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Messages - Jeremy66

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1
DF Adventure Mode Discussion / Re: How to get water in frozen wilderness?
« on: December 13, 2013, 11:47:40 am »
You can either light a campfire on the bank of the river which should melt some of the ice in a few hours, or you can fill your water skin with snow and (I)nteract with a campfire to melt it into water.

2
DF General Discussion / Re: Future of the Fortress
« on: July 10, 2013, 09:10:47 am »
Really excited for this next release! Seeing as unarmed combat will be a large part of nonlethal combat, and perhaps even lethal combat, when might we see gauntlets and boots affecting unarmed strikes with their respective limbs?

3
DF Adventure Mode Discussion / Bounty Hunting!
« on: August 05, 2012, 04:31:54 am »
Non-lethal combat? In-depth tracking? This just screams beating a criminal senseless and turning him in for a bounty to me. Seems like a natural extension of the posses hunting you down (only this time you're the hunter). What do you guys think?

4
Once you've become a vampire you can't become a werewolf. And suffocating won't be an issue since he doesn't, ya know, need to breath. Finish your grand plans and retire in a wealthy city so your vampire hero can be waited on hand and foot!

5
I did that once, but with a different method and motive. I would first defeat my opponent, then finish them off with a jaguar skull, and drink the blood off of it. Can't quite remember how that adventurer died, must've been skull related though.
Also, you can heat your water with a campfire :P

Too true lol. While it's no where near as fun as drinking the blood of your foes, you can always fill your empty water skin with snow and then heat it at a fire for water.

6
DF Adventure Mode Discussion / Re: Necromancer Questions
« on: May 17, 2012, 11:11:54 pm »
Huh. Are you sure necromancers are stats locked? I don't remember them being stats locked...

7
You CAN survive for quite a while without eating. Based on my reading though, it will negatively affect your combat performance. Besides, it's part of the game. Bring 10 units of food. This small quantity keeps you light on your feet, but will provide enough for about three days of travel. Supplement it with your hunting and you should have no problem.

8
Annoyed by this as well, I made some reactions of my own that allow me to reforge (read: magically turn) most iron armors and longswords into their steel equivalent. If you want me to post them in a spoiler, just let me know.

9
DF Adventure Mode Discussion / Re: Im confused by this.
« on: April 07, 2012, 04:53:33 am »
All joking aside, (the way I see it) you received an injury of some sort that ended up with you having a spatter of blood hitting your lung. You are now given the option to drink that blood. No harm in doing it, no harm in not doing it.

10
DF Adventure Mode Discussion / Wandering Necromancers?
« on: March 21, 2012, 06:30:58 pm »
In my Digital Imaging class, I had a bit of spare time. I accidentally left my flash drive at home, so I generated a new world on an unmodded game, started a fort (I suck at fortress mode cause this was pretty much my first fort lol) and shortly abandoned it, and then started an adventurer to find it. As the adventurer was poking around on the travel map, he was ambushed. I got the standard bandit "Tell them it was the funny killers of loving if you live!" greeting, and then noticed that the elven spearman that were oddly numerous were also dead. Doing a bit of maneuvering, the 'warlord', a necromantic lord's consort threatened me with death. I brained her and noticed a tablet among her remains. I was shocked, excited, and dumb founded, and then I remembered that not only was my flash drive at home, but that this character was illiterate. He got killed trying to get the tablet.

TL DR; have you ever run into a wandering necromancer? How common is it?

11
DF Adventure Mode Discussion / Re: Arrow wounds and other problems
« on: March 16, 2012, 01:32:38 am »
'Deep' wounds (Severed limbs, nerves, or motor nerves) tend not to heal on their own. That said, if you happen to be afflicted by a curse that causes you to change forms in the full moon, your wounds will be completely healed. This even includes missing limbs. Being a vampire keeps you from being a werebeast, however.

Also, zombies count as companions when calculating ambush sizes. The larger your army, the larger any ambushing group will be. It may also be you were in the wrong place at the wrong time. Fate moves in mysterious ways, huh?

12
DF Modding / Re: Insane product output
« on: March 11, 2012, 09:05:00 pm »
Thanks a ton guys. Now the reaction gets in the ball park, but it still behaves a little differently than I expected. If I use (as a testing reaction)
Spoiler (click to show/hide)
Then it asks for one more bar then I think it should. So like I put in 1 bar, and it says "0 left," and the reaction doesn't take place, and then if I put in a second it makes two swords.

13
DF Modding / Insane product output
« on: March 11, 2012, 02:52:57 pm »
I apologize if it seems like I'm spamming the forum, but I have this crazy enthusiasm for modding now that I have a bit of an understanding for it. I'm modding adventure reactions that allow melting iron weapons (a longsword) into iron bars and then using them to make an iron sword. I have an overarching system in mind where there are a ton of different reactions that melt down items into their bars, and then a matching reaction that allows them to be shaped back into different items (so if I melted down a sword worth 3 bars and a helmet worth 2 bars, I could reforge them into a breastplate worth 4 bars).

My problem comes from a test reaction I did. I got the smelt sword reaction so only three bars are created:

Spoiler (click to show/hide)


But when I use the test reaction, something funny happens.
Spoiler (click to show/hide)

See, a sword is created. The problem is that about 40 iron longswords are created from using this reaction once. I have no idea why that is. Anyone know why?

14
DF Modding / Re: Is it possible to mod shield attacks?
« on: March 11, 2012, 02:14:58 pm »
You can mod them in as weapons. It's not like steel gauntlets make you better at punching.

But then would it still be possible to use them to block?

15
DF Modding / Re: Reactioned gloves unwearable?
« on: March 11, 2012, 04:16:22 am »
Damn. Alright. Thanks man.

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