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DF Gameplay Questions / Re: Orphaned dwarven babies
« on: January 27, 2012, 04:36:03 pm »Someone needs to do some science on this. Orphan a dozen or so babies, injure half of them, and see which ones get fed.Lol!
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Someone needs to do some science on this. Orphan a dozen or so babies, injure half of them, and see which ones get fed.Lol!
Why do you think that impaling the orphan on spikes is going to do any good whatsoever?Hmm... I think you've forgotten where you are.
Lol! Yeah, that would probably be a bad idea.tether missiles, perhaps?Aren't those technically illegal? I mean, we did get them from the black market, so do we really want to use them in front of Julius?
Have a look at the link in my sig. You'll see what I've done...I've read quite a bit of that thread, but I don't recall you flooding hell... There was a lake, though, IIRC. So some flooding must have been involved. Did you end up filling the whole thing?
I don't know if we should leave it wandering the debris field, that might be risky. It'd suck to have it pirated.Where do you think we should put it? The only military vessel in the sector just high-tailed it for the jump point. I think the best idea is to make it hard to find until the Firestar gets back.
As for changing the Transponder, isn't it kinda late for that? Theres not much point now.I agree. It would probably be pretty obvious for the destroyer to escort one ship into port and then have the exact same ship leave with a different transponder.
I've forgotten the notion that i'm "programming" with a "language" really, i'm just going with what works.All "programming" "languages" have to start somewhere...