next thing I know, the Baron has apparently grabbed a nearby ghost and dragged her to the butcher's shop where he slaughtered her to make an artifact from her corpse! 

Maybe this happens all the time, but its the first time I've ever seen it, and I thought it was hilarious!

UPDATE: He made a dwarf bone spear called "Cradledied The Unnameable Blight."  It has an image of salmon in dwarf bone.

772
Forum Games and Roleplaying / Re: Terraforming: Suggestion Game
« on: April 01, 2012, 01:32:04 pm »
If we've never used nanites before, perhaps we should put some research into them before deploying them.  We don't want a nanite plague to tear apart the system. 

Most asteroids are loose conglomerations of chunks of rock.  A few good-sized explosions from conventional explosives should shatter it apart pretty well.  Use some of our mining bots to drill a few well-placed boreholes into the asteroid, fill those boreholes with explosives, and watch that asteroid turn into rubble!  Most of the rubble will probably miss the planet (since the explosions that ripped the asteroid apart will have altered their trajectory) and whatever hits will mostly be burned up in the atmosphere. 

If all else fails, we have the nuclear option.  A bunch of radioactive chunks of asteroid falling on Aquarius would no doubt be quite harmful, but probably less harmful than the full force of the asteroid impact.

773
Forum Games and Roleplaying / Re: Terraforming: Suggestion Game
« on: March 31, 2012, 05:18:08 pm »
It would be a good idea to send robots into the terraforming facilities on Gaia for now.  Maybe we could design something small that could poke around in there.  Once we know more about them, then we can consider sending human explorers in again.

774
Forum Games and Roleplaying / Re: Terraforming: Suggestion Game
« on: March 30, 2012, 06:59:30 pm »
Alright, two Mavens!  A triumph for science!  On to the next stage of enhancements!

Also, we should probably redirect that asteroid so it doesn't hit Aquarius.  We've done enough damage to that planet, its the least we could do.  When is it expected to hit?  If we have time, I'd suggest using a mass driver that mines chunks of the asteroid and hurls them in the opposite direction of the way we want it to go, thus propelling the asteroid using its own mass as propellent and solar power as the power source (Like so: http://en.wikipedia.org/wiki/Asteroid-impact_avoidance#Mass_driver)

Or we could use our little fleet to pound it into rubble small enough to burn up in the atmosphere.

775
Forum Games and Roleplaying / Re: The Firestar
« on: March 30, 2012, 02:30:50 pm »
If you where to jump directly to N 5647 (your current destination) from Braben Hall there is a five percent chance that a jump vector calculated with no errors will still result in you never arriving at your destination.
Does that mean we'd end up somewhere else? (Like somewhere out in inter-solar space) Or would we just be lost in hyperspace for ever?

776
Forum Games and Roleplaying / Re: The Firestar
« on: March 29, 2012, 02:40:52 pm »
It feels weird for me to be the one suggesting this, but what if we just have Urist (aka. me) have the codes to open the crate.  If we do have a traitor on board, we can be pretty sure its not an AI, since the saboteur's weapon of choice would be an AI's last choice.  As an AI, I would be the only one not willing to open the crate while its on board, since that would kill me, unlike you humans.

777
Forum Games and Roleplaying / Re: Terraforming: Suggestion Game
« on: March 29, 2012, 01:23:02 pm »
It seems most likely to me that the first planet was starting to be terraformed, but the aliens never actually got around to settling it.  They might have had troubles back at home, or they were frightened off by the Moonies, or maybe they just didn't need more colonies right now, so they left it open as a future option.

778
Forum Games and Roleplaying / Re: The Firestar
« on: March 29, 2012, 01:09:09 pm »
Didn't we have some kind of quarantine box? If I remember correctly, we had some when we got the Flarewise and put those unidentified cases in some?

If we do, it might be best to put the EMP device in one of those, just in case.
What if we made it into something like a missile?  So no one could set off the EMP while it was aboard, and we could fire it out (or at least shove it in a general direction) and then remotely open the box once we're at a safe distance.

BTW, was I turned off?  :P

779
DF Gameplay Questions / Why appoint a hammerer?
« on: March 27, 2012, 06:28:37 pm »
What benefit is there to appointing a hammerer?  The wiki says that a hammerer only does anything if:
1. the jail is full
2. the sheriff is too busy
3. someone has committed "a particularly heinous crime"

The way I see it, if either of the first two are true, then you're having a tantrum spiral and somebody running around smacking people with a hammer isn't going to help things at all!  I have no idea what "particularly heinous crime" would result in execution rather than imprisonment, since murder (the most heinous crime of all) is punished by imprisonment.

So, why appoint a hammerer?  Why not just leave that position vacant forever?

780
DF Dwarf Mode Discussion / Re: Ramps leading to doors invincible?
« on: March 27, 2012, 05:42:53 pm »
Building destroyers can never attack drawbridges.  Above, below, open, closed, retracted, extended, it doesn't matter.  No one can ever attack drawbridges.  They are always invincible.

(Drawbridges can be destroyed by dropping them on something non-atom-smashable (Titans, FBs, etc) or by melting if something very hot touches them while they're open)

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