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Topics - Jeremy66

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DF Adventure Mode Discussion / Bounty Hunting!
« on: August 05, 2012, 04:31:54 am »
Non-lethal combat? In-depth tracking? This just screams beating a criminal senseless and turning him in for a bounty to me. Seems like a natural extension of the posses hunting you down (only this time you're the hunter). What do you guys think?

2
DF Adventure Mode Discussion / Wandering Necromancers?
« on: March 21, 2012, 06:30:58 pm »
In my Digital Imaging class, I had a bit of spare time. I accidentally left my flash drive at home, so I generated a new world on an unmodded game, started a fort (I suck at fortress mode cause this was pretty much my first fort lol) and shortly abandoned it, and then started an adventurer to find it. As the adventurer was poking around on the travel map, he was ambushed. I got the standard bandit "Tell them it was the funny killers of loving if you live!" greeting, and then noticed that the elven spearman that were oddly numerous were also dead. Doing a bit of maneuvering, the 'warlord', a necromantic lord's consort threatened me with death. I brained her and noticed a tablet among her remains. I was shocked, excited, and dumb founded, and then I remembered that not only was my flash drive at home, but that this character was illiterate. He got killed trying to get the tablet.

TL DR; have you ever run into a wandering necromancer? How common is it?

3
DF Modding / Insane product output
« on: March 11, 2012, 02:52:57 pm »
I apologize if it seems like I'm spamming the forum, but I have this crazy enthusiasm for modding now that I have a bit of an understanding for it. I'm modding adventure reactions that allow melting iron weapons (a longsword) into iron bars and then using them to make an iron sword. I have an overarching system in mind where there are a ton of different reactions that melt down items into their bars, and then a matching reaction that allows them to be shaped back into different items (so if I melted down a sword worth 3 bars and a helmet worth 2 bars, I could reforge them into a breastplate worth 4 bars).

My problem comes from a test reaction I did. I got the smelt sword reaction so only three bars are created:

Spoiler (click to show/hide)


But when I use the test reaction, something funny happens.
Spoiler (click to show/hide)

See, a sword is created. The problem is that about 40 iron longswords are created from using this reaction once. I have no idea why that is. Anyone know why?

4
DF Modding / Reactioned gloves unwearable?
« on: March 11, 2012, 03:28:55 am »
I am really new to modding. I also never learned how to play DF properly; I've only ever played adventure mode. That said, I find it odd that there are no steel items ever. I decided to mod in some reactions allowing the adventurer to "reforge" iron items into their steel equivalent. A little cheap, but I like it. I got longswords, shields, breastplates and mail shirts to work. When it came to gloves however, I can get the reaction to play out (the game doesn't crash) but the resulting glove cannot be worn. This is what I have so far.

Spoiler (click to show/hide)

Can anyone help? Thanks in advance

EDIT: Forgot to mention, I have also tried it so the product line reads:
Spoiler (click to show/hide)
with no luck.

5
DF Modding / Is it possible to mod shield attacks?
« on: March 11, 2012, 02:12:46 am »
Hey guys. I wanted to mod an edge attack onto bucklers (as if they had a spike) to make them more viable. I was looking around in the raws for the ability to mod in shield attacks, but I didn't see one. Does anyone know if it's possible?

*FYI* I am incredibly new to modding. All of my previous attempts have failed pretty spectacularly. Please be patient with me lol. Thanks.

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