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Messages - Sol Invictus

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Masterwork DF / Re: ☼MASTERWORK☼ v1.27 (43.05 x64)
« on: June 02, 2017, 02:00:34 pm »
To solve the problem with Quickfort create a folder named "macros" in \Dwarf Fortress\data\init\

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Masterwork DF / Re: ☼MASTERWORK☼ v1.26 (43.05 x64)
« on: May 24, 2017, 12:09:40 pm »
Amostubal
Thanks for the great work you are doing.

Probably you are already aware of errors in 1.26 raw but, just in case, here is a short list.
Duplicate "ENERGY_TEMPLATE" in material_template_zm5.txt and in material_template_masterwork.txt
Empty token [] in creature_subterranean.txt SPIDER_CAVE_GIANT line 1085
Duplicate "SOUL_GEM" in inorganic_zm5 and inorganic_succubus.txt
Duplicate "4TUSKS" in body_zm5.txt and in body_default.txt
Duplicate "8EYES" in body_zm5.txt and in body_masterwork.txt
Duplicate "BRAIN_NOTHOUGHT" in body_zm5.txt and in body_masterwork.txt
Duplicate "SKELETON_MATERIALS" in b_detail_plan_zm5.txt and in b_detail_plan_masterwork.txt
Duplicate "SKELETON_TISSUES" in b_detail_plan_zm5 and in b_detail_plan_masterwork.txt

3
Masterwork DF / Re: ☼MASTERWORK☼ v1.25 (43.05 x64)
« on: May 22, 2017, 03:36:02 am »
To restore the functionality of magmawell and waterwell is necessary to move the "base/roses-init" from onMapLoad.init to onLoad.init and add the section "#new waterwell test" to onMapLoad.init.

Spoiler (click to show/hide)

4
Mod Releases / Re: Civilization Forge 2.42 - Alchemy Bug Fix
« on: September 06, 2011, 12:26:28 pm »
Mephansteras,
a possible solution to for the stockpile issue can be found in the "DF Synthetics - plastics industry mod v 0.31" created by Reelyanoob.
http://www.bay12forums.com/smf/index.php?topic=84471

I am not a modder but I modified the Civilization Forge RAW to replicate the structures of DF Synthetics.
Those changes allow me to store the alchemy products in a stockpiles. The powders are going together with milled plants and the "liquids" under Plant extract.
Probably this is not the best solution but it is working...At least for me, this is better than nothing.
In addition to the storage in stockpile I can now purchase the alchemy products during the embark (not much useful considering the cost) and probably they can also be requested to outpost liaison.
I did not yet have any time to test the reactions but I am confident they will work.
If you are interested i can post the modified RAW files

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Mod Releases / Re: Civilization Forge 2.42 - Alchemy Bug Fix
« on: August 16, 2011, 10:48:52 am »
Probably some of you will like Civilization Forge with Phoebus graphics pack and creature tilesets from several other sources.
I prepared the package very quickly so errors are possible
The file is already uploaded on Dwarf Fortress File Depot
http://dffd.wimbli.com/file.php?id=4845

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